Issues In Free Roam?

Discussion in 'TSW Troubleshooting & Issues Discussion' started by davejc64, Oct 14, 2023.

  1. davejc64

    davejc64 Well-Known Member

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    I am having problems with certain locos in free roam on certain routes namely the older locos class 52, 47 etc, I spawn them, climb aboard set route, but then unable to move the train the brakes release ok, but nothing happens when applying the throttle?
     
  2. MYG92

    MYG92 Well-Known Member

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    I’m glad I’m not the only one… it seems that free roam don’t really like trains from TSW OG, every time I had an issue trying a train, it was with one from the first TSW. I wasn’t able to the BR182 as well. I tested every trains on the training center.
     
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  3. Blacknred81

    Blacknred81 Well-Known Member

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    Older locos cant throttle up when spawned in Free Roam, some older US locos have the same problem.
     
  4. meridian#2659

    meridian#2659 Well-Known Member

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    Strangely i didnt came across this problems. I noticed the cl52 & 47 cant pressurize the brakepipe. The solution is to release the brakes, activate the aws and acknoledge. Then the pressure should rise and everything is working as intended.

    Tested on WSR, which is an old route. Could get all of the locos to work.
     
  5. davejc64

    davejc64 Well-Known Member

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    Ok I have submitted a support ticket, but will probably get the known issue closed ticket response or whatever.
     
  6. royalscot#3684

    royalscot#3684 Well-Known Member

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    Sometimes the older BR locos spawn with the brake switch set to the wrong type (vacuum rather than air). You need to switch this and apply the brakes
     
  7. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    I'll make sure to follow the ticket and log it in our community list for Free Roam issues. Development should get visibility either way, however we can keep an eye over its progress more easily.

    Can I get any confirmations of affected platforms please? :)
     
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  8. Fitz

    Fitz Well-Known Member

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    The GWR HST 4 car set spawns with the DSD active in the rear power car.
    When you go to isolate it, the switch is already in isolate so you need to toggle it to on and back to off.
    The same happens when you change ends.

    On PS5.
     
  9. zappatime

    zappatime Well-Known Member

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    Spawned a Class 52, noticed that theres no driver figure shown inside cab when viewed in photo mode or external cameras, dont know if this is the same for any spawned loco (player controlled or ai controlled)
     
  10. davejc64

    davejc64 Well-Known Member

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    I'm on PC Steam if that helps.
     
  11. GTAGamer245

    GTAGamer245 Well-Known Member

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    One of the issues I've been having is that I can't spawn trains on some of the tracks at Princeton Junction as they show red even though there is space available.
     
  12. dxltagxmma

    dxltagxmma Well-Known Member

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    I noticed sometimes, I don't know if it's randomly or if it's because of some specific conditions that I don't know of, that some trains I spawn are completely bugged - all buttons, switches and keys (even valves and other stuff that cannot be used unless unlocked with a key) that are non-static in the train are actively pressed/clicked/activated on spawn - wouldn't be a problem if the train spawned wouldn't have brakes that require unlocking with a brake key to use it, because when it spawns bugged in the way like I said before, then the brakes are also active; meaning they are stuck on Release instead of Off, and to insert or unlock the brakes using the brake key, it needs to be in Off position, otherwise it's not possible because the game doesn't let you. This happened to me on the BR 103, 110 and 628. Also another bug since TSW 3 (lol) is that sometimes, the BR 628's reverser handle gets "stuck" where the player cannot use the handle anymore at all, being unable to switch directions, to set to neutral, and removing the handle, even after reloading. Sometimes it works suddenly again, and sometimes I even had or have to restart the whole game.

    Another thing is that I am not able to uncouple the BR 612, but that wasn't possible before I think, but I hoped it would be possible now.

    Aaaaaaaaaaand the crashes in free roam when you remove trains from a timetable still persists.
     
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  13. gerard

    gerard Member

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    On PC Epic, same issue :o
     
  14. 25262

    25262 Well-Known Member

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    Ps5.
     
  15. davod2021

    davod2021 Well-Known Member

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    I Have this problem on xbox one s im glad i ain't the only one with this fault
     
  16. steve08

    steve08 Active Member

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    I’ve spawned trains in for a free roam and found the brakes applied in every cab. Could be worth checking.
     
  17. davejc64

    davejc64 Well-Known Member

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    Done a few tests, and as far as I can tell its just the class 47 and 52 that is affected for me, all the other British diesels work fine for me.
     
