I use shortcuts very very frequently when I'm in the Editor. I can't even think about a way without using keyboard shortcuts anymore. And because of this reason, I want to provide a list of all keyboard shortcuts I've encountered so far to help everyone who's working with the Editor to improve their workflow and at the end save not only a lot of time but also nerves to find a certain option in the Editor. So here it goes: File menu: CTRL + N : New Level CTRL + O : Open Level CTRL + S : Save Current (!!!) CTRL + Shift + S : Save All (! - saves all unsaved levels to disk) CTRL + ALT + S : Save Current As CTRL + P : Open Asset Edit menu: CTRL + Z : Undo CTRL + Y : Redo CTRL + X : Cut CTRL + C : Copy CTRL + V : Paste CTRL + W : Duplicate Delete key : Delete Other useful shortcuts to select: Leftmouse-Click : Select Rightmouse-Click : Select and Open Menu CTRL + A : Select All CTRL + Leftclick : Multiple select F : Focus selected object(s) in viewport Esc : Deselect Window menu: Shift + F11 : Complete Editor in fullscreen mode Select viewport + F11 : Viewport in fullscreen mode TSW Editor Modes: Shift + 1 : Select Shift + 2 : Landscape Shift + 3 : Foliage Shift + 4 : Brush Editing Shift + 5 : Mesh Paint Shift + 6 : Network Edit Mode Shift + 7 : Route Building Mode Submodes for Network Edit Mode: CTRL + Alt + S : Select CTRL + Alt + (+ on NumPad): Laying of Track Curves CTRL + Alt + T : Create a Transition between 2 straight Gradients CTRL + Alt + X : Create a Crossover between 2 parallel Tracks CTRL + Alt + C : Cut Track CTRL + Alt + M : Joining/Merging of Track Curves CTRL + Alt + W : Welding of Track Curves to form Crossing Junctions and Slip Junctions CTRL + Alt + H : Edit the Start/End Height of Track Curves CTRL + Alt + R : Edit Ranges of Track Properties CTRL + Alt + L : Attach linkable Object to the Track CTRL + Alt + J : Modify Track Joints CTRL + Alt + E : Modify Super-Elevation CTRL + Alt + O : Create Lofts Offset from the Track CTRL + Alt + B : Manage Track Sections (Signals) CTRL + Alt + K : Configure OHLE Wiring CTRL + Alt + I : Import Track CTRL + Alt + P : Hectometer Boards Submodes for Route Building Mode: CTRL + Alt + T : Create/Place Tiles CTRL + Alt + W : World Machine Tool CTRL + Alt + G : Guides CTRL + Alt + S : Snap Landscape to Loft/Track CTRL + Alt + O : Offset Loft to Loft CTRL + Alt + H : Let's Paint Some Fields Viewport: Navigation: Hold Leftmouse + Move Mouse : Move Hold Rightmouse: Look around Mouse wheel : Zoom ← (or NumPad 4) : To Left → (or NumPad 6) : To Right ↑ (or NumPad 8) : Zoom in ↓ (or NumPad 2) : Zoom out Click + W : Forward (*) Click + A : Left (*) Click + D : Right (*) Click + S : Backwards (*) Click + E (or NumPad +) : Up (*) Click + Q (or NumPad -) : Down (*) *(Note 1: Both Rightmouse and Leftmouse-Click can be used.) *(Note 2: Use the Camera Speed and Camera Speed Scalar settings at the top right corner of the viewport - illustrated by the little camera symbol - to adjust the speed) Extra tips for the navigation: Extra tip 1.): Double-leftclick on an asset in the World Outliner to let you jump to it in the viewport. Extra tip 2.): Use the placemarks from the .kml file you got from Google Earth Pro to jump to certain places. You can also edit and reimport the .kml file into the Editor to get more placemarks. This is especially useful if you create longer routes and/or have a larger distance between two placemarks. Extra tip 3.): You can have up to 10 bookmarks, which basically are something like costumized placemarks that you can define and jump to directly within the Editor. Bookmarks: CTRL + (0-9) : Set Bookmark 1-10 0-9 : Jump to Bookmark 1-10 You also can set and jump to these if you go to the Viewport Options menu -> Bookmarks. Extra tip 4.): In the Route Map Window, where all your rail tracks and placemarks are shown, you can right-click anywhere on the railway and select "Jump 3D world to here" to jump to an exact certain location. But advice: Save your project before. This has the potential to crash the editor. Viewport Options: CTRL + R : Toggles Real-Time Rendering in this Viewport (is greyed on my installation) Shift + L : Show Stats CTRL + Shift + H : Show FPS CTRL + Shift + T : Show Toolbar G : Game Mode (Shows the scene as it appears in the game) F11 : Viewport on Fullscreen Perspective Options: Alt + G : Perspective Alt + J : Top Alt + Shift + J : Bottom Alt + K : Left Alt + Shift + K : Right Alt + H : Front Alt + Shift + H : Back View mode: Alt + 4 : Lit Alt + 3 : Unlit Alt + 2 : Brush Wireframe Alt + 5 : Detail Lighting Alt + 6 : Lighting Only Gizmo modes (Very important): W : Select and Translate Objects E : Select and Rotate Objects R : Select and Scale Objects Space: Toggle between Translate, Rotate and Scale Mode I also found this article which has more shortcuts for Unreal Editor, but not all of them might work in the TSW Editor: https://www.evercast.us/blog/unreal-engine-shortcuts Unfortunately, some keys which should work in the Unreal Editor do not work, for example most of the function [F] keys. I don't know why, and if this will get fixed, but this is just a sheet of all short cuts which work for me. I hope that this helps you out as much it does for me! Feel free to hint me to add more!
Very useful list, thank you. One I sometimes find useful…. The F key will quickly focus the viewport on any object currently selected in the World Outliner.
Thank you back. ;-) The F key to focus a selected object in the viewport was one of those key commands which I didn't use that much until now. Only used the navigation tools and the placemarks to get to a certain place. But jumping to an asset in the viewport by using the World Outliner I already did and also works in another (maybe even faster) way: You can simply Double-Leftclick on an asset in the World Outliner and it jumps to / focuses it in the viewport. But F also works if you want to focus an asset inside of the viewport, therefore it's really useful when you're bit away but just close enough to get it selected. I took both shortcuts into the list now. Thank you!