Is Tsw Using Unreal Engine 5

Discussion in 'TSW General Discussion' started by ericb, Aug 15, 2024.

  1. ericb

    ericb Active Member

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    I know it been out for a while but is tsw using the latest version of unreal engine. Or is it still on the same version. Maybe this question been ask before. I am just wondering
     
  2. lovetrains 3628

    lovetrains 3628 Active Member

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    Still the same version so unreal 4 unless someone else knows differnt
     
  3. ericb

    ericb Active Member

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    Wow I think it about time for an upgrade of the engine. I think most ppl are longing for that. The sparkling view of things. I don’t know how this gonna impact cansole but pc already have there hands on it I guess
     
  4. Kamaratko

    Kamaratko Active Member

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    They said it’s not going to happen as all content is made for old engine, it’s impossible to trasfer it all to new.
     
  5. alphaecho

    alphaecho New Member

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    Last time they did an engine upgrade it broke loads of stuff and took months to get everything working and compatible again
     
  6. Princess Entrapta

    Princess Entrapta Well-Known Member

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    That's not really a thing you can just "do". DTG are using UE 4.26, which they upgraded to with Rush Hour, however UE5 is a very different beast altogether, which has a few extra bells and whistles but also doubles down on some of the things which caused problems in TSW from the beginning. At the end of the day, it's an engine that you can do one of two things with. Work within its constraints to make something that works within the parameters the engine was designed for (Which TSW is the antithesis of) or rip the whole thing apart and build a bunch of replacement systems from scratch for the game you are trying to make.

     
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  7. trainsimplayer

    trainsimplayer Well-Known Member

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    I'd still argue UE5 isn't the answer to TSW's problems nor is it needed. It's still a really good engine to run a game on and I'd prefer Dovetail made use of the tools they know rather than mess about with a new set.
     
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  8. ericb

    ericb Active Member

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    Well let just say out with the old in with the new. Say good by to the old console. Say hi to the brand new expensive console. Say hi to the year 2050 graded to the state of the art Alienware to the Max. The top of the line ready player one stuff. I’m just saying once they implement Unreal engine 5 you best believe that the end of old console for TSW mark my words on that.
     
    Last edited: Aug 15, 2024
  9. SierraOscar95

    SierraOscar95 Well-Known Member

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    I live by the philosophy of 'what I don't have, I don't miss', so I'm quite happy with the current UE4, which itself hasn't been used to its full potential. But the last few routes for TSW4 have certainly shown UE4 is still pretty good...
     
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  10. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Well yes, obviously, a bunch of UE5 features simply do not function on older hardware. That's how it works. When stuff uses instruction sets some processors predate, then naturally it doesn't work on them. But right now as it stands UE5 runs pretty poorly on ALL consoles unless the title in question is highly specifically tailored to the engine's strengths, such as the likes of Nobody Wants to Die, which focuses on single self contained rooms with loading screens between them, wherein the experience is highly curated, or unless they go off and do the kind of wholesale engine rewrites that CDPR are working on for The Witcher 4 in direct collaboration with Epic. Otherwise, you get the likes of Immortals of Aveum, which tries for semi-open environments, and still gets a bunch of the usual issues even upscaling from a miniscule native resolution and employing frame generation, and just about everyone agrees looks like a mess as a result. We're not in a place where DTG can build a UE5 TSW without either having it run worse on Series X and PS5 than the current game runs on last gen consoles, or ditching everyone on less than an RTX 4090 and an X3D CPU. the engine is maturing, it's getting there, but it has not yet reached the same level of maturity UE4 was at when CSX Heavy Haul launched, and by no means where it was at when TSW2 was upgraded with Rush Hour.
     
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  11. Midnight

    Midnight Well-Known Member

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    Let's just hope that Epic Games doesn't drop support for UE4 within the next 15 years, if DTG are really expecting TSW to last as long as Train Sim Classic has.

    Worst case scenario is that DTG release a new Train Sim game on UE5 in a few years from now, and we all have to start buying the same DLC all over again.

    Euro Truck Simulator 2 doesn't have this problem, because it's on a custom engine... could last another 20 years.
     
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  12. 2martens

    2martens Well-Known Member

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    No, worst case is they release a new game without any old DLC and you start from scratch. And they take as long as it took so far to get all the DLC back. That wouldn't be a very compelling case and many would hold back from buying this new game until a sizable portion of previous content is back. But that would not bring in enough revenue.

    The TSW-type of projects rely heavily on DLC content and they are stuck on an engine version.
     
  13. Midnight

    Midnight Well-Known Member

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    As UE4 content is not compatible with UE5, that is most likely what will happen.

    UE4 content certainly won't be compatible with any custom game engine DTG make themselves.
     
  14. Calidore266

    Calidore266 Well-Known Member

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    Since upgrading TSW's engine by even a few small UE4 points (4.19 > 4.23 > 4.26) caused big headaches, and since UE5 is still getting regular significant updates, I'm betting DTG will continue waiting. Is there a real reason not to wait besides "nice to have"? That certainly doesn't mean they'll be nice to have to implement.
     
  15. Midnight

    Midnight Well-Known Member

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    I think the real reason is that UE5 costs money, and developers who are trained in UE5 are expensive to employ.

    UE4 costs peanuts, and every college kid on the planet knows how to use UE4, so it's cheap labor.

    "Dovetail flywheel" refers to employees as well as their DLC releases, and it's easier to replace UE4 college intern, than negotiate low wages with UE5 trained people, when other developers will offer better pay and work conditions than DTG.

    DTG and Focus don't like spending money.
     
