There is many topics about this disappointment. Some of them even created by me. But there is a "new" game with a same problem(s). OK, OK, there is no joints on the modern tracks - that's the true. But we still have switches and still have sounds on switches, wich are freaking pathetic. Even germs farts louder than your train passing by switches. I apologize for the comparison, but why would you even record sounds from the real trains if you can't reliably adjust their volume? Passing by switches outside sounds LOUDER(I need to use your maximum font to show how LOUDER it is). PLEASE DTG, adjust the joint sounds already!
The no joints on modern track isn’t true - vast majority of UK stations are still jointed to the line, with the fast through lines typically being the only bits welded. On the other hand, there are also switches that exist as a moulded pre-made one piece, so they are just dropped onto the line & welded in, so depending on the direction of the switch, you wouldn’t actually get as much feedback as a jointed switch. Overall the lack of joint sounds is a pretty big immersion killer for me, any station where you’re pulling off the mainline & into a platform should have plenty of clickity clack.
Literally have no idea what you're talking about. There are plenty of track joint sounds from the trains and the tracks, how loud do you expect them to be? Which trains are you talking about? I can here them fine.
Depends on the route and rolling stock. Some rolling stock just don't have joint clack sound effects at all. From my experience, it's mostly an issue with US rolling stock.
Best example that comes to mind is Clinchfield Railroad. The freight cars on the route produce joint sounds, the locomotives do not - neither in external nor in cab view. For a retro route, it's quite an immersion killer. Especially when you move the camera to the freight cars and hear them clack. Then go back into your locomovite and it's silent.
The class 313 has very good track joint sounds. The stock on NTP and TVL have good track joint sounds as does the class 314 on Cathcart. The class 323 has good joint sounds too. I find the class 395 to be a bit too quiet on SEHS when it comes to sounds over points. I haven't driven one in a while but the Electrostars seem okay from what I can recall.
I'm only running that route so whatever the emu is that comes with that route. Also the freight wagons. This is on TSW3 as well.
I have only ran the new routes so far on TSW4 apart from Cathcart where the class 314 track joint sounds were as before, audible and convincing. I haven't tried the others on TSW4 yet.
Just been looking at some YouTube footage from about 7 months ago and yeah, the audio is there. Something messed up my end with that then. Complete reinstall time.. Edit- that fixed it. Lovely rail joint sounds restored! Its amazing how one small thing can make such a big difference!
If you want to hear some joint sounds fire up NTP in the 45 as it is actually a very relaxing sound, strangely. I don't think there are any routes which stick out to me as having no joint sound though some are quieter/louder than others.
This problem has been there since Train Sim World 2 and they don't fix it. Especially US and German locomotives have this problem. The solution to the problem is actually very simple, I can interfere with the joint sounds of the related vehicles with a few trial and error, but since there is no cooking in the editor, I can only see it in the editor at that moment, fix it and play. It is not permanent. I am sharing the trains I reviewed below. * SD40-2_YN3b - in bogie joints, Volume Multiplier and Max Distance are low. Engine Start Sound and Reverser Front-Reverse Engine Sound don't work. On the CJP_BNSF_SD40-2, these sounds work without any problems. * CJP_BNSF_SD40-2 - in bogie joints, Volume Multiplier and Max Distance are low. * ALV_ML_F125 - in bogie joints, Volume Multiplier is low. * ALV_ML_RotemCars - in bogie joints, Volume Multiplier is low. * CSXAC4400CW - in bogie joints, Max Distance is low. * CSXGP38-2 - in bogie joints, Volume Multiplier and Max Distance are low. * DRA_DB_BR143 - I think there's a problem with the sound file. in bogie joints, Volume Multiplier and Max Distance are low. * DRA_DB_BR146-2 - I think there's a problem with the sound file. in bogie joints, Volume Multiplier and Max Distance are low. * DRA_DB_Doppelstock - I think there's a problem with the sound file. in bogie joints, Max Distance is low. * DRA_DBB_BR363 - I think there's a problem with the sound file. in bogie joints, Volume Multiplier and Max Distance are low. * DRA_MRCE_BR185-5 - I think there's a problem with the sound file. in bogie joints, Volume Multiplier and Max Distance are low. * KAH_DB_ICE3M - in bogie joints, Max Distance is low. * KWG_DB_BR146 - I think there's a problem with the sound file. in bogie joints, Volume Multiplier and Max Distance are low. * KWG_DB_BR185 - I think there's a problem with the