Minor Features That Would Make The Game More Realistic And Immersive.

Discussion in 'Suggestions' started by Blazin, Jan 19, 2022.

  1. Blazin

    Blazin Well-Known Member

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    - AI Wind Screen Wipers
    AI being able to use their Wind Screen Wipers when its raining will be a very minor thing but it would make it slightly more immersive.
    - AI Horns
    AI also being able to sound the horn when leaving stations or when there's a whistle board. I would definitely like to see other trains using their horns! I don't know much about coding, but I assume this could be done if some sort of AI Horn thing was implemented into the route builder, and you could place it at whistle boards and upon an AI train passing it, the AI will sound their horn
    - Station Announcements
    If stations did things like announce when a train was leaving, or coming through I would just love that. Something like this has actually already been done, on the WCML trent valley route, if you drive the Class 350 upon arriving at stations a voice will tell the passengers that their arriving at the their station and that they shouln't leave their luggage unattended. I loved that and I would like to see it be implemented more!

    I'm wondering what others think about this, so feel free to state your opinions on these possible features in the replies!
     
    Last edited: Jan 19, 2022
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  2. inversnecky

    inversnecky Well-Known Member

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    All sounds good, useful suggestions.

    One thing that would be a good option on a quick drive too, would be occasional adverse signals, instead of sailing from from A to B with green signals, so it keeps you more on your toes!

    Flight simulators have random failures, you can switch on: obviously this is likely to be more a feature with the likes of AP and other ‘advanced’ trains.
     
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  3. torfmeister

    torfmeister Guest

    Actually Donner Pass comes with "dodgy" engines which refer to a modified EngineScript, so that is possible.
     
    Last edited by a moderator: Jan 19, 2022
  4. inversnecky

    inversnecky Well-Known Member

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    I recall reading in some AP manuals about random faults - forget which trains and whether they have to be specifically enabled or not.
     
  5. torfmeister

    torfmeister Guest

    You have to use the specific engine like the DP GP9 SouPac dodgy, or create your own engine script for an engine which would allow turning failures on or off in the same way as setting brake difficulty. The Lua scripts allow you to control many parameters ingame and modify them. You can do almost anything you want.
     
  6. AirbourneAlex

    AirbourneAlex Well-Known Member

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    The Class 90 has a random fault mode, although not particularly enjoyable when you can't figure out how to resolve the issue.
     
  7. inversnecky

    inversnecky Well-Known Member

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    I still recall the bemusement caused by my overheating AP Class 40s - caused by not opening the side vents, the diagnosis of which not helped by the fact that when they look open, they are closed, and when they look closed, they are open.

    QwertyAfro came acropper with this very issue: which just goes to reinforce the need to RT*M, as he belatedly did!
     
    Last edited: Jan 22, 2022
  8. AirbourneAlex

    AirbourneAlex Well-Known Member

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    The AP Class 92 sound pack as a similar quirk; the motors can overheat causing an alarm to go off, leading you on a hunt for the key binding to reset the alarm and set off again.
     
  9. inversnecky

    inversnecky Well-Known Member

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    There are quirks that are easy to forget on trains you only habitually drive: uniquely, I think, the AP313 requires the F key to be depressed to allow direction to be selected.

    And it can be easy to forget that vital Ctrl + N for the AWS!
     
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  10. inversnecky

    inversnecky Well-Known Member

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    I just noticed that the AP Class 317 has AI wiper functionality. See page 36 of the manual.

    I wonder if other AP products do (obviously haven’t checked)?
     
  11. Kim Olesen

    Kim Olesen Well-Known Member

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    My Real Drives is what you need then. They have random generated red signals.
     
  12. inversnecky

    inversnecky Well-Known Member

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    Where are those accessed then?
     
  13. Kim Olesen

    Kim Olesen Well-Known Member

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    I think by far the most annoying AI traffic problem, is that AI trains always stop at the end of a marker instead of in the centre. It looks bad when a short passenger service stops at the far end pf a long platform. So ai train spawnpoints in quick drive could have a “stop in the centre of platforms” tickbox, just below the “no stop” tickbox.

    But to what awail do we write these things anyway?
     
  14. Kim Olesen

    Kim Olesen Well-Known Member

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    On Rail-Sim.de

    I’ll drop some direct links later. Only Austrian and German routes though.
     
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  15. torfmeister

    torfmeister Guest

    You can adjust that yourself. When you start a quickdrive, a standard scenario is generated and saved in the Scenarios folder; it will be overwritten each time you start a new quickdrive.
    If you particulary like one QD, you can clone the autogenerated scenario and then edit it, inserting stopping points for the AI and adjusting their timetables.
     
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