Locating Scenario Marker

Discussion in 'General Discussion' started by tuxcatazuma, Aug 20, 2022.

  1. tuxcatazuma

    tuxcatazuma Active Member

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    Hi All,

    I'm trying to edit a scenario, but I can't find the scenario marker to click on, so that I bring up the scenario settings. How can I find the scenario marker, without manually hunting all over the map?

    Thanks
    Mark
     
  2. Load the scenario, ctrl e to go into editor then click on scenario tools and you should be right ontop of the marker.
     
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  3. Reef

    Reef Well-Known Member

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    That's great until you've had someone create 10 scenarios all starting at default location and you spawn in front of all 10 melded together. :D:D
     
  4. I think when you go into scenario tools the marker for that scenario is highlighted.
     
  5. torfmeister

    torfmeister Guest

    Yes, load the scenario from Build>Scenario menu, then press F6 to have the names displayed above the markers and drag yours to a different position.
     
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  6. tuxcatazuma

    tuxcatazuma Active Member

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    Thanks for all the replies. So If I go to edit the scenario (either via Ctrl + e and scenario tools, or via the build menu > scenario) I end up as per the screenshot. I don't see any scenario marker (also tried pressing F6), so when I lose the scenario settings window (on the right-hand side of the screenshot). I don't know how to get them back. Interestingly and not sure if it makes any difference, but when I start the scenario, I'm at a station on the route, so a completely different spawn location.
     

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  7. triznya.andras

    triznya.andras Well-Known Member

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    The scenario marker is where the game loads the scenario, but if there is a player train, it will teleport there.
    There are many workshop scenarios where the author created a template of sorts, cloned it, so when the scenario loads, the train appears to float until assets gradually load in.

    I have accepted that the scenario marker is virtually impossible to find, I also edit everything I want when I load the editor.
    If I lose it, time for an editor reload.
     
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