  18. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Some locos are not spawning correctly - in some cases an "im stuck" on the pause menu will fix it, but not all.

    One of our engineers is working on it.

    Matt.
     
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  19. 25262

    25262 Well-Known Member

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    Same here
     
  20. gerard

    gerard Member

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    I also submitted a support ticket yesterday with the list of symptoms with US locos freeroams issues (BNSF SD40-2, BNSF SD70ACe, BNSF ES44C4, CSX GP38-2, CSX SD40-2) .
    As Matt and Alex are both following our freeroams issues, so we can be reassured of a solution :cool:
     
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  21. gerard

    gerard Member

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    [​IMG]
    maybe a little humour will help....to finally get a patch to solve freeroams issues ;)
     
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  22. davejc64

    davejc64 Well-Known Member

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    Ok, the issue is also affecting the Pacer from the JT Blackpool route, spawned one in freeroam and the brakes wont release, so cant drive it.

    Needless to say the class 47 from the JT route is also effected but I expected that, as it is a reworked version of the already existing class 47.
     
  23. 25262

    25262 Well-Known Member

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    If you use the reset simulation physics on the menu that should sort the problem.
     
  24. davejc64

    davejc64 Well-Known Member

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    I would rather they fixed it, since freeroam was promoted as the new thing on TSW 4 it should work every time without users have to fudge it to make it work.
     
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  25. michael0216

    michael0216 New Member

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    Any update on this?
     
  26. gerard

    gerard Member

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    Maybe Matt could inform us (the customers!) what is the progress of this engineer. Maybe two engineers could help to solve faster.
     
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  27. dxltagxmma

    dxltagxmma Well-Known Member

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  28. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Nothing rushed about it, it was a big feature to get implemented and working even to the level it's at right now, we have big plans to take it forward over time but none of this stuff "just happens" - the big thing for me was getting the underlying feature in and people using it, figuring out how to get the best out of it and seeing what issues crop up since this works with the entire back catalogue and there's no practical way to fully test everything anyone might want to do (every train on every route in every situation? heh). We're going through ironing that kind of stuff out now and that gives a firm foundation to then build on.

    I hate this "it doesn't go as far as it could potentially go / as far as I wish it would, therefore it was rushed" attitude, there's nothing rushed about this at all.

    Engineer is making decent progress on it - he was diverted for a fair while finishing suspension core feature set off but that's been done for a while now and he's working his way through this. It's proving to be much more of a "death by papercuts" type problem though which isn't ideal as it means fixing per-train but there are some fixes which come in across multiple trains.

    I suspect we're going to end up either pushing the release of it out a little more - or - splitting it in two and doing a release very soon of what's been done so far and if we do the latter (which is my preference) then we'll provide a list of the trains that are fixed as a result. The latter however depends on a number of critical things like how much testing is required for the changes that have been made - if the fixes specifically only affect how its working in free roam its easy, if they affect the train more widely, it could mean needing to re-test all those trains (and any others affected by common code) in all existing situations such as scenarios, services etc, as well as proving it actually fixed the bug in question. Don't want to release an update and have "yay fixed free roam, but broke all the scenarios and half the services" type result I think... Once he gets his current work wrapped up and into a beta build i'll work with the beta team and QA to start doing some broad testing of it to get a health check on where we are at and if we're looking good to go. If I'm being brutal though - my strong feeling here is that rushing it before christmas is not the answer and i'll be instead aiming for something shortly after new year, with all locos, and a more robust test plan behind it.

    Moving in the right direction though.

    BTW him finishing suspension core work deosnt mean we're "done" on suspension - now the features are there, it needs to be added to trains, tested and then almost certainly refinements made to the core features as the engineers who work on the specific trains come back with "thats great for these types of trains but doesnt work for this type, can i have extra settings for this too please" type requests. It's a good milestone to have achieved, but not yet one you can actually expect to see coming through soon - but hopefully not *that* far off now.

    Matt.
     
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  29. dxltagxmma

    dxltagxmma Well-Known Member

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    There is a huge difference between wishing VS wishing for things that were promised, marketed and labeled as such from a company that sells products. If you cannot provide customers what you say, then DON'T.

    I'm really sorry but you are clearly thinking software development from the view of a salesman instead of a software engineer. This is exactly what I was taught in application engineering classes, and this goes for the development process as a whole.