    Last edited: Aug 16, 2024
  16. Calidore266

    Calidore266 Well-Known Member

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    UE5 costs exactly the same as UE4--nothing at all up to the first $1 million in revenue, and then a 5% royalty.

    That claim about UE4 vs UE5 developers seems bizarre. Since development on UE4 stopped three years ago and UE5 was released over two years ago, I'd expect the "college interns" would be UE5 trained, while the UE4 devs would be older and more experienced, and thus more expensive.

    I'm sure there are companies who pay better than DTG and also that pay worse. What do you know about DTG's work conditions?
     
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  17. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    Why rush maybe by the time we get to version UE5.16 they will have come up with a way to convert from UE4.

    Ue4 came out in 2014 so it was out awhile before TSW came along.
     
  18. BeastyBill88

    BeastyBill88 Well-Known Member

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    Pretty sure DTG Matt said there is no intentions of moving TSW to UE5 as all the existing DLC won't work between UE4.26 and UE5 as it would require everything to be made from the ground up in UE5, which means it'll be too time consuming as well as too expensive.
     
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  19. Redbus

    Redbus Well-Known Member

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    Not that long before actually; TSW appeared in early access as CSX Heavy Haul at the end of ‘16, so they jumped on UE4 pretty early on really.
     
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  20. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Yeah i think we started with something like 4.2 :)

    Matt.
     
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  21. pedro#1852

    pedro#1852 Well-Known Member

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    and again this discussion that unreal engine 5 is beautiful, wonderful, perfect and would solve all tsw problems while in unreal engine 4 (especially the stutterings)
    I'm going to speak from experience, I play a game in unreal engine 5 called subwaysim hamburg and it has all the same if not more problems than tsw (mainly in the stuttering issue)
    so the answer is, no, unreal engine 5 would not solve the chronic problems of tsw (stutterings for example) and would even add more problems such as compatibility with all the dlcs we already have (which simply would no longer exist)
     
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  22. Redbus

    Redbus Well-Known Member

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    Dovetail may yet opt for a different architecture when it eventually starts afresh with a new TSW, such as Unity. Simrail, which uses the latter, seems to suffer a lot less from pop-in.
     
  23. Vinination

    Vinination Well-Known Member

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    I personally dont like the graphic of Subway sim Hamburg. It feels like the engine didnt gets to use its potential.
    The graphic of Tsw 4 with UE4 is way better imo.
     
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  24. pedro#1852

    pedro#1852 Well-Known Member

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    I totally agree
     
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  25. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Maybe a good question is Why isn't UE4 itself compatible or upgrade-able to UE5? Is UE5 a completely different engine?
     
  26. Princess Entrapta

    Princess Entrapta Well-Known Member

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    No, but a lot of key features UE5 introduces are something you need to bake into a project from scratch. If a game was going to use them, you couldn't just take a UE4 game and modify them in, you need to build it from the ground up within UE5
     
  27. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Do you know what you get if you run an Xbox 360 game on an Xbox Series X?

    You get an Xbox 360 game.

    Even if it was possible to "port" your UE4 game to UE5 (and depending on the game, there are some tools to assist with that - none of them would really work for TSW because of how much we've changed in the core engine) - even if it was possible, you'd end up with a UE4 game that has a UE5 badge on it. It would gain none of the benefits and would probably require months of fixing to get it back to square 1 again.

    To get the benefits of the new world system, lumen lighting, nanite for meshes etc, you have to design from the ground up to use them, otherwise you're just papering over it.

    That's a marketing feature, not an actual feature. Means someone can put "Powered by UE5!" on the box, but you don't actually get any real benefit.

    Not sure any of you want that. Happy to be corrected!

    Matt.
     
    Last edited: Aug 18, 2024
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  28. Redbus

    Redbus Well-Known Member

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    DTG Matt - Presumably TSW: The Next Generation will come along at some point and be developed alongside the existing UE4 version. How far away are we from that being realised? Has the prospect already been broached at DTG Towers?
     
    Last edited: Aug 18, 2024
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  29. ididntdoit

    ididntdoit Well-Known Member

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    Maybe in another 10 years when tsw looks like tsc, ill be happy to spend 100s more collecting dlc for tsw15. On ue whatever it may be.

    Until then ue4 is good for me.
     
  30. rober

    rober Member

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    To be strict, if it were fully compatible it would not be UE 5, it would still be UE 4.xx.

    When there is a major version number change it is because it could break something or it is not fully compatible with the previous version. It's how software usually works.
     
  31. dseamans3192

    dseamans3192 Active Member

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    Here's my hope

    Dtg will continue support with tsw 4 with 3 new routes.

    Dtg will make a completely new train sim separate from tsw beginning with 3 routes, using unreal engine 5, and support next Gen only. The reason tsw 4 has been slow on content is because they've been working on next Gen train sim since around 3s release.

    I also hope they resolve xboxs many issues including z fighting, xsx using standard xbox draw distance, and upgrade to HD sound.
     
  32. praetorian

    praetorian New Member

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    Mostly right but UE5 does have the bonus of having shader PSO Precaching, It takes a little longer to load in but the end result is no stutters which can be very jarring going from 60+ smooth FPS stuttering down to 10FPS and back up to 60+ every so often.

    A game I have has recently been migrated from UE4 to UE5, An engine migration doesn't necessarily need to utilize nanite, Lumen and all that juicy stuff, You can still use all the UE4 render methods that you currently do but with the added bonus of having PSO shader precaching you're effectively killing one of the biggest gripes that has plagued TSW since the very first release.
     
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  33. FredElliott

    FredElliott Well-Known Member

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    [​IMG]
     
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