Latest Nvidia Driver Causes Vertex Buffer Error.

Discussion in 'General Discussion' started by trevkiwi, Apr 20, 2024.

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  1. trevkiwi

    trevkiwi Active Member

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    For me, the latest Nvidia Driver 552.22 causes a Vertex Buffer Error. I have reverted to the previous version and TSC now works.
     
  2. Spikee1975

    Spikee1975 Guest

    I'm on 532.05. These were shipped with my card and do the job well. There's a lot of truth in "never change a running system", so updating is not necessary. The latest update patch notes do not affect me in any way.

    Experience has taught me that new ain't always better.
     
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  3. trevkiwi

    trevkiwi Active Member

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    I always keep my drivers up to date as you can run into problems if you don't with newer games/programs etc. This is the first time that I have ever had issues with new drivers. This may be an issue with TSC as TSC is the only program that seems to get them. Do a Google search and 95% of the results come back to TSC.
     
  4. Spikee1975

    Spikee1975 Guest

    Of course you can update as you want to.

    I'm talking as an experienced customer, and whether TS or the drivers are the issue is secondary - my interest is the driver should be running my games on my system. If they don't, it's rollback time. So if they work, keep them.

    On my last system, I hadn't updated GPU drivers for years without trouble.

    I recall on WinXP, updating drivers for my GTX caused Silent Hunter 3 to give polygon errors. So I reverted and kept a specific driver version. All fine. Each graphics card (not only the used GPU chip) has its favourite driver version.
     
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  5. WoodlandTracks

    WoodlandTracks Active Member

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    SH3 ? Are you a SubSim Member ?
     
  6. Spikee1975

    Spikee1975 Guest

    No, only a passive reader back then. I've moved on to the brilliant UBOAT :) (Started with MicroProse Silent Service II, even found a way using a hex editor to modify missions :) )
     
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  7. WoodlandTracks

    WoodlandTracks Active Member

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    I started with Sub Battle Simulator for MS-DOS from Epyx
     
  8. Spikee1975

    Spikee1975 Guest

    Still proving the point that gameplay is more important than graphics. We were immersed back then, weren't we? :)

    I remember the first open world games like Mercenary or Hunter.... boy that world seemed so real!

    Started my "career" on the C64, Amstrad CPC6128, then Amiga. Eventually in the late nineties, I got myself a PC, because the Amiga was dead (though I had a powerful setup in a tower, having accelerator boards), and the most apparent issue was the Amiga had trouble with 3D texturing and rendering, because graphics were processed as bitplanes, as opposed to PC chunky rendering (all colour pixel information contained in one byte per RGB). Amiga was superior for smooth scrolling platformers. id software's Doom and bad Commodore management killed it. Like IBM, they took the status quo as to be working indefinitely. Should've listened to Gorbachev's words. ;)
     
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  9. WoodlandTracks

    WoodlandTracks Active Member

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    Yes we were. Later I got more interested in the whole development thing, even made it to the SHIII credits :)

    Only games I ever played was Samanta Fox Strip Poker, SubSims and MSTS-TS
     
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  10. Spikee1975

    Spikee1975 Guest

    Got a lot of hours in SH3, what were you contributing? Code / mission design? Curious :)

    The first thing I did was removing the crew fatigue by editing one of the .cfgs - couldn't be bothered with that permanent micromanagement... it was a game made for modding, see GWX and LSH :D
     
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  11. e.leerentveld

    e.leerentveld Well-Known Member

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    While that might work if you use your machine to run TSC exclusively, it's not if you use the machine for other games or apps too. NVidia's drivers contain a lot of fixes for other games, and if you happen to play those too, you'll need to update.

    In addition, drivers may contain vulnerabilities that are fixed with updates. So if you don't install updates, you're possibly leaving an attack vector open for malicious software.

    Always check the change list for a driver to see if the changes are important to you (especially the security ones). You can lag one or two versions behind if they're not, giving DTG time to update TSC, but I'd advise against lagging any further than that if your hardware is supported by the latest drivers.
     
  12. Spikee1975

    Spikee1975 Guest

    IF there is a need - THEN update Gfx driver ELSE don't ;). Only if, that's my way of maintaining running and trouble free Windows systems for more than twenty years now. All games running well and smooth :).

    I've had it on WinXP and on Win7 that at some point newer drivers caused problems with my games. Only reverting restored functionality.

    And the latest update addresses PubG (not my game) and SLI (not affected). So no need.

    As for security, I have my own way of doing things - never had any malware infection since WinMe.... and doing a LOT of stuff :). And for the rest I have my LinuxMint system.

    Of course, for the general user, update. The more experienced will now if it's necessary or not, so any recommendation is always personal.
     
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  13. Tigert1966

    Tigert1966 Well-Known Member

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    My first check whenever Nvidia releases a new driver is to leave it a couple of days and then check forums / Reddit to see what the reaction is.

    In this case I saw a few reports of it 552 giving issues, so didn’t update. My drivers are reasonably up to date at 551.23 so no need to take the risk.

    Also I checked the release notes and there is nothing that should affect me. So another reason not to update.
     
  14. Kim Olesen

    Kim Olesen Well-Known Member

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    Since my TSC pc is dedicated to TSC only (a luxury, i know) i keep it off the net so nothing autoupdated and get broken.
     
