Livery Designer Wishlist

Discussion in 'Creation Centre' started by DTG Protagonist, Aug 21, 2020.

  1. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    You can do that by adjusting the projection sliders while editing a shape.
     
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  2. JasperHuskyFox

    JasperHuskyFox Member

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    Forza Horizon 2 has an AMAZING way to do repaints, they have these features id LOVE to have in TSW2:
    -X Y Z values of shapes, snapping to every 0.25 value with dpad, and fast move with analog
    -Sectionsto paint so they don't bleed over (painting nose of AC4400CW sometimes paints side if you go over. Ability to select sections like front, roof, rear, nose top, can left, cab right)
    -Ability to share custom made logos using the proprietary shapes, searched by keyword (if someone makes a CN logo, shares it, someone else can use it)
    -You can make custom groups, if you make a logo, you can copy and past it onto any unit you repaint
    -List of last used / selected layer groups. If I used my CN logo, and swapped locos, it would show up so I can past it since I used that last

    New things that I could think of:

    -Custom side numbers with font options
    -Custom running number max-min values (Loco number between 1234 and 2345 etc)
    -Custom weathering
    -More premade warning signs (Watch your step, reflective tape)
    -Paint styles (gloss, matte, reflective)
    -Wipers don't get painted
    -Premade warning stripes that can be selected orpor deselected on nose, rear hood, rear plow, etc
    -ability for more precise movements, down to the "pixel" (or as close as we can get, so we can have things line up right)
    -more premade shapes


    Sound options:
    Some railroads use E-Bells, some use Mechanical, some use Nathan air horns, some use Leslie. These can make our creations seem more prototypical and lifelike

    Premade shape additions:
    Maple Leaf, Clover, Gradients, fake lights (to make units look like they have more lights. They don't need to operate, more of a pretend thing), rust

    I LOVE Customizing to my heart's content, but rn the livery designer needs ALOT of work, especially for consoles

    Take inspiration from the Forza franchise, and how they handle repainting and decals from Forza Horizon 2, and Motorsport 6, they do it perfectly
    Sorry for long post, I really want to scratch my overcreative itch, but it's hard with what we have right now
     
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  3. Rail Runner

    Rail Runner Well-Known Member

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    The ability to customise your own Numbers for your units. For example, if I wanted to have a specific Unit or locomotive in my own livery, we should be able to change it to what ever we want.
     
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  4. jamesonmin

    jamesonmin Well-Known Member

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    Stop the bleeding over thing because I have like 5 weird stripes alongside the long hood
     
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  5. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Huh?
     
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  6. JasperHuskyFox

    JasperHuskyFox Member

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    Use the Projection function, and set it to the about ¼ left or right, it should help
    You'll have to play with it tho
     
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  7. jamesonmin

    jamesonmin Well-Known Member

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    Look at the trailing loco above the "CP Rail
    [​IMG]
     
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  8. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Lower the projection slider.
     
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  9. JGRudnick

    JGRudnick Well-Known Member

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    Yeah, what Anthony said. Move the projection slider (the one on the bottom) to the left until the line disappears from the side of the loco.
     
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  10. JeffFromTheIRS

    JeffFromTheIRS Member

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    A few people have mentioned this already, but seriously tools for precision would be an absolute life savior. I like the livery tool and can't wait to see what features are being added, but holy moly, it's a pain to use if it includes any type of rotation or movement. Whenever I adjust an object, it either goes an inch or six inches with no in-between.

    Basically, the two things I want:
    • Ability to adjust layers with smaller movements
    • An indicator for angle degrees
     
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  11. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Hold control, it will move slower.
     
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  12. JeffFromTheIRS

    JeffFromTheIRS Member

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    Ah, that's super helpful! Thanks :D It certainly would've been something nice to have on the UI somewhere. Still, having an even finer control of movement would be nice to have as well!
     
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  13. Cameron's Gaming

    Cameron's Gaming Well-Known Member

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    Coming off of finer control, I feel like the ability to use the mouse (ie push a button and you can physically move the decal with the mouse) would be nice. Could work on console by replacing the mouse with one of the analogue sticks?
     
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  14. JeffFromTheIRS

    JeffFromTheIRS Member

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    I don't know if it's possible, but the ability to create liveries for the trains in the Preserved Collection. Would love to make a livery for the Electro-star, M7, or something!
     
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  15. MetrolinkF125#916

    MetrolinkF125#916 Well-Known Member

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    Me too, and that’s a very nice suggestion right there. If DTG does add this (which I hope they will), it’ll expand the options for designing liveries for trains, such as an Amtrak F40:)
     
  16. Cameron's Gaming

    Cameron's Gaming Well-Known Member

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    I think they said to make preserved collection compatible, it'd involve having to essentially rebuild the entire texturing system for every loco/unit/wagon.
     
