M7 Lirr Sound

Discussion in 'TSW General Discussion' started by tcmikaelsouza, Mar 30, 2022.

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  1. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    It's been about 5 months since the engine update that broke the M7 LIRR's traction sound, and so far there hasn't been any correction, sorry for the recurrence to forum regulars, but this is a point I've been signaling for ages and until now no sign of improvement, the Harlem Line has already been launched, which has a similar model, and LIRR's remains broken.
    Please DTG look at the M7 LIRR soon...
     
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  2. antwerpcentral

    antwerpcentral Well-Known Member

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    I understand your frustration. I indeed read this topic title as "oh no that sound again" :D but I can only sympathise with you because I'm now on the waiting list for Harlem to get fixed. I haven't played LIRR yet because when I bought a lot of things seemed broken. Also waiting for the big update on this to start playing.
     
  3. Mattty May

    Mattty May Guest

    LIRR needs a complete overhaul.

    Sounds = Poop
    Signalling = Poop
    Traffic = Poop

    The route has so much potential, but DTG are just letting it fester like a rotten badger carcass.
     
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  4. RynoHawk

    RynoHawk Member

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    I hope it gets a major overhaul to put them on par with Harlem passenger, traffic, and signal wise (without the random AI traffic jams).
     
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  5. SubwayRailfanner

    SubwayRailfanner Well-Known Member

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    Feels weird driving the M7 now lol. The LIRR M7 feels heavy while the M7A feels lighter. The acceleration is really different from eachother.
     
  6. tallboy7648

    tallboy7648 Well-Known Member

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    That's because the M7 acceleration is quite accurate while the M7As acceleration at full throttle is wrong. The m7a also has the similar bug in the lirr m7 in which the audio fads out like on the m7 when accelerating in the last 4-6 cars of the train. Resettling the throttle brings propulsion back but even then it'll still fade away. DTG haven't explained why that bug is there on the m7a
     
    Last edited: Mar 31, 2022
  7. tallboy7648

    tallboy7648 Well-Known Member

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    It's actually been more than a year. It's just that the 4.26 update made the sounds even worse. I doubt dtg will reply to this thread to be honest
     
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  8. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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  9. Trevor1125

    Trevor1125 New Member

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    Really hoping they will atleast bring the lirr M7 up to the same sounds and functionality as the metro north M7A. Sounds, message boards, etc
     
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  10. SubwayRailfanner

    SubwayRailfanner Well-Known Member

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    Agreed i don't know why they don't just worked on it while make the new version instead of keeping us waiting longer then what we should.
     
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  11. tallboy7648

    tallboy7648 Well-Known Member

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    Honestly we have been waiting too long. Hopefully the lirr preservation update will finally sort this mess out that shouldn't have happened in the first place
     
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  12. CowBoyWolf

    CowBoyWolf Well-Known Member

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    It would have happen in the first place as it was ported over from TSW
     
  13. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    These problems with the sound of the M7 LIRR have been unsolved for a long time, it's absurd...
     
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  14. tallboy7648

    tallboy7648 Well-Known Member

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    They could've fixed the bug before release though but they didn't
     
  15. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    in fact I played LIRR almost since the launch of TSW2 and it ran normally, it happens that after Rush Hour the M7 had this problem, it has already been upgraded before, with platform boards, climbing on the platform anywhere, but even now the sound is not fixed.
     
  16. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    Let's throw in an M9 dlc while we're at it
    A man can dream lol
     
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  17. SubwayRailfanner

    SubwayRailfanner Well-Known Member

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    My dream too
     
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  18. SubwayRailfanner

    SubwayRailfanner Well-Known Member

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    Looks like the preservation crew gave the LIRR M7 the new horn and propulsion sounds from the Harlem Line M7A. Sadly no onboard destination boards and I don't know about the LIRR M3 since Dovetail is doing staggered releases for Playstation. So it's not available for me at the moment.

    TrainSim-Adam Hopefully onboard destination boards and other features from the M7A gets ported over in the future such as giving lights a glow effect.
     
    Last edited: Sep 6, 2022
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  19. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    yes they have improved the sound and corrected the lack of sound in the driver's cabin, however the propulsion sound is only audible in the two cars in front, in the middle and in the back still remains inaudible.
     
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  20. tallboy7648

    tallboy7648 Well-Known Member

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    Maybe they need to just rework the sounds all over again. That shouldn't have passed testing
     
  21. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    Although it is frustrating not having the sound of propulsion in the train, at least having it in the cabins you drive in already improves immersion.

    What is really complicated are the sounds of the 377 SN, 387 GX and now the 375 SE, which have the same sound mixing problem, with a very low propulsion sound inside the cabin, very loud rain sound and a deafening noise. when you open the window on the left, although many people disagree, this noise does not appear in any other, such as the ICE 1, you open the window at more than 280Km/h, you only hear the loud propulsion sound, now the Eletrostars that has updated sound, is beautiful to hear externally, however inside the cabin this wind noise is deafening from 80km/h (50mph).
     
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  22. arek#2842

    arek#2842 Well-Known Member

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    Well, it's crappy workaround, but for Electrostars if you'd like to have louder propulsion sound try to open the secondman's window (the one opposite to driver's window, being on the right when you're sitting in the driver's seat). You'll have it louder while no wind noise.
    It is not working for 387 with raining weather though, because this one is not having very loud rain sound, but if you'll open the window, then it will ;)
     
  23. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    Hello friend, I already do this, still it is very low, I indicated this to JD, however he said of a future correction for the 375 (SEHS) but nothing for the 377 and 387 (LBN), there is a serious mixing problem with these trains...
     
  24. RealKenny_D

    RealKenny_D Member

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    Very disappointed with the M7 on LIRR. The propulsion sound isn't there anymore. This is a change for the worse since I bought the route. I have submitted a ticket asking for the sound to be restored to how it was at release.
     
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  25. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    The sound of the M7 and M3 were restored, but apparently only in TSW3, not in TSW 2...
     
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  26. rennekton#1349

    rennekton#1349 Well-Known Member

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    The preservation update for the tsw2 version, not tsw3 is yet to come so you'll have to keep on waiting
     
    Last edited: Nov 24, 2022
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  27. tallboy7648

    tallboy7648 Well-Known Member

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    The sound in tsw3 though is pretty bad. It has this high pitch screeching noise as if your using a saw which the train doesn't have in real life. It also cuts out in the rear 4, 6 and 8 cars.
     
  28. malikrthr

    malikrthr Well-Known Member

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    It is crazy how sound problems still exist for the M7. The LIRR route came out 4 years ago and still has not been completely fixed to this day. I really hope the devs get around to fixing the LIRR M7 sound issues sooner rather than later because letting this issue go unresolved for 4 years is abysmal. I don't understand why we still have sound issues in certain cars for the consist and the sounds are not as accurate as how they are in real life. It seems the sounds from the Metro North M7A/M3A were ported to the LIRR M7/M3 but as the physics in game for the LIRR M7 differ in game to the Metro North M7A, the sounds to physics are not in sync. Either the physics need to be redone and/or sounds for accelerating and decelerating of the M7, as this brakes the immersion
     
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