Every now and then I have microstutters, or more like lags on Fulda Frankfurt with the ICE1 My Hardware is: Ryzen 9 5950X, 4060 TI and 64 GB of Ram.
Microstutters aren't new to tsw. They have been around for a while. In areas with lots of traffic and assets, it can cause performance issues
1. Make sure you run the game with -dx12 launch option (No microstutters for me) 2. Shaders are compiled on the fly in TSW (as opposed to e.g. Hogwarts Legacy, where it happens on launch, asking you to wait a moment), so it may take a few runs per route for the shader related stutters to disappear. (Updating your gfx drivers will have all shaders to be recompiled again) 3. The stutter after a completed objective is related to the ancient checkpoint AutoSave, which is useless. It can be easily fixed by adding the marked lines to your Engine.ini