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  17. Cameron's Gaming

    Cameron's Gaming Well-Known Member

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    Also, something else I'd like is an image of the piece of rolling stock in the menu, so you know what each thing is before creating a livery if you don't know the names. I believe DTG Protagonist mentioned it in his scenario planner stream.
     
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  18. mkennaway

    mkennaway Active Member

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    I hope this is something that gets added. I'm sure I did read or see on a live stream that they are going to be though. I love livery editor, the possibilities are endless. Iv now not used it for ages though as iv done so many gp38s, sd40s, ACs, box cars etc. Would be great to have more variety of locos and wagons to paint. Especially some British loco's as they are something that's really missing from livery editor.
     
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  19. Cameron's Gaming

    Cameron's Gaming Well-Known Member

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  20. Cameron's Gaming

    Cameron's Gaming Well-Known Member

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    Not too sure on the scope of this, but my livery has appeared with quite a few (what look like) compression artefacts, you can see it here on the rainbow on the left and the roundel. It would be nice if it perhaps didn't compress textures so much as it appears to have done with this one.

    (Yes, it's a Pride livery. Yes, it's somewhat inspired by Avanti's. No, I had no other ideas. I'll post more screenies in the appropriate thread)
    20201013163612_1.jpg
     
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  21. vogelm10

    vogelm10 Well-Known Member

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    Download Forza Horizon 4. Open their livery designer. Copy that code line by line.

    I don't want to sound like a rude person but they are hands down the best game for designing paint schemes. The ease of use and the amount of freedoms it allows you when designing items is just the gold standard. I can't even come close to making intricate designs on this program like I can with that game. The variety of shapes and decals, the ability to flip/rotate/skew items any way needed, the mirror effect, the fact you can delete grouped layers, etc. Also they let you share designs and layer groups.
     
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  22. JGRudnick

    JGRudnick Well-Known Member

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  23. Blacknred81

    Blacknred81 Well-Known Member

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    I feel like GT Sport one up them with their livery designer, especially since you can import real life logos into the game. Though they have to be in an odd format (.svg files and below 15kb)
     
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  24. mkennaway

    mkennaway Active Member

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    To be fair to DTG though. Iv played forza since Forza 2 on the original xbox. The livery editor didnt have as much options as TSW2s to start with. It has improved constantly over the years. This is the first release of it in TSW2, I'm sure it will get better.
     
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  25. JGRudnick

    JGRudnick Well-Known Member

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    Let's hope!
     
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  26. Cameron's Gaming

    Cameron's Gaming Well-Known Member

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    Don't get your hopes up too high, mind. Note how it's under "investigate". There's no guarantee it'll come to anything.
     
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  27. JGRudnick

    JGRudnick Well-Known Member

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    Well at least it's being looked into. It's a start. I don't expect it to be available for a while, but it's still nice to see it on the roadmap.
     
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  28. zakvdolek

    zakvdolek New Member

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    You good sir, are clearly more talented [and infinitely] more patient than I. Sooo then I guess my next suggestion (which has already been suggested), is a community where plebs like me can find someone who's done a far better job than I!
     
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  29. mkennaway

    mkennaway Active Member

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    Haha not sure about talent but I am very patient! Yeh a sharing option would be cool but there is lots of licensing issues surrounding that I believe.
     
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  30. navcomm277

    navcomm277 Well-Known Member

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    Would love the ability to create liveries for preserved collection locos and cars!
    Thanks Mark
     
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  31. Cameron's Gaming

    Cameron's Gaming Well-Known Member

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  32. Mr JMB

    Mr JMB Well-Known Member

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    You could have multiple layers of livery files: one layer for the base livery, one as a mask with rust and others with progressive amounts of dirt. The masks would function as a second layer and so you could have some trains looking pristine while others look run down. It would also be a way to make the train wash work as you could have dirt and grime layers that progressively get added over time and then the train wash would just remove the layers.

    I also think there should be an import/export function for liveries so you can use your own image editing programmes on say .png files that you export from the game to give you the template, you then edit them and re-import them. This would give people more freedom and save some dev time from trying to re-create the features from the best paint programmes.
     
