Material Question

Discussion in 'PC Editor Discussion' started by fakenham, Oct 3, 2023.

  1. fakenham

    fakenham Well-Known Member

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    Sorry, noob question re landscape material. I've set up some textures for my landscape but they appear overly glossy. See pics below. I've applied the normal map and a roughness to the output (1), but the ballast doesn't seem right (no depth/glossy). Also, I've noticed a bright blue texture available with a suffix M, should I be plugging that in somewhere? I guess I should. These are all DTG textures. I've also increased the scale with the landscape coordinate node, shouldn't be an issue though I would have thought. MTIA.

    text1.png

    tex2.png
     
  2. fakenham

    fakenham Well-Known Member

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    Whoops, I've made a mistake above, didn't separate out the normal map blend, that's probably why!

    *Edit, yep it solved it, mucked up the node connection above.

    tex3.png
     
    Last edited: Oct 3, 2023

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