PC Is It Just Me…? Gamepass/tsw Announcement Question

Discussion in 'TSW General Discussion' started by tdurb0, Jul 26, 2024.

  1. tdurb0

    tdurb0 New Member

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    I know this vanishes from Gamepass for Windows very shortly, and with it the access to all the DLC I’ve bought, until I actually ‘buy it’ (fair enough, plus sale on), but I’m still unsure because I’m half-expecting to see a TSW5 announcement; which based on 3 & 4 would also appear on GamePass, hopefully with longer routes (obviously console spec limitations are holding up any chance of longer routes etc etc).

    so, tl;dr. History tells me to hang on before buying, just because DTG are DTG. Is that a likely scenario do people think?
     
  2. CK95

    CK95 Well-Known Member

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    There’s no guarantees, could be TSW5 or could be a core update.

    There some things to consider though, TSW4 did not come to gamepass until it had been out for some time. Also, if you want the core routes (ECML/Vberg/AVL) it’s going to be cheaper to grab them up in the TSW4 bundle rather than separately later.

    It’s a toss up for sure, but if it goes on sale I’d be inclined to buy it.
     
    Last edited: Jul 26, 2024
  3. emil72345

    emil72345 New Member

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    Maybe just maybe there is not a new TSW5 but TSW4 update that will bring new features. Not that tsw5 would be a new game, just a paid update to tsw4. I hope they make something like rush hour DLC with routes instead of a new game.

    We still haven't gotten everything promised for TSW4 and yet it has been almost a full year.
     
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  4. phil.elliott

    phil.elliott Well-Known Member

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    Worth bearing in mind that TSW4 wasn't a GamePass title at launch. I don't remember exactly when, but I think it only entered GamePass a few months later.

    If I were you, I'd probably wait until Dovetail Direct. You may as well not buy TSW4, spend your money on TSW5 when it releases and not only regain access to your DLCs, but also three new routes.
     
  5. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    It was on February 7th 2024 it went onto game pass. So just over 3 months.

    https://forums.dovetailgames.com/threads/xbox-game-pass-–-tsw4-standard-edition.78406/
     
  6. yeecharlie#6454

    yeecharlie#6454 Well-Known Member

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    Yeah tbh TSW4 leaving gamepass doesn't really mean much, maybe DTG tested it for 3 months and decided it wasn't worth it so pulled it
     
  7. matt#4801

    matt#4801 Well-Known Member

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    My advice aligns to that above, waiting for the announcement and going from there, but if you want the TSW4 core routes buy them whilst they are still in a bargain bundle.
     
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  8. tdurb0

    tdurb0 New Member

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    Thank you all of you. I’ve seen a YouTube video today that was allegedly a ‘TSW5 leak’.
    I’ve barely used ECML I don’t think, and I’m not big on German or U.S. routes.
    Now you mention the delay, it does ring a bell that it was a nice surprise out of the blue when it appeared.
    I’ll hang fire a bit. There’s only £3 off it at the moment on Xbox for PC, so it’s not a deal-breaker by any means.
    Thank you :)

    Edit: Just to wish they could squeeze longer routes out of console tech. That’s why I still use TSC loads, irregardless of the scenarios I have to F2 through because routes and stock are never self-contained. Shame.
     
    Last edited: Jul 26, 2024
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  9. Midnight

    Midnight Well-Known Member

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    Route length is NOTHING to do with "console limitations", so please stop spreading misinformation.

    Routes are short because of lack of development time. DTG are a small company and each route already goes into production 12 months before they release. It is not practical to make long routes unless you want to wait even longer for new releases.
     
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  10. tdurb0

    tdurb0 New Member

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    I’m not spreading misinformation. Nor am I having a dig at DTG. It’s not a DTG issue, it’s a hardware issue. In the same way as Football Manager on console is a watered-down version of the PC version.

    Obviously, financially, EVERY game developer wants their product available to the biggest market possible.

    For the record, yes, I’d rather wait longer (and pay more) for longer routes.

    There’s no need to be so aggressive.
     
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  11. jack#9468

    jack#9468 Well-Known Member

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    Stating console limitations are to blame, without any valid evidence, is spreading misinformation.
     
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  12. Spikee1975

    Spikee1975 Guest

    These forums were much better when there were separate subforums per platform to avoid these constant PC/Console clashes.

    TSW could have definitely made more use of PC power and RAM to use UE4's possibilities to the max if it weren't for compatibility with consoles, making easily portable builds per system.

    But serving the largest market is more important than cutting edge tech. Understandably.
     
    Last edited by a moderator: Jul 28, 2024
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  13. tdurb0

    tdurb0 New Member

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    OK, if you genuinely think that PCs aren’t capable of using more RAM and processing power than consoles, that’s your opinion. This isn’t what my OP was about, it’s headed off on a PC v console tangent that I didn’t want and wasn’t my point at all.

    In fact, basically what Spikee says above.
     
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  14. Spikee1975

    Spikee1975 Guest

    In fact, due to planning and development time, a console is technically already outdated when it's released. That's in its nature, and PC's can be reconfigured / upgraded to the latest and greatest easily.

