Sorry, noob question re landscape material. I've set up some textures for my landscape but they appear overly glossy. See pics below. I've applied the normal map and a roughness to the output (1), but the ballast doesn't seem right (no depth/glossy). Also, I've noticed a bright blue texture available with a suffix M, should I be plugging that in somewhere? I guess I should. These are all DTG textures. I've also increased the scale with the landscape coordinate node, shouldn't be an issue though I would have thought. MTIA.
Whoops, I've made a mistake above, didn't separate out the normal map blend, that's probably why! *Edit, yep it solved it, mucked up the node connection above.