Microstutters

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Rage607, Jan 17, 2024.

  1. Rage607

    Rage607 Member

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    Hello,

    I am having some crazy dips in framerate every now and then without my gpu, cpu or ram being used to 100%. Actually far from it. It's there a workaround for it?
     
  2. jack#9468

    jack#9468 Well-Known Member

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    I'm afraid you'll just have to put up with it. There's only so much you can do from your end before it becomes an issue with the game itself.

    When are you experiencing these?
     
  3. Rage607

    Rage607 Member

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    Mostly when looking ahead. When I'm looking from the front of the loco back, the framerate is stable. I guess it's something popping up in the distance or something.
    As I said nothing in my system is struggling. The game is installed on an m.2.
    I remember there was an option in unreal tournament 2004 to load everything into the ram before playing so that there would be no stutters when a new model comes into sight. That would be helpful now. :D
     
  4. matt#4801

    matt#4801 Well-Known Member

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    Micro stutters? In TSW? Surely not! ;)


    As Jack has essentially said they are just one of the 'quirks' of the game.
     
  5. jack#9468

    jack#9468 Well-Known Member

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    Funnily enough, it's one of those problems I actually don't mind, unless it means a crash is imminent.
     
  6. cActUsjUiCe

    cActUsjUiCe Developer

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    The feature you are talking about is precaching. The engine does this to some degree, but there is simply too much data to load into RAM all at once.
     
  7. maxipolo12

    maxipolo12 Well-Known Member

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    You have to deal with it, sorry.
     
  8. Spikee1975

    Spikee1975 Guest

    Running in DX12 elimininated 90% of these microstutters for me.
     
  9. Pterodaustro

    Pterodaustro Active Member

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    I reduced my frame rate to 50 fps: I haven't noticed a difference in quality and I don't get stutters any more.
     
  10. Rage607

    Rage607 Member

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    I actually did limit the framerate for that reason, too. But it did not help much.

    How do I get the game to use DX12. I'd like to try it out.
     

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