Inselbahn Missing Texture

Discussion in 'Technical Reports' started by ctlee#2068, May 26, 2023.

  1. ctlee#2068

    ctlee#2068 Active Member

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    upload_2023-5-26_15-0-13.png

    Scenarios [143] 5. Frosty Challenge, at Altefähr.

    BR143 "Tap Control" seems to be broken. I don't know how to make it work. I have read manual.
     
  2. torfmeister

    torfmeister Guest

    Confirmed. There is a winter texture missing, already found the corresponding file.

    I'll create a patch to fix the missing texture... found a matching "grass_tile_Wi.TgPcDx" in FrankfurtKoblenz.

    Work in progress... As DTG have a very standardized asset folder structure, it's actually easy finding missing textures files in another route.

    11.png
    22.png

    Patch is below. Quick job, less than an hour since reported it's fixed :) - DTG Jamie :)

    Just unzip the file and drop my "Assets" folder into your "RailWorks" folder. It will create the folders Scenery\Generic\textures inside the Inselbahn folder and there add the file "grass_tile_Wi.TgPcDx" which the station model is referring to in Winter season.

    Enjoy!
     

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    Last edited by a moderator: May 26, 2023
  3. torfmeister

    torfmeister Guest

    As for Tap Control (manual Up/Down tapping), I'm not sure if it is simulated in this version of the 143. The vR ProRange 143 has it. Don't have time to check right now.
     
    Last edited by a moderator: May 26, 2023
  4. atomicdanny

    atomicdanny Guest

    The missing texture is an easy fix - I assume it was probably a case of a texture didn't export because one texture was updated to a .dds where the winter one was an older .ace file. With the amount of textures it's probably an easy one to miss.

    (I had a look, i mean I'll fix it (local dtg servers) so if the route is ever updated, it's there - but sadly i don't think there will be an update for this route anytime soon - I know it's a two second fix - well a bit more than that because I used the source files rather than the exported one above - uploading isn't up to me (it involves costs of QA, uploading to steam etc - there is more to it than just upload and fix :) )
     
  5. Reef

    Reef Well-Known Member

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    Then it's time DTG held a local database of fixes that the community playerbase can access, especially when it's just a single file here and there, TSC is not a complicated game to add little patches to, it's a PC only game and everyone with it has access to the Internet in some fashion, the only reason there isn't a central official database of fixes (either by DTG or any of their third party partners) available is because of DTG's laziness or lack of caring.
     
  6. atomicdanny

    atomicdanny Guest

    It's easier said than done - personally I think things should be fixed properly (all i've done is add the missing file to the server that holds the files at DTG - they won't give access to that to anyone outside the company). Not that i don't agree with you though - I believe more things should be fixed - although the problem with DTG uploading fixes is that, to do a "build" you have to upload the entire dlc just to fix one tiny thing - which then means QA will have to test the whole thing to make sure it works (and then find more things (which of course isn't bad) - but it then leads back to more fixes which would then need to be put in a queue delaying it further. )

    I've had the argument with a couple of people - "but it's just a 2 second fix" just upload it and send it out, or "i tested it myself" it works. Yep if only it were that simple - that's been done before and completely broke the dlc that's why it's not done like that.!
     
  7. torfmeister

    torfmeister Guest

    Easy for you, as you have access to the source files.

    I had to unserz the station's GeoPcDx, load it into Notepad++ and browse which textures are used - and _Wi.TgPcDx are not referenced directly, only the standard (summer) texture files. The Grass texture was my first suspicion and a direct hit :). To check, I just duplicated the "grass_tile.TgPcDx" and renamed it to "grass_tile_Wi.TgPcDx" to see if that removes the missing texture placeholder, and so it did. Then search for that generic 256x256 snowy texture elsewhere, and F-KB had just that one :). I've even adjusted the file path inside the TgPcDx to make it bulletproof :)
     
    Last edited by a moderator: May 26, 2023
  8. atomicdanny

    atomicdanny Guest

    True of course - although I perhaps should have worded what i said better :) - I'm not against the above (I did it too long ago before i worked for DTG :), I only meant more if fixes go into the versions in the office, i only meant should be done more properly so that if the files are used again, the changes go with it too :) (I meant nothing more than that :) )

    (I mean just having source files doesn't mean much, there is the skill needed to make changes too - say model files which i probably can't fix or scripting too :))
     
  9. torfmeister

    torfmeister Guest

    You're right there. Stuff I can't influence though. For me it's "what can be done, will be done!", and I enjoy doing all this.

    If you follow pure logic, just adding a texture file can't break the DLC because only what is referenced will be used.

    I know QA staff MUST think in different terms...
     
    Last edited by a moderator: May 27, 2023
  10. atomicdanny

    atomicdanny Guest

    I don't think it's QA that decides that one - I think it's decided above them what is tested.
     
  11. torfmeister

    torfmeister Guest

    Whatever :). I consider it a good thing TSC is so easily moddable. I know some may think differently, for me it counts that there is a fix no matter who makes it.
     
    Last edited by a moderator: May 27, 2023
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