Hi Everyone here is the Master Feedback Thread for the F59PHR. Please keep all discussions only related to feedback. Please provide the game platform you are using in any comments for feedback! Please check out the gameplay guides for layer requirements, gameplay videos and more. Antelope Valley Gameplay Guide San Bernardino Line Gameplay Guide TSW Add-on Database
Bombardier Bi-Levels are NOT working on the AVL route. The Feb 10 patch added them as a sub from SBD, but they were only working on AI trains. Feb 17 patch was supposed to fix that but it actually broke it. Now there are NO Bombardier cars at all, just Rotems. Since the Bombardier cars are supposed to be part of the selling point of the F59PHR too, you probably want to fix that quickly. Also the substitution for MP36 on AVL still seems to be missing/broken.
PS5 P59PHR has no speed indicated on the cab speedometer ( green on black numbering ) Matt saw this on the PC stream ... is it fixed on PC but not on console ? I refuse to buy a second one for Steam or Epic or Xbox without knowing in advance!
Which platform is this on? and could you give us some more details on them missing, maybe a screenshot.
Steam. There is no MP36 In the list of rolling stock selection. And there is no Bombardier cars on this route(they was before the last update, but AI only). I continue to be amazed at how surprised you(not you specifically, but the DTG team) are by bugs that have been reported in different threads by different users many times.
The Sounds on PS5 are very "scratchy" especially at high Power but also on lower Power and sometimes the sound is stuttering. Worst sounds on a train so far...
Fuel gage on the tank is always showing the needle on E, front step lights bleed through the snow plow and the nose light bleeds into the cab.
Strange. That contradicts reports in the other discussion that the sounds are meaty and bassy. Who is correct? Well I will give it a quick try later on and judge for myself just hope I haven’t bought on a false premise. My poor refund record, otherwise…
what I noticed thats kinda different on this one is its dynamic braking... MP36PH is also slower to react, and usually engages at higher notches and then you fine tune it... but the difference here is that usually the dynamic braking doesnt put as much force when braking at higher speeds and the force increases at lower speeds... and here it is opposite... here when braking from lets say 79 mph, it goes almost to maximum, and when at lower speeds, sometimes it only goes to like half the gauge maybe someone more knowledgeable can explain this... or I have misunderstood sth
Buttons of horn and bell have a click sound only when you press them by mouse, if you press space or B from keyboard - there is no button click. As someone who always expresses anger at the wrong (plastic) sounds of the wheels, I want to express gratitude for the beautiful metallic sounds of these very wheels. Keep going, don't stop! Let this become the sound standard and start a new era of metal sounds from real railways!
This is beginning to sound like yet another DLC that has been rushed through without sufficient testing, to pull in a bit of extra revenue before the end of the financial year…
and as I said, the dynamic braking on this one is... different from MP36PH and F125 - those got it right, I think, aka lower effectiveness of it at higher speeds and higher at lower speeds (tho I know it cuts out at nearly complete stop), but this one is kinda like at 79 mph it puts a lot of force and lets say at 20 mph it puts in very little... so I dont know whether this is an issue or just a quirk of this loco as I have said here: https://forums.dovetailgames.com/threads/quirks-and-features-of-locos-trains.89486/ stuff like this SHOULD be mentioned before or at least shortly after release, cos it can lead to confusion and such
Panel with "lights" which is located directly above the sign "maximum speed 79mph" is flickering from time to time and it's very annoying. Did you seriously forget to add shading to the cab under bridges and in tunnels? Why is the cab not shaded when driving through the tunnel under the bridge near El Monte? Sorry, I didn't have time to take a screenshot. The reverberation from the engine at the 8th position is so strong in the cab that it begins to distort all other sounds (for example, the horn). Is this how it should be?
that last thing not only at notch 8, also at lower when the amps are high... at first I thought my sound card or headphones were going crazy but other stuff on my PC works fine, so yeah atm I am trying to find out why dynamic braking works differently here than on other US diesels we got in-game (as far as I remember)... does it have anything to do with traction motors or sth?
yeah it has those numbers every 5mph and in between has dots, so it isnt hard to read anyway, I think I have found out why the dynamic braking is different here: http://www.railproductsinternational.com/dctraction_motors.php apparently most other US passenger diesels in TSW have AC traction motors, but this one has DC... anyone can confirm this?
For those who have problems reading the speedometer - the "map not available" screen shows your current speed. It's har to read during daylight(even with the brightness set to maximum), but it shows it.
I was experimenting with the HEP panel. It's an odd one compared to the HEP panels of previous US Diesels with all the different modes. But I feel it is not scripted correctly. The "OVER SPEED" indicator is permanently lit and the actual HEP on/off buttons don't seem to work. The actual HEP to the cars only seems to be affected by the HEP ENGINE on/off buttons.
The sound stuttering could just be the known issue with the core though generally not so noticeable with rougher diesel sounds than smooth electrics.
Sounds like a plan. Apart from the slow section in the middle, I still prefer it out of the two routes.
