I got lirr 2.0 on friday. My first usa commuter route. Played it over the weekend. Done all scenarios first. It is really good. BUT things i have noticed. The M3 sounds are the exact same as the 72 stock on bakerloo which i thought was weird. And also Trains clip through platforms, first i noticed was at Jamaica, and then at atlantic terminal. Also at the station after leaving long island. There maybe more, but thats all i found so far. Other than those, its good, the atc and acese things are taking some getting used to. But getting there.
It’s actually the 72 stock that has the M3 sounds since the M3 was a TSW2020 dlc. This is mostly likely because it’s an old route, it doesn’t excuse the mistake of course but it would’ve been less likely if the whole thing was rebuilt from scratch.
I didnt know that about the m3 and 72 stock. Yeah i thought it was a whole route build up. Thats what they said am sure. I never had The og route as it didnt appeal to me. But i got this due to the branches and the more traffic.
The only new sections of the route are the branches from Jamaica to long beach, the rest is from the original route with minor scenery updates
Yes in solemn retrospect not really worth the fairly steep price, even taking into account the existing owner discount. That and the over burdening safety systems which yes, we know why but nevertheless massively insidious made me wish I hadn't bothered.
Wait a minute… so many threads demanding realism and then when DTG adds such, since no real consist would move with safety systems disable, there are complaints confusing… just an observation ( I understand the OPs sentiment by the way) best
Maybe the safety system (supposedly working as intended) shouldn't be in a direct collision with how the game rates you driving...
I noticed that part. Getting a reduced speed. Acknowldge it then put breaks on to get to that speed. But still get no points as its speeding.
I understand, but I don’t pay attention to the “scoring” system. Never have paid attention to such since TSC introduced their scoring system that didn’t reward proper driving techniques. To each their own and I can understand the frustration for those where the score is important.
I went into it eyes open but as I said didn’t expect it to be so onerous and insidious, particularly the instant and unachievable speed reductions popping up. Most often I drive the UK and German routes with AWS and PZB switched on, they are relatively easy to manage. Okay PZB can catch you out sometimes if you are tardy on the brakes but with a fixed visible signal generally you can slow down in time. You spend so much time on LIRR chasing the safety systems, it’s impossible to enjoy the drive and route. If DTG do another one like this, I’ll be passing it by.
Yea you are correct on that one. I wish wasn't an issue with the scoring. But as far as the route itself is a none linear route that offers by far the most different unique services out if any route (43 in total one way). It would be hard to get bored with this and I like the challenge of the safety system. It took a while to get use to it but once you learn the route is pretty easy to drive even hudless.
I have gotten used to the safety systems and find the route quite enjoyable, despite it being a one handled emu experience. It's a " mini network " which creates added interest. I've never given a monkey's about the scoring nonsense in either TSC or TSW so that's not an issue for me. That's not why I play. As I've said, the only issue for me is that I feel confined to the cab because of the speed changes only showing on the console. That's not the way I usually drive. Other than that, it's fine.
Already got that. Nice route but ultimately A to B and a bit boring. Guess I just crave longer passenger routes with a bit of fast running, not the start/stop bus service!
If you drive the route enough you’ll have met the speed reduction requirement ahead of the safety systems. Took me maybe 2 or 3 sessions on the route. It’s honestly the easiest thing, I really think people just give up too easy
TSW was also advertised as being accessible as well so for more casual players having the safety systems on may not be appealing. Also you can have realism and be accessible as well. In other routes you can turn the safety systems off which offers the best of both worlds
Yeah it really shows that a lot of people don't put much effort in. I still don't think people understand that ATC auto-braking is NOT a penalty- that's how it's supposed to work! I can't fault DTG, they've explained it over and over again lol. You only really need to learn the track-speed changes, which for the most part occur in logical places (approach to NYP, Jamaica, Atlantic Terminal, etc). I think it's satisfying once you learn it and one of my favorite routes now.
If you run with the HUD on it shows the upcoming track speed changes on the track monitor element, and both speed limits on the speedometer element. IIRC all absolute stop indications are visible signals, so i guess you could theortically do no-HUD with exterior camera if you REALLY know your track speeds lol.
