Sad to see latest developments on this forum, so thought of an idea that perhaps interested posters would like to think about as we move into the new year during January! I picked up from TS Controllers the Flexi Brake from Father Christmas, and must say have I been back driving in TSC most days. Along with the head tracking from Tobii I have finally got working, and the AP Veg / Cloud / Weather packs I picked up before Christmas, it has transformed the Sim and makes it so realistic / immersive for me! So was thinking about my TSC set up now which is using so many MODS now available, which basically make the TSC I see completely different to the base game, what is everyone else's TSC set up in 2025? How many horn blasts can you accumalate using the suggested formula below: Hardware: 5 horn blasts each for Raildriver / TS Controllers / Head track etc (1 horn blast for Keyboard / Mouse / Game Pad Controller?) Subscriptions: 2 horn blasts (ATS / DTG) Game Enhancements: 2 horn blasts for any game TSC game enhancer used (ie AP enhancement / Cloud / Weather / RW Enhancer) Game Scenerio Editing Tools: 2 horn blasts (TS tools / Loco Swap etc) DLC: 1 horn blast for every route own - paid or freeware?? I would be interested to know what set ups are currently being for TSC in 2025 and any suggested improvements?
I'd suggest your horn scoreometer is somewhat biased towards the way you like to play the game. Enjoying playing without any of the above (except) routes is entirely valid and is done by a lot of players. I would also say add horn blasts for achievements unlocked, high scores, DLC moded, workshop submissions, hours played and the amount of general enjoyment you get from TSC. I love my achievements and career scoring. Best thing ever in TSC for me.
It's not exactly horn blasts, but currently the best parts of ts1 for me are: British steam era routes and stock (especially the gad products) Searchlight Simulations' excellent locomotives and rolling stock. Smokebox's incredible up steam. No other sim has managed anything near the in cab experience that those provide, and while I've migrated to Open Rails for much of my train simulation these days, those standouts just keep bringing me back to ts1. There is truly nothing like pounding along the southwest with a great pld loco under you and accurate ai alongside you in any other sim, and the same goes for a good scenario with Searchlight or Smokebox engines.
oddly enough its been problem solving for me that has been interesting and oddly satisfying. Its been awhile since I spent quite as much time playing TrainSim driving the same bit of route with the same stock but in different seasons and time ( trying to get it to fail ). Too often I do the mid summer day drive. The end result of finding and solving a number of irregularities and inconsistancies has also made for an oddly satisfied feeling even if the problem doesn't get solved. For me 2025 has two aims in TSC. Firstly to make progress on the narrow gauge route that has been in the "getroundtoit" pile for too long and also the distinctly building feeling that I want to build a new locomotive - a Bagnall or something similarly small.