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  33. jolojonasgames

    jolojonasgames Well-Known Member

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    Some more I have (that may already have been mentioned, but I can't bother reading them all :))

    • the ability to input colour codes (something like HEX) to match your colours to the real life thing
    • the ability to set how shiny or matt a certain colour is, preferably on a slider of some kind (so you can add silver, gold, and metallic layers to your liveries)
    • More decals for weathering. A gradient version of the existing 'scratches' would be great, something like the weathering decals below would also be great. Also, maybe a decal that looks like specs of dust (just irregular small dots, getting less dense at one end if possible), this can also be used to recreate dead bugs and would help make the livery more real.[​IMG]
    • More decals for on the bottom of locomotives, where information such as max speed is shown in tables would be great
    • German versions of the warning shield (like 'Warning: Live overhead wires' which we have in English, but not German)
    • The ability to type out text in one go, and then have it be one thing you can put anywhere you want.
     
    Last edited: Sep 27, 2021
  34. Hidden Donkey

    Hidden Donkey Active Member

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    dont necrobump its been almost a year since this was last opsted
     
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  35. fizpix

    fizpix Well-Known Member

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    Bump the limit of liveries we can have to 400 liveries or maybe 600 liveries.
     
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  36. trainsimplayer

    trainsimplayer Well-Known Member

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    I think it's a good thing this has came back to life considering what's just on the roadmap.

    I think increasing Layer Limits would be good, maybe to 500/600 would be great.
     
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  37. fizpix

    fizpix Well-Known Member

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    Honestly I would have to agree with you
     
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  38. frank1116

    frank1116 Well-Known Member

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    Not sure if it has been mentioned: graffiti art ! ...even it s the one from Buildings already in the game.
     
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  39. ZeenozPlays

    ZeenozPlays Well-Known Member

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    • The Ability to layer on the Train's actual number anywhere on the train. (Example: British Trains Class 377409)
    • Make it easier to add Weathering
    • Give us actual operator logos (When Possible - Probably Not possible)
     
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  40. Adamgrant3

    Adamgrant3 Active Member

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    Have the ability to have curved lines but have the ability to control the curve and allow us to make adjustments with like a Point system to you click on the point and drag it up and down to where you want that section of the line to go

    More Fonts
    Logos
    better paint options
     
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  41. solicitr

    solicitr Well-Known Member

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    My Top Ten:

    1) The ability to make groups of groups. Currently, with, say, a block of text, one can't simply break it down into constituent letters and rearrange them, you have to break it all the way down to elements and regroup the letters individually. And then the same process in reverse to re-constitute the block.

    2) Numeric inputs. I don't want to guess or eyeball it, I want to be able to type in "30 degrees rotation" or "Move 5 pixels left"

    3) Hex and RGB colour definition, in addition to the little-used HSV. With, of course, numeric inputs.

    4) More layers. Since trainsimcz' useful hack has shown that the system can handle 65535 layers, why are we stuck with 300?

    5) A pencil or pen freehand tool. Splines or Bezier curves would be nice, but not as important

    6) Fine control (preferably numeric) of projection settings.

    7) More layers

    8) As mentioned by others, the ability to save layer groups as decals and use them in multiple projects

    9) More layers

    10 Font functionality. Not "shapes which have Helvetica Sans letterforms," I mean actual fonts. In particular, the ability to type in blocks of text and handle them, already aligned and spaced, as unitary graphical elements would be gold.

    Bonus suggestion: More layers.
     
    Last edited: Sep 27, 2021
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  42. solicitr

    solicitr Well-Known Member

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    Oh, and randomized number fields for road numbers. DTG's in-house folks have them; why can't we?
     
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  43. marcsharp2

    marcsharp2 Well-Known Member

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    The BR Logo, can be quite fiddly to make in game so having a base version of it to stick on Locos and DMUs/carriages would be a nice idea.
     
  44. antwerpcentral

    antwerpcentral Well-Known Member

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  45. isaac47593

    isaac47593 Well-Known Member

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    My hopes for the future livery designer are more layers, more total liveries, and most importantly the ability to rotate by exact increments and flip vertically
     
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  46. AlexEnGame

    AlexEnGame Member

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    I'm around 160 liveries from a total of 300 but i can't save any livery anymore, i heared it has to be something with an overcap layers of 24k, is that true?
    If yes why would (DTG) created that 300 liveries limit in the first place?
    ▪︎increase over limit layers in order to be able to create more liveries
    ▪︎increase the 300 layers
    ▪︎introduce the licensed logos as a single shape to the livery designer
    ▪︎introduce the possibility of copy an shape from a unit to put it on another unit(for example from sd40 to Sd70Ace)
    ▪︎let us share our work
    ▪︎set up the common text on the wagons and locos like Skyhook did on their wagons on Cane Creek in order to create more free layers for us to be able to play with
     
    Last edited: Oct 15, 2021
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  47. solicitr

    solicitr Well-Known Member

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  48. AlexEnGame

    AlexEnGame Member

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  49. MECAl301

    MECAl301 New Member

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    More locomotives to make designs on! More older locomotives preferably!
     
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