UI Keyboard Shortcuts For Pc Editor

Discussion in 'PC Editor Discussion' started by RobertSchulz, Nov 23, 2023.

  1. RobertSchulz

    RobertSchulz Well-Known Member

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    I use shortcuts very very frequently when I'm in the Editor. I can't even think about a way without using keyboard shortcuts anymore.

    And because of this reason, I want to provide a list of all keyboard shortcuts I've encountered so far to help everyone who's working with the Editor to improve their workflow and at the end save not only a lot of time but also nerves to find a certain option in the Editor.

    So here it goes:

    File menu:

    CTRL + N : New Level
    CTRL + O : Open Level
    CTRL + S : Save Current (!!!)
    CTRL + Shift + S : Save All (! - saves all unsaved levels to disk)
    CTRL + ALT + S : Save Current As
    CTRL + P : Open Asset

    Edit menu:

    CTRL + Z : Undo
    CTRL + Y : Redo
    CTRL + X : Cut
    CTRL + C : Copy
    CTRL + V : Paste
    CTRL + W : Duplicate
    Delete key : Delete

    Other useful shortcuts to select:

    Leftmouse-Click : Select
    Rightmouse-Click : Select and Open Menu
    CTRL + A : Select All
    CTRL + Leftclick : Multiple select
    F : Focus selected object(s) in viewport
    Esc : Deselect

    Window menu:

    Shift + F11 : Complete Editor in fullscreen mode
    Select viewport + F11 : Viewport in fullscreen mode

    TSW Editor Modes:

    Shift + 1 : Select
    Shift + 2 : Landscape
    Shift + 3 : Foliage
    Shift + 4 : Brush Editing
    Shift + 5 : Mesh Paint
    Shift + 6 : Network Edit Mode
    Shift + 7 : Route Building Mode


    Submodes for Network Edit Mode:

    CTRL + Alt + S : Select
    CTRL + Alt + (+ on NumPad): Laying of Track Curves
    CTRL + Alt + T : Create a Transition between 2 straight Gradients
    CTRL + Alt + X : Create a Crossover between 2 parallel Tracks
    CTRL + Alt + C : Cut Track
    CTRL + Alt + M : Joining/Merging of Track Curves
    CTRL + Alt + W : Welding of Track Curves to form Crossing Junctions and Slip Junctions
    CTRL + Alt + H : Edit the Start/End Height of Track Curves
    CTRL + Alt + R : Edit Ranges of Track Properties
    CTRL + Alt + L : Attach linkable Object to the Track
    CTRL + Alt + J : Modify Track Joints
    CTRL + Alt + E : Modify Super-Elevation
    CTRL + Alt + O : Create Lofts Offset from the Track
    CTRL + Alt + B : Manage Track Sections (Signals)
    CTRL + Alt + K : Configure OHLE Wiring
    CTRL + Alt + I : Import Track
    CTRL + Alt + P : Hectometer Boards


    Submodes for Route Building Mode:

    CTRL + Alt + T : Create/Place Tiles
    CTRL + Alt + W : World Machine Tool
    CTRL + Alt + G : Guides
    CTRL + Alt + S : Snap Landscape to Loft/Track
    CTRL + Alt + O : Offset Loft to Loft
    CTRL + Alt + H : Let's Paint Some Fields


    Viewport:

    Navigation:

    Hold Leftmouse + Move Mouse : Move
    Hold Rightmouse: Look around
    Mouse wheel : Zoom
    ← (or NumPad 4) : To Left
    → (or NumPad 6) : To Right
    ↑ (or NumPad 8) : Zoom in
    ↓ (or NumPad 2) : Zoom out


    Click + W : Forward (*)
    Click + A : Left (*)
    Click + D : Right (*)
    Click + S : Backwards (*)
    Click + E (or NumPad +) : Up (*)
    Click + Q (or NumPad -) : Down (*)

    *(Note 1: Both Rightmouse and Leftmouse-Click can be used.)
    *(Note 2: Use the Camera Speed and Camera Speed Scalar settings at the top right corner of the viewport - illustrated by the little camera symbol - to adjust the speed)

    Extra tips for the navigation:

    Extra tip 1.):
    Double-leftclick on an asset in the World Outliner to let you jump to it in the viewport.

    Extra tip 2.):
    Use the placemarks from the .kml file you got from Google Earth Pro to jump to certain places. You can also edit and reimport the .kml file into the Editor to get more placemarks. This is especially useful if you create longer routes and/or have a larger distance between two placemarks.

    Extra tip 3.):
    You can have up to 10 bookmarks, which basically are something like costumized placemarks that you can define and jump to directly within the Editor.

    Bookmarks:
    CTRL + (0-9) : Set Bookmark 1-10
    0-9 : Jump to Bookmark 1-10

    You also can set and jump to these if you go to the Viewport Options menu -> Bookmarks.

    Extra tip 4.):
    In the Route Map Window, where all your rail tracks and placemarks are shown, you can right-click anywhere on the railway and select "Jump 3D world to here" to jump to an exact certain location. But advice: Save your project before. This has the potential to crash the editor.

    Viewport Options:

    CTRL + R : Toggles Real-Time Rendering in this Viewport (is greyed on my installation)
    Shift + L : Show Stats
    CTRL + Shift + H : Show FPS
    CTRL + Shift + T : Show Toolbar
    G : Game Mode (Shows the scene as it appears in the game)
    F11 : Viewport on Fullscreen


    Perspective Options:

    Alt + G : Perspective
    Alt + J : Top
    Alt + Shift + J : Bottom
    Alt + K : Left
    Alt + Shift + K : Right
    Alt + H : Front
    Alt + Shift + H : Back


    View mode:
    Alt + 4 : Lit
    Alt + 3 : Unlit
    Alt + 2 : Brush Wireframe
    Alt + 5 : Detail Lighting
    Alt + 6 : Lighting Only


    Gizmo modes (Very important):

    W : Select and Translate Objects
    E : Select and Rotate Objects
    R : Select and Scale Objects
    Space: Toggle between Translate, Rotate and Scale Mode



    I also found this article which has more shortcuts for Unreal Editor, but not all of them might work in the TSW Editor:
    https://www.evercast.us/blog/unreal-engine-shortcuts

    Unfortunately, some keys which should work in the Unreal Editor do not work, for example most of the function [F] keys. I don't know why, and if this will get fixed, but this is just a sheet of all short cuts which work for me.

    I hope that this helps you out as much it does for me!

    Feel free to hint me to add more!
     
    Last edited: Jan 4, 2024
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  2. jackthom

    jackthom Active Member

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    Very useful list, thank you.

    One I sometimes find useful….

    The F key will quickly focus the viewport on any object currently selected in the World Outliner.
     
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  3. RobertSchulz

    RobertSchulz Well-Known Member

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    Thank you back. ;-)

    The F key to focus a selected object in the viewport was one of those key commands which I didn't use that much until now. Only used the navigation tools and the placemarks to get to a certain place.

    But jumping to an asset in the viewport by using the World Outliner I already did and also works in another (maybe even faster) way:

    You can simply Double-Leftclick on an asset in the World Outliner and it jumps to / focuses it in the viewport.

    But F also works if you want to focus an asset inside of the viewport, therefore it's really useful when you're bit away but just close enough to get it selected.

    I took both shortcuts into the list now. Thank you!
     
    Last edited: Nov 24, 2023
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