PlayStation Latest Update Has Serious Bugs Persisting

Discussion in 'Player Feedback & Troubleshooting' started by rshifflet#2142, Apr 30, 2025.

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  1. rshifflet#2142

    rshifflet#2142 Active Member

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    I test in Sandbox mode.
    Schmiedegasse end station; as end station for 2 lined. a tram for the other line is there already: a passenger exits that tram, comes around behind it, walking in front of my tram and then THROUGH the barrier to the opposing platform. Talk about an immersion killer as it is not the bizarre event, but the sudden awareness of the state of sim passenger logic. Whch tram lines are supposed to be using THAT platform ? ? STOP adding features and FIX this tram sim !

    The other 2 tram logic bugs encountered on this test run are bugs i have reported previously

    Why am i TESTING instead of enjoying this sim on PC and PS5 ??

    P.S.
    I have modified two route endings to have a route start at Lise-Meitner, so my Schmiedegasse has two lines arriving on the east side, both facing north on arrival. There is no tram arriving where that passenger went to join others. We could have such AI portal exit trams, but we do not. There is no S-Bahn stop there as we have none. I think this simple route edit was never tested. It is, to me, a more rational Sandbox. Previously, this weird behaviour might not have been noticed.
     
    Last edited: May 1, 2025
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