Inoperative Angled Cocks V.s Simulation Expectations

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Ron Away, Nov 27, 2017.

  1. Ron Away

    Ron Away New Member

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    I had some thoughts about apparently minute details yesterday. They apply to CSX only since I know nothing about European trains.
    1. In the hump yard, since the angled cocks can't be closed (Thus why the automatic brake works), the whole train should go in emergency every time cars are uncoupled. To be able to use the hump yard, the tap behind the units should be closed. The bleed valves under each car should allow us to drain the system of all pressurized air in the service and emergency reservoirs, brake cylinders and brake pipes.
    2. When uncoupling cars on a siding, the tap on the source side (locomotives) must be closed. In that case, you want the cars left behind to go in emergency. Those with hand brakes applied are bled.
    3. When a train derails, the train line is broken and all the pressure inside of it goes to the atmosphere. The distributors (on each car and locomotive) react to the abrupt drop of pressure in the train line. The air (inside the service and emergency reservoirs) is then directed to the brake cylinders. The emergency kicks in.

    In case # 1; service and emergency unwanted.
    In case # 2: emergency expected only on cars left behind.
    In case # 3: emergency expected on the whole train.

    The way things are, none of these examples exist. In order to get a Simulator, these things (angled cocks/bleed valves) have to be implemented, otherwise it'll be just another train game. It's cool to open doors and stick posters everywhere but first thing first. I'm not talking about implementing operating locks on switch stands but basic stuff, no? I'd like to know how far you guys expect this game to go in regard to that aspect.

    Thanks to all :)
     
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