sound file. in bogie joints, Volume Multiplier and Max Distance are low. * KWG_DB_Doppelstock - in bogie joints, Volume Multiplier is low. I think there's a problem with the sound file. * KWG_DB_ICE1 - in bogie joints, Max Distance is low. * KWG_DB_ICE3 - in bogie joints, Max Distance is low. * KWG_Sggmrss - in bogie joints, Volume Multiplier is low. * KWG_VTG_Eanos - in bogie joints, Max Distance is low. * LFR_DB_BR103 - in bogie joints, Max Distance is low. * LFR_DB_BR110 - in bogie joints, Max Distance is low. * LFR_DB_IC_Coaches - in bogie joints, Max Distance is low. * LFR_DB_N-Wagens - in bogie joints, Max Distance is low. * LGV_SNCF_TGVDuplex200 - in bogie joints, Max Distance is low. * LGV_SNCF_TGVDuplexCoaches - in bogie joints, Max Distance is low. * NID_DB_BR365 - in bogie joints, Max Distance is low. * NID_DB_Es_050 - in bogie joints, Max Distance is low. * NYH_MNR_M3a - I think there's a problem with the sound file. * NYH_MNR_M7a - I think there's a problem with the sound file. * PBD_FKA - in bogie joints, Max Distance is low. * SEH_EWS_MFA - in bogie joints, Max Distance is low. * SEH_SE_Class465-9 - in bogie joints, Max Distance is low. * TSG_DB_BR628 - in bogie joints, Max Distance is low. * TTC_Class323 - in bogie joints, Volume Multiplier is low. * TTC_Class8F - in bogie joints, Volume Multiplier is low. * VBRG_DB_BR185 - in bogie joints, Max Distance is low. * VBRG_OBB_4024 - in bogie joints, Max Distance is low. - I think it's the max distance that should be in the wagons: 35000. They used approximately this value in Vectron.
My knees are going the same way too, they get very sore. When I run for the train I look like something from a slapstick comedy sketch!
Also, the amount of track joint sounds you hear from a train/loco varies greatly, it's not gonna be extremely loud every time like you want it to be. Most trains, particularly high-speed ones are gonna be heavily insulated so you're not gonna hear more than a rumble (depending on where you are and the track itself) and yeah that means it could be quiet.
I don't want it to be "extremely loud". I want it to be "louder than it is". I understand that they need to implement different sounds for individual groups of switches. But they will still sell us TSW5 anyway, so let it be one of the new features.
These are per-loco changes, but in your original post you're speaking generally as if they're quiet on every train which isn't the case. You need to be more specific.
OK. More specific: something like 80-90% of rollinng stock in TSW have pathetic sounds on joints/switches - some sounds are bad and unrealistic and allmost all of them are extremely quiet. Sounds need some bulk, some steel echoes, they need to be louder, they should be heard from a greater distance. Some of existing sounds are more like plastic wheels on a plastic rails, they don't sounds like steel on steel, they don't sounds like mighty hundred tons machine passing through joint. Sorry, my knowledge of English is not so good that I could describe my thoughts in much more detail. And Google-translator is creating an extreme nonsense when I try to use it.
I would disagree, especially when it comes from actual sound recordings. Let's go into some detail, let's take the class 313/314 for example, it has recordings from the real train, the joint sounds are audible and sound like they do irl. Class 700, again joint sounds are from the real train but I do agree that in this case, they are quiet. And like I said before from inside they'll sound different. And yes it is steel on steel but a lot of the time they don't sound tin-like and that's the case with a lot of trains in the UK. And being heard from a greater distance? yeah I can agree with that too, but I suspect that isn't the case due to the number of sounds that can be played at once in-game, but to say the majority of them sound bad and unrealistic is not true.
I think you´ll find some examples for really good sounds on the older routes and locos. Fire up NTP or TVL with Heavy Freight Pack e.g. and run the old BR Diesels on these tracks. Class 45 joint sounds punch you right in the stomach if you have a decent sound system attached (no, not headphones). It is a heavy and dry clickety clack + the body and chassis vibrations on every punch. The 101 is great sounding in any sense. On the german routes my beloved BR 155 produces outstanding joint sound (somehow VERY similar to Class 10, 31, 33, 40, 45, 47, 52 but that´s another discussion). Stretch her legs on RSN or BRO and you might agree. So, it´s not all deaf/blind/mute in TSW ..... well, world. I´m far from being suspect to be a DTG defender, but IMHO your 80-90% figure is way exaggerated.
Yeah, Im' checked my collection and 80-90% is exaggerated for sure, but certainly still more then half. For me only Class 465 is an example of great sounds - when passing switches, she's sounds exactly how I hear trains IRL. I think UK trains sound better thanks to AP's source.