Looks like a keeper. Speedo working okay for me, dots appearing around the rim as they should. Sound, well it's a GM so it's going to sound like... a GM. I think any issues are indeed down to the ongoing stuttering and associated "squelching" effect which DTG seem unwilling or incapable to acknowledge as an increasingly annoying bug affecting ejoyment of the game. A fix would be even better. My only caveat is maybe the brakes. Now we don't want them like the 380 where the thing virtually stands on its nose with more than 10% but they do seem rather ineffective. You can also see the "intensity" orange bar fluctuating up and down even with a steady application on a constant gradient.
I have to disagree. As for me, of all the Metrolink trio, it is the F59PHR that has the strongest brakes. When used lightly - yes, they are very weak. But when used more than half - the best brakes among others.
I will have to slam them past 50% then! Also am I correct in thinking you can’t use dynamic braking on its own with this loco? Just the blended braking from the main handle?
Continue pulling the throttle handle down until it goes into prep mode, then you can apply the dynamic brakes by simply "reducing the throttle below zero". Like on most US passengers locos. If you are on PC then just hold the D key until it goes into prep mode. Then use the D to increase the dynamic brakes and A to decrease it. Hold the A key to switch back to throttle.
I’m curious to know people’s opinion on the bass of the engine sounds, specifically from inside the cab. Easily has the strongest bass of any locomotive and I’ve had to completely adjust my sound settings so I don’t blow out my speakers, including turning bass all the way down. Do you feel the bass is way too overpowering or is it just right?
I have not dealt with a real locomotive of this model, so I will say as a player - I have good speakers and I feel uncomfortable playing with such extreme bass even with reduced volume.
The F59PH is by nature a very loud locomotive in the cab, certainly more than the F125 and even the MP36. The F59PHI was the isolated cab model of the F59 (hence the “I” designation) but I’m wondering if the bass is even a little too strong on our F59PHR.
No, dynamic braking can be used independently on the Metrolink variant of the F59. Some other operators of the F59 (like GO Transit) don’t have the ability to use DB on its own outside of blended braking
I feel like this song fits this loco so well XD like... compared to any other loco in the game, and I got a lot of DLCs
The white signs are for the F59 and the blue are for the MP36 and F125. The F59 is about 10ft shorter than the other two so that’s why there’s the blue and white signs placed a little bit apart
ok, done my first complete run (part 1, now right on to part 2)... enjoying it, for the most part, tho when at speed, like around 60, it struggles a lot on inclines of 1.5% and more Edit: I should probably add that it was on San Bernardino Line and the train was a 6cars unit, so a lot of weight as well
thx, this is like a third helpful post/reply by you today, so I am sending you an imaginary peanut waffle bar as a tribute
Very accurate for those units, they can definitely struggle on inclines having ridden on them quite a bit. Really puts those poor things to the test lol
that reminds me of this old Czechoslovak unit: is quite fast, can haul everything, but when it comes to really heavy freight, they sometimes have to buckle up 2 or 3 of them where one Vectron would handle it like a breeze ... not saying it is bad tho... as much as I used to hate these, I have somehow gotten to respect them as I experienced em hauling a regional express at 90 mph (and they got to that speed quite quickly) anyway, thx again for the insights... y know how operators can be very cagey about divulging tidbits of specific info about the locos and all, so it is nice to have someone knowledgeable here to clear up things in case we peasants dont know
Tzzzz again? It really gets lousy and pathetic at this point from DTG. This remembers me the austrian dlc semmering route. The vectron was highly advertised to substitute into the freight services, which is not working until today. (Was just selectable from the menu, but thats not substitution) Then with one bigger patch, this problem was in the notes described as "solved", which was a straight forwar lie! There is no vectron substitution until today in the semmering route. Since TSW 4, DTG have dlcs where they really screw up big time about this topic, and they probably thought nobody would notice. For some reason Just Trains has no problems to make substitution working with all br blue dlcs. There is always a nice mix of 47s, 31s, 40s and cl.45 on their services. Dtg clearly screws something up with sll their dlcs. I havent baught this loco dlc but will consider it at 90% steam sale.
Yea I’m seeing the difference right now with the San Bernardino Line that it’s has a static sound while the Antelope Valley feels just fine with the sound. Hopefully there will be a patch update regarding this crazy sound on the locomotive also the substitution of the MP36 on the AVL that was originally updated for it
Think you will find it's the core causing the issue, which DTG seem currently in complete denial over. I have actually refunded the F59 as, while there's nothing wrong with it per se, I can't enjoy it while the main game remains this badly broken with stuttering and sound squelching.
I don’t understand why DTG haven’t fixed it prior to releasing it. Even on the preview on San Bernardino has that stuttering sound even mentioning the digital MPH. This locomotive is awesome to drive to be honest I’m not gonna lie. The locomotive sound on the San Bernardino needs to be fixed. If they fix it when they release the next patch update with the MP36 substitution on the AVL. I’ll be very appreciative and happy with the update
Just did my first complete run on AVL. The F59phr is very well done and fun to drive. I'll try it on SB tomorrow and see if it sounds any different. ( As an aside, the run reminded me how tedious AVL is as a route and why I rarely venture on to it. Those long stretches of straight single track can put you to sleep. The only saving grace is the variation in grade which kinda keeps you awake.)
AVL would work better if Run 8 got on and added it to their sim. So you could have the various industries along the route and run the famous Oil Cans up and down there. At the moment if I fancy an Oil Cans run, need to go via Cajon and West Colton.