I use Linux and the Blueprint Editor doesn't work on it. If someone could run the attached files through the Blueprint Editor that would be very helpful.
You have set up your folder structure wrong. Example: Developer, Addon, Scenery folders I have worked out that 'LBSC' folder is your developer folder, but you still need the 'Addon' and 'Scenery' folders before you can include 'JSYScenery' folder into the main Scenery folder, if that all makes any sense?
No, that's not how it works. You can have whatever folder structure you want. I know this is the case because on my old Windows computer I successfully created assets with this folder structure. Addon/Scenery is just how many (but definitely not all, and probably not most) developers choose to structure their folders - it's not required at all.
Oh! I didn't know that then. I have converted your texture to an ACE file and created the xml blueprint. As for exporting your model, it's not working as I keep getting a shader error message. This is something to do with the shader you've used in Blender.
I had the same issue as above, so I loaded your model in Blender and removed the UV map titled 'UVMap.001' and exported your model overriding the igs file. Your model has now been imported into TS successfully You will find it under Domestic Buildings in the Editor.
Sorry about that mate! I should had checked your model in TS before uploading it. No matter what I tried to do in Blender 2.93 to fix the texture, the model kept displaying pink in the editor. I then exported the model from Blender 2.79b, as I can understand what I'm doing. I ran into the same problem, the model displaying pink in the editor. Then I decided to unlink the dds and png textures replacing it with a bmp no alpha texture, I also had to override the original 'Material' and I also had added a 'Texture' slot. And now it all works!