Many Shortcomings In Cts (ps5)

Discussion in 'CTS General Discussion' started by rcdevisser, Apr 25, 2025.

  1. rcdevisser

    rcdevisser Active Member

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    Hi to all,

    I am quite satisfied with CTS Tram. However there are many issues that needs correction.

    As a former Bus- and Metrodriver in Rotterdam with over 12 years of experience in public transport (NL)
    and in totally over 35 years driving in passenger transport. I discover and know exactly what is lacking the simulation. This simulator is not a game but reflects reality as it is.

    These are:
    - It is impossible to set up a tram route/line that runs only during peak hours.
    07.00 - 09.00 and from 15.00 - 18.00 (example)
    - It is impossible to set up monday-friday shifts, saturday-shifts and sun/holiday shifts.
    - It is impossible to specify a end-of-shift time past midnight the next day.
    - It is impossible to have time table variations.
    - Lack of variation in service frequency. More trams during peak hours and less trams during off-peak.
    - Trams should be visible in the depot and tram yard when not in use.
    - At terminuses you can't designate trams to a desired platform when more tracks and platforms
    are present.
    - While driving you must yield to cars.....!!!!!! even when cars turns into a different road/street or direction.
    Major rule (The Highway Code): Tram has priority over road traffic. Road traffic must yield to a tram.
    Exceptions are: When a car blocks a tram in the same direction of travel and is about to turn left or right
    in front of the tram, or when a tram enteres a priority road.
    - Severall ghost (invisable) trams you run in to, resulting in the message "You collided........"
    while there is nothing on front of the tram you drive.
    - All traffic lights are equipped with tram lights! not very realistic....!!!!!!
    Streets with merged traffic doesn't need separate tram traffic lights.
    - No AI buses, but still AI trains and AI road traffic.
    - No list with destinations mounted in the cabin except in the Düwag trams.
    - Manuals hard to read due to centered text, letters too small.
    - No special equipped service cars/trams due to maintenance works on the depot.
    - Some terminuses are straight on the road. Not realistic.
    - No toilet buildings with a small canteen at terminuses. You can't grab a hot or cold drink at any terminus.
    At least these service buildings for tram drivers should be present at every terminus.
    - No possibility to report to the dispatcher when starting a shift by voice.
    - No Multiplayer.
    CTS Tram is now 3rd in range of simulators from DTG lacking the option of Multiplayer......!!!!!!!!
    TSC and TSW# still doesn't have that option and numerous times mentioned throughout the years)
    - No ability to exchange broken trams due to the lack of trams in the tram depots.

    It is quite a list. I discovered the same issues as with TSW# and TSC and I regret to say this:
    The same negative results due to death lines that needs to be achieved.

    Best regards,
     
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  2. kaschi#6728

    kaschi#6728 New Member

    Joined:
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    We shouldn't expect too much immersion from CTS Tram.
    But you're right. It could be much more visually appealing:
    - Missing busses and trucks,
    - No AI people with bags or luggage,
    - No AI in the markets,
    - No weather settings yet,
    - A completely dark (!) main station at night
    - The night lighting is simply poor
    - allways empty train depots
    - Still some illogical traffic light sequences.
    - No option to ride as a passenger (like TSW) in the Tram

    I've significantly reduced my expectations in this regard.
     

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