I'm curious to see if this could be done, largely as a time saving measure but also in being able to explore whether or not different rolling stock suit a crafted image. Basically, the idea is something similar to a feature of Forza Horizon's livery editor. That tool has much larger scope with 1000s of layers per design built in, but I refer to Forza's Vinyl function, placing logos, images, decorative text saved & compressed into 1 layer as a decal in a user library (though not necessarily using the separate decal creation interface). Picture it in the existing TSW UI, you create a logo etc. on a piece of stock, then selecting layers you'd like to piece into a decal, save it by clicking on a new icon next to the 'group' option, you're given a prompt 'Are you sure?' as a safety (wish delete had a safety), then boom, the selected layers are now added to the specific user 'decal library' & catalogued into the tool for use on any of your rolling stock (Just a concept btw, there's no tech basis behind it). I'm not settled on functional extent of this, like it could just be something integrated into the existing livery designer only (or 2.0 whatever form that takes) or used further as a social item, with sharing into the Creators Club somehow. It could be a third category in the CC, Liveries, Scenarios & Decals. Say if someone wants to make a 300 layer image for a decal to share, they could do, people can then download it to their own library. Even build on the secondary archive effect of the CC, once saved as a decal you can delete the layers to make room and apply the decal as 1 layer later. So, there you have it. Perhaps also way to further create even more faithful recreations with fewer compromises. Cheers for reading.
I agree. As someone who also does a lot of livery editing in Forza, I always thought it'd be cool to see this feature integrated into this, and it would be a tremendous time saver!