As TSW is a sim, there are some limitations in knowing how well one is driving. One is the lack of feeling of the machine surrounding you. I personally wonder about my braking skill and stopping well at stations- what are the passengers feeling? Are standing passengers having to catch themselves? (probably) but I don't know. It would be fantastic if each stop, or even each application of the brakes, could give you an indication as to how comfortable a ride is for a passenger. Perhaps, say a simple 3 or 5 star indicator, separate from the points score, or a speech bubble with an example snarky comment in it for a particularly rough stop for example. It may come across as a bit arcady, but on the other hand it would be for indicating something we can't tell from the sim directly. There might be other ways to indicate this that are more appropriate to a sim, what do you all think?
Just intergrate it into the points system. Where it says "driving under speed limit +30" it could also say "comfortable stop +30", "slightly uncomfortable stop +15", etc. Comfort could be judged by the accelerometer already present in the HUD.
Maybe I am wrong, but wasn't there a feature in the original microsoft train sim for passenger comfort? As suggested above maybe linking to speedometer might be easier, maybe speed going into the station. This is a neat idea, as well as giving points for putting on air conditioning on a hot day or passenger heating on cold days. Just to add to what you were mentioning. Obviously not available on all trains.
So what you're saying is I shouldn't do what I did last night? 65 mph in power level 4 300 yards before the end of the platform, slam on the emergency brake and stop within 4yds of the stopping point? Darn, that might mean I need to concentrate!
Maybe that should be a setting you could turn off. Some people would like their stopping to be judged, some not.
Yea that would be better for people who are like new to the game or don't wanne lose points and brake hard
This is a brilliant idea. It is hard to know if you’re accelerating too quickly or braking too harshly for passenger comfort/train safety, so having some sort of mechanism to keep us informed would be interesting. As some have said, if we were in the train in reality, you would get a strong sense of acceleration and braking and know immediately if you were being too aggressive, but we can’t feel that in the game.
they alredy made that indicator in the HUD from how hard u brake or accelerate, so i think it isn't that hard but it requires work.
I was on the yamanote line in Tokyo today coming back from a meeting, man they brake hard on these commuter lines. We’re all sardined in (yes even in this covid world we’re in) and trying to keep balance. I would happily have given the driver an irritable rating but they drive as hard as that all the time!
As long as it's either made in a way that is appropriate for a simulation, or can be turned off, I see no reason not to have it.
This is a good idea, many simulators (like bus simulators) also judge your braking, so the same could be applied to train sims, like TSW. There should be an option to turn passenger comfort indicators off, for those who wouldn’t like to be judged on this.
On the one hand it sounds interesting and it'd be a really good mechanic for some degree of realism to account for passenger comfort, but also, how to reconcile such a mechanic with lines where in real life the driving style is very all-or-nothing? For intercity services, sure, but some of those stop-and-go S-Bahn services you really need to push it sometimes to make those timetables. I like the idea, but depending on the country, region, and type of service, it's really not a universal thing, and I doubt it could be implemented in a way where it's not too strict to make those tight S-Bahn timetables work, yet still be present enough not to be useless.
Train Simulator has such a system, but it was a tad wonky. Got in the red zone quickly when moving over points and switches, even while staying within the speed limit.
Slightly at a tangent to this but IMHO the whole train handling and scoring needs to be overhauled. You can speed, sometimes doing nearly 2 x the limit with no penalty or consequence other than loss of a few action points. On the other hand, if you attempt to couple too harshly, or engage power in reverse while still slightly rolling forward you get a game over derailment message. In most of those situations you might damage a coupler but you wouldn't derail a vehicle, whereas going round a curve or through points too fast most likely would. And pretty much write off your passenger comfort rating...
The Densha de GO! games also always had this, where to strong braking caused discomfort for the passengers and you got minus points for it. Considering TSW already has a score system, and an accelerometer, it shouldn't be much effort to combine the two.