    Just another report arriving of blurry textures on Xbox... MML crashing on PS etc. Back then consoles were a guarantee for troublefree plug and play experience, and no crashes. Things have changed (and will continue to, until we're all playing on streaming servers with no big hardware at home. That was Bill Gates' vision at least after recognising the Internet wasn't just a hype as he first claimed, everything happens in the cloud and the end users are only using simple "terminals" displaying the server-generated data. Not my idea of fun - I despise cloud computing. Call me old fashioned.)
     
    Last edited by a moderator: Jul 28, 2024
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  15. tdurb0

    tdurb0 New Member

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    the good old days of buying a physical game and actually owning it forever, rather than just until they switch their servers off.
    2K are absolute beasts for doing this.
     
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  16. trainsimplayer

    trainsimplayer Well-Known Member

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    Consoles don't have anything to do with route length, though. The main issue is performance, in particular with timetables. Routes don't load in all at once, so older consoles do cope.
     
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  17. aaronbrall#7894

    aaronbrall#7894 Active Member

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    Thats the internet for you. I started playing on the Xbox one version of TSW 2020, TSW 3 is when I decided to save and buy a PC (For many other games). And the PC version is night and day compared to the Xbox version. It's a fact that PCs have more power than even the PS5 and the Xbox Series X. and that the console versions of the game are holding the whole game back, but sometimes people just don't want to hear the truth, they just want to be coddled
     
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  18. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Correct and FYI the Microsoft store version for the PC allows you to get Mods and same time access your Xbox One TSW 2020 DLCs.
     
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  19. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    Seriously though you are comparing 8th gen to modern PC. Have you even played the game on 9th gen?

    I have news the PS5 and Series X are night and day to the Xbox One and PS4 as well. (I will skip the Series S since I feel that was a mistake and the S stands for a four letter word)We are talking almost 20 year old tech here to modern day.

    The Spitfire was night and day to the Sopwith Camel. Whats the point?

    I admit the Series X is more like a slightly higher than mid range modern PC's. But it's better or as good as the majority of PC players have and half the cost.

    How are consoles ruining the game when the majority of players, and those that spend money are on consoles. The game wouldn't exist as it is if not for consoles. Or gone the way of FSW.

    Otherwise it just would have been TSC. Half of the concept of TSW was for console users to have access to a premium train sim.

    I don't understand why PC and Console users bicker at one another.
     
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  20. aaronbrall#7894

    aaronbrall#7894 Active Member

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    I literally started Train sim World on consoles, so don't get your knickers in a twist, 9th gen consoles are great, but they still fall far behind on PCs, that is a fact. No matter what PCs will always have more power than consoles, and thats not a dig at consoles at all, I still use my Xbox one because of how small it is so it can travel with me. My PC is too big for that. I chose to go for a PC over an Xbox Series X because of the greater diversity of games.

    This thread didn't become a PC vs Console war, it became a "some console players cannot accept that PCs are more powerful, but get offended at the idea that Dovetail in order to make new content work on all routes downgrade other versions to make it work"
     
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  21. Midnight

    Midnight Well-Known Member

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    Alright, I'm sorry if I seemed aggressive in my original response. Please allow me to get the thread back on topic for you:

    You can spend £20 a month on a Gamepass subscription and buy lots of expensive Train Sim World DLC, but you couldn't buy Train Sim World Standard Edition during the numerous times it's been on sale for £7.99 on consoles and Steam sales in the last 12 months?

    How is this problem not self inflicted?
     
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  22. tdurb0

    tdurb0 New Member

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    I hear that, and believe it or not I’ve re-bought a fair few TSW DLCs that I already owned on Steam, mainly, to be honest, because the points you get for achievements on GamePass games on PC makes the Ultimate Gamepass more than pay for itself, when you complete various tasks (mainly by doing achievements), you can more than earn the money that Gamepass costs. Even though they’ve tightened up on it a bit the last couple of months (they’ve realised it was possible to earn £20 a month on top of the Gamepass working out free, by playing a game and doing an achievement on it, just once a day (20 mins) ).
    That’s how I re-bought so much TSW2/3 DLC this year for what was basically, free.
    Thank you for the apology and I’m sorry I snapped back. It was a genuine observation. I’d happily pay £35 a route for a longer route, whether that be by DTG, JT, Rivet, whoever. What I love about TSW v TSC (and this IS due to console’s restraints, in a massively positive way) is that DLC IS self-contained: you don’t need an AP soundpack or stock to get all scenarios working. Like the console vs PC issue, console software works out of the box, which is why I have the happy medium of PC hardware and the mods available for it, for a sim that has to work for as many compatibilities as possible. Console versions make for almost universal compatibility, but with added PC power for graphical overhauls etc.

    TSW allowed me to make Scenarios for the first time since the Kuju TS20xx days, thanks to its interface, which is again is thanks to console versions having to be universal.

    TL;DR. I’m sorry too for getting so defensive. I re-bought all Steam DLC, and console compatibility helps with some things, hinders with others.
     

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