  15. trevkiwi

    trevkiwi Active Member

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    I made a ticket to DTG about this; the best they could do was give their generic response. Experiencing Technical Issues Guide : Dovetail Support (freshdesk.com) I have done most of that before I even emailed them but I won't uninstall about 750 GB of TSC and reinstall and remove 3rd party addons. When I mentioned that I had reverted to the previous driver and now TSC works they said that isn't a fix but a workaround. In other words, they don't know what causes it.
     
  16. WoodlandTracks

    WoodlandTracks Active Member

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    Well . . . . At least they did not want to tell you :)
     
  17. trevkiwi

    trevkiwi Active Member

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    I now have Nvidia investigating this error. I now have the Nvidia 552.44 drivers which are the latest and the TSC did work a couple of times but now the Vertex buffer error has returned.
     
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  18. Spikee1975

    Spikee1975 Guest

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  19. 749006

    749006 Well-Known Member

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    If its not broke don't fix it - or in this case don't update it.

    I know of a number of updates for AP Products I have. But as the version I have is not broken I'm not updating it.
     
  20. trevkiwi

    trevkiwi Active Member

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    I have found the reason for my Vertex Buffer error it has turned out that TSC has suddenly taken a dislike to a program that I run in the background called Asus GPU Tweak III I disabled it and TSC now loads. A bit strange as I had been running this program for years with no issues. This Vertex Buffer error was appearing on startup right after the small startup had loaded and the loading of the main startup screen was beginning to load.
     
  21. trevkiwi

    trevkiwi Active Member

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    This is why you should keep your software/drivers up to date. I uninstalled the Asus GPU Tweak III software and installed the latest version and now I can run TSC with the software enabled and get no vertex buffer error. I have been caught out before with software not working properly or interfering with a program because I didn't have the latest version and once installed the problem disappeared. If you are having a problem with some software make a support ticket the first thing that you will get asked is are your drivers/software are up to date. Sometimes going by the old adage if it ain't broke why fix it doesn't always work on computers. I don't just play TSC but many other games too.
     
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  22. 749006

    749006 Well-Known Member

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    But sometimes updating a general software - like video drivers - might work well for some programs and not for others.
     
  23. Gary Padley

    Gary Padley Active Member

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    But why do you need to overclock your graphics card?
     
  24. trevkiwi

    trevkiwi Active Member

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    I have never experienced that. Now if I had kept this software up to date it would have saved me hours of investigating and tickets to support DTG and Nvidia. Nvidia's support of this issue was far superior to DTGs BTW. Imagine if airliners didn't keep their software up to date you could have hundreds of planes falling out of the sky and no need to tell you the consequences of that.
     
  25. trevkiwi

    trevkiwi Active Member

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    It does more than that. Download and find out. It is free.
     
  26. Gary Padley

    Gary Padley Active Member

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    What do you expect?...it wasn't an issue caused by a DTG product.

    OK, what do you use it for?
     
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  27. Spikee1975

    Spikee1975 Guest

    You really expect DTG to give support for software made by other companies, causing issues on your system and only reproducible on your PC because you are using a bunch of tweaking tools? This stuff is always "use at own risk".
     
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  28. trevkiwi

    trevkiwi Active Member

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    Download it and find out.
     
  29. Gary Padley

    Gary Padley Active Member

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    How will downloading it tell me what YOU are using it for?
    Can't you answer a simple question?
     
  30. trevkiwi

    trevkiwi Active Member

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    Nope.
     
  31. trevkiwi

    trevkiwi Active Member

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    Probably not but that wasn't known at the time other people are also getting the vertex buffer error.

    Steam Community :: Train Simulator
     
  32. Gary Padley

    Gary Padley Active Member

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    "Nope" was an answer to a simple question, so why can't you do it two times in a row and divulge what you use it for?
     
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  33. Gary Padley

    Gary Padley Active Member

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    And conversely, if you hadn't updated the Nvidia driver you'd have saved the same amount of time.
     
  34. trevkiwi

    trevkiwi Active Member

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    No, again I don't have a crystal ball in front of me.
     
  35. Gary Padley

    Gary Padley Active Member

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    But you seem to be able to talk a lot about them.
    Blindly updating stuff just because it's a *new* version is not a sensible course of action, as is using tweaking/overclocking utilities if you don't understand what you're doing with them.
     
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  36. trevkiwi

    trevkiwi Active Member

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    [EDIT - Jan - Argumentative]
     
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  37. 749006

    749006 Well-Known Member

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    [EDIT - Jan - Argumentative]
     
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  38. Gary Padley

    Gary Padley Active Member

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    But Trev, I remember you from UKTS
     
  39. trevkiwi

    trevkiwi Active Member

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    [EDIT - Jan - Argumentative]

    This is from the Nvidia help desk team.
    Thank you for providing the update. I value the time and effort you've dedicated to the troubleshooting process.
    We are glad that the issue if resolved. We also thank you for your efforts on working with us in troubleshooting the issue as it wouldn't have been possible without your assistance.
     
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  40. Gary Padley

    Gary Padley Active Member

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    [EDIT - Jan - Argumentative]
     
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  41. dtg_jan

    dtg_jan Community Manager Staff Member

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    Good morning everyone,

    I'm closing this thread as the issue seems to be resolved and the recent posts contained a lot of bickering.
    Please remember to keep discussions on this forum respectful.

    All the best,
    Jan
     
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