Listening to the stream tonight, Matt said the controller was going to include added functionality, including cruise control (AFB). I am really interested and excited to see how this will work as I’ve been championing this idea for a while now.
I proposed using a shift button that turns the throttle up/down triggers into AFB up/down triggers, but until more information is given, we won’t know for sure what they’ve done. Matt P, if you read this, can you tell us what the immersion controls will be or are they still to be finalised?
This is great news. There's plenty of room on the controller using button combos and shifts. Hopefully making the controls fully remappable will come with this update.
Is the right answer. We know you're all eager for details, and we'll go through the same areas of Rush Hour multiple times before it releases. If you have a question it will be answered before you Rush Hour comes out.
Adaptive triggers?? Please??? Haptic’s tapping over various random junctions? thise little things would make it amazing. Well I think so anyway. rumble would make of break. Overuse would ruin it but maybe when wheel slip is at 90% or more the worst possible, only then trigger the rumble. I.e. clinchfield+50 cars+heavy rain+1.2% up = rumble. Anything else skip ok ok, I realise matjam is talking about the actual controls. Forgive my excitement and digression with regards to the actual controller, not the controls
X/A probably, and it could say that you've selected it in the top right as it does with the brake systems.
This was the proposal I put forward for an enhanced controller layout… https://forums.dovetailgames.com/threads/enhanced-ps4-xbox-controller-functionality.34060/
AFB on the controller would be great. What I'd really love are separate buttons for PZB acknowledge and SIFA, but seeing how limited the space on controllers is, I doubt it'll happen.
In my proposed control layout, I proposed a PZB release button so that you could come out of active monitoring without looking for the button. This button could also be used to acknowledge PZB too, unless the PZB acknowledge and release buttons would conflict with one another. In any event, I don’t know yet if any of my suggestion has been used. DTG might have come up with a different, better way to maximise the controllers ability.
Very curious about these new immersion controls. If they have added the free camera option, AFB/cruise control adjustment that would be awesome. However one other thing still bothers me about the current immersion control scheme. The fact that gear controls (for the 101) and reverser controls are mapped to the same buttons. That's just confusing and asking for mistakes. If all of this could be solved I might finally change over from using classic controls.
My suggestion, linked above, included a way to operate the 101 gears much easier than the current way. Hopefully it’s been considered.
The thing i want the most is the horn button sorting. Surely we could have tap for single horn. Keep pushed down for high/low horn.
Yes I have found that you only get a single horn note not the high / low on a button press, only the high / low if you use the control on the desk
Does it really make sense to announce things so long ago if you don't want to say anything about them?
It doesn't, but given some comments made on the stream and in the roadmap article, I think Sam is very much on the side of waiting until closer to the time to announce things, so I doubt you need to spell it out to him. As this is a big yearly update probably from a marketing perspective it was decided it would be a good idea to launch it earlier to drum up interest and set expectations for the kind of new routes DTG are going to develop now that high speed has runs its course. That said, it being announced so early also means 3 months of completely wild speculation, tantrums, and 768 threads in the PC forum accusing DTG of destroying train simulation and smoking cigar rolled with the billions of pounds they make from... Train sim DLC... All par for the course though!
Ahh "Marketing" department's don't I just love them. Ours is So rubbish at getting anything right but costing the company money and bad publicity!
I would very much like the current immersion controls setup to remain as an option, like the standard controls still are, just in case the new updated version isn’t quite right. This is unless the whole thing is to be user configurable, which in that case, I can set it up myself. Just a thought because I’m quite used to how everything is currently done. There is nothing quite as good as having the choice.
Yep. If it’s more complex it should be an extra option like ‘Immersion Plus’, which is how I pitched my suggestion to Matt. I’m really keen to know if any of my idea was used or whether DTG found a better way.