Trouble with the Overground is they do stop a lot, buses on rails. At least with the Underground you feel like you’re going fast even though you’re not!
Agree. I watched the stream of the route before getting it, to learn about it first. I normally drive uk routes but found this intriguing
From all the videos it is quite clear that: A) they did NOT explain this - in the video made by Matt himself he talks all about having to go into service braking and nothing of auto brakes B) the game penalises you, creating a sense of it being wrong So from official sources you would definitely not the idea of what to do.
Which is why, for all its wrinkles and the fact one run from EC to HW spams your AP and “favourite” route, I do like the Bakerloo Line, particularly driving the 1938 stock. I don’t know whether LIRR have any vintage electric units they bring out on tours, but perhaps DTG should have done one of those to add better nd interest.
The only vintage that would make any sense for the existing route would be the M1… but it’s way too similar in design than the M3 to spend time dev-ing that. Improvements from M1 to M3 were mostly mechanical, with air conditioning probably being the biggest impact for commuters. Prior to the M1… we’re talking mostly diesels, and it wouldn’t make sense to have one of those before adding a DM30. We have GP38s been those were replaced by DM30s and we don’t really do railtours in this neck of the woods. Last thing New Yorkers want is to sit in some uncomfortable dumpy car with no air conditioning.
It doesn't matter, the problems you find will be fixed, and some special problems will be solved in Lirr 3.0. In the future, all lines of the Long Island Rail Road will be available as long as the lirr X.0 version is upgraded.
Oh, ok fair enough, i only went by pages 15-16 of the manual, which explains it all correctly, as far as i can tell. Is this video specfically for LIRR2? Because ATC implementation isn't universal and the way you're describing it sounds like the Amtrak version on NYT. If it IS specifically for LIRR2, then DTG should correct it, obviously. How does the game penalize you? This is where i get confused, i guess- as long as you acknowledge the ATC code change, it's NOT a penalty brake and the brakes release on their own once target speed is met. What am i missing here?
I want to know, how Pixelade was able to accomplished this without a single penalty. I'm really impressed. I haven't come close
Because as soon as the ATC kicks in, the game registers "speeding" until you get down to the prescribed speed. It shouldn't but it does. It should handle it the same way as PZB deceleration under a 1000 Hz.
So it's a points thing? I have those turned off so i didn't realize. I still get platinum every time (even once when i completely missed a stop) so i don't think the scoring really works at all lol. Still, DTG should fix it
Kinda off-topic but since this isn't the first time clipping scenery happened, could Dovetail do something about it at least for new releases? It seems pretty easy to do as the space that trains are allowed to occupy on the track is always legally defined by a norm and all trains have to fit within these dimensions. Assuming the TSW train have accurate dimensions, they should be able to fit that as well. All it would take is having a tool in the editor that could visualize the real-world norm (for various countries) on top of the track sections and tell the artists that absolutely nothing should be in that space as there's the risk that it's going to clip with certain vehicles. Sounds reasonably easy.
And those M3 sounds are from the Thomson Interactive Class 455 from what, 2012? Incredible that they're still using such awful sounds.
I guess they could but they rarely go back to fix errors like this. They did fix some clipping issues in Penn station for this release but that’s about it, It’s unlikely at this point.
lots and lots of studying the signals and their progressions and also the more you explore the route, you learn where code change points are. they aren't always the same though, but it's a slow process (for me at least haha)
It is a LIRR2-specific video published with the release. And from what I've seen in the other videos, as soon as the ATC/ACSES limit drops, the game uses that as a speed limit (only on the inside, doesn't show you that) and considers you as overspeeding no matter how quickly you drop. Another stellar DTG implementation.
You still have to move the handle into suppression braking even if the auto brake turns on, or you’ll get the amerikanischzwangsbremsung (I’m just supposed to mash all the words together right?)
For ATC auto-braking that's just not true. You only need to acknowledge and have the handle in "coast" or anywhere in the braking range. For a track-speed decrease (enforced by ACSES), then you are correct if you are over the new speed target.