    You are not valuing quality here.
     
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  30. gerard

    gerard Member

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    Dear Matt, thank you for your clarification but I have the impression that you are trying to justify yourself with "blah blah blah" when it would have been simpler and more honest to admit that you did not fully test your product before its commercial launch, notably its compatibility with TSW2 and TSW3 locomotives in freeroam mode. Do not forget that we are above all DTG’s customers, we had confidence in your statements when we purchased your product. So please do not disappoint us.
     
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  31. steve08

    steve08 Active Member

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    Spawning some trains have the throttle set to neutral not off preventing the master key from being turned on.
     
  32. gerard

    gerard Member

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    can you explain what you mean, please. For example with a GP38-2, explain what you mean?
     
    Last edited: Dec 12, 2023
  33. steve08

    steve08 Active Member

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    This has so far only happened on class 166 and class 45 spawned in the trains sat down Master key won’t turn to on because the reverser is set to neutral it needs to be off, on most trains before the master key will turn. And because the master key is off the reverser won’t move.
     
  34. gerard

    gerard Member

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    I am dissapointed by the attitude of DTG: my ticket opened on November 9th concerning the issue of the impossibility of running the GP38-2 and SD40-2 has suddently been closed by a guy called "Rafal" without any technical explanation and solution!!!!!!!!!
    Strange attitude, maybe they can't solve the issue, maybe the guy called "Rafal" never spawned a loco in the game ;)
    I wonder if there is an engineer really working on fixing the problem? Maybe they buried the issue :(
     
    Last edited: Dec 20, 2023
  35. DK12345

    DK12345 Active Member

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    A class 484 would release brakes but not move after spawning at 10:00 at Victoria. The unit runs on 750V DC - is there another reason it will not work or is it just an in-game technical problem?
     
  36. jack#9468

    jack#9468 Well-Known Member

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    Putting in a support ticket is useless.

    I'm still waiting for a fix to a crash I reported this way.
     
  37. michael0216

    michael0216 New Member

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    Haven't touched the game for 2 months now, but I see there's been multiple patches. Have the bugged diesel locomotives been fixed for free roam yet? Wish I could get a refund for this broken game.
     
  38. bob#5089

    bob#5089 Well-Known Member

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    I have worse so I try spawn in a 158 but it won't spawn in.. this goes for every train..
     
  39. marcsharp2

    marcsharp2 Well-Known Member

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    I went on free roam yesterday, the 313 didn't spawn at all. I tried to spawn it on NTP in the Bury platforms at Manchester Victoria but they failed to spawn.
     
  40. bob#5089

    bob#5089 Well-Known Member

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    Same I try it with loads of trains, guess what it doesn't spawn.....
     
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  41. MP600

    MP600 Well-Known Member

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    The spawning breaks are due to Addon Manager failing to mount the content. It's the same exact issue as was plaguing Scenario Planner, but now it has spread into Free Roam too due to the Formation Designer code being added.
     
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  42. Kazuma98

    Kazuma98 New Member

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    Could you fix it? I have the same issue even on the IoW 2022 Route
     
  43. DTG Matt

    DTG Matt Executive Producer Staff Member

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    What platforms are you all on please
     
  44. Kazuma98

    Kazuma98 New Member

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    Im on PC\Steam
     
  45. marcsharp2

    marcsharp2 Well-Known Member

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    I'm on PS5
     
  46. Strat-tastic

    Strat-tastic Well-Known Member

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    I don't know whether this is related to the Spring Core Update, but I spawned a 150 into GWE to drive from Slough to Pad. The AWS and Vigilance wouldn't allow me to cancel so it went into emergency stop. I had to disable them.
    Also on the approach to West Ealing on the Up Relief passengers were spawning at about the height of the OHE on the Down Relief and falling onto the track.
     
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  47. JP_4468

    JP_4468 Member

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    That's problably not happening because you are trying to spawn an electric train on non electric tracks
     
  48. JP_4468

    JP_4468 Member

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    Can I get a little more info as to which routes you are trying to spawn items on, also is it in full free roam or timetable, I'm trying to re-create the issue you have
     
  49. phillip.good

    phillip.good Well-Known Member

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    Yep, also finding this on the 150 in free roam for PS5 and it was defo working last week i.e. pre update
     
  50. JP_4468

    JP_4468 Member

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    I've just put another bug ticket in on another system about this :)
     
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