Route Mittenwaldbahn: Innsbruck - Garmisch-partenkirchen Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Feb 11, 2025.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    This is the master feedback thread for the Mittenwaldbahn: Innsbruck - Garmisch-Partenkirchen Route Add-On

    Find More Information:

    Please keep all discussions only related to feedback and provide the game platform you are using in any comments for feedback. Thank you!
     
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  2. carlos#3735

    carlos#3735 New Member

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    Playing on Xbox Series X.
    Whilst there was nothing wrong with the BR 111 tutorial(as it is just copypasted over from Bahnstrecke), the tutorial for the ÖBB 1020 and the route introduction are full of issues when it comes to the narrator's lines.
    Here are multiple instances that I've experinced so far:
    1. Often when a line is delivered, it is repetead for a second time almost immediatly after the first time.
    2. Sometimes when the narrator is supposed to say a new line, it gets cut off right at the beginning, with the textbox popping up for half a second.
    3. Sometimes, the wrong line is delivered, as in the speech does not match the on screen text, often being replaced with the second delivery of a line that was said before it.
    4. There are also a few writing/script reading issues. For example, during the ÖBB 1020 tutorial, the narrator says that these locomotives were built in 1944, with the on screen text reading 1940. There's also an ''a'' missing from the route introduction's second textbox, reading ''this is typical station'' whilst the narrator clearly says the ''a'' between ''is'' and ''typical''.

    I've not yet gotten around to look at the scenarios, tho I'd assume that these problems persist there too.
     
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  3. Rutgerski

    Rutgerski Well-Known Member

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  4. trinity#2970

    trinity#2970 Member

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    I'll post my thread here too;
    Kinda crucial for a mountain route to have mountains but Innsbruck never looked so flat. The graphics are good but this is really a shame;
    screen.jpg

    screen2.jpg

    Apart from the missing mountains its still a very beautiful route..
    (ps; pre-release shots are from YouTubers /pc)
     
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  5. hypospray

    hypospray Well-Known Member

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    Thats exactly why i did not bother to buy this route on Xbox before a Xbox preview.
    The mountain scenery looks awful and the one of the selling points of this route - the scenery - is ruined and gone.

    For Xbox users the published official screenshots and route previews are almost like false advertising when it comes to what you see on official channels and what you get.
     
    Last edited: Feb 11, 2025
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  6. MrCofSurrey

    MrCofSurrey Member

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    Yes, a major immersive feature of this route would be its scenery, and Xbox Series X users are not given the suitable draw distance to see the mountain scenery. It's really disappointing and I hope something can be done about this in one of the first patches. I understand draw distance for the previous gen and Series S to some extent but users of the X shouldn't have to get a sub-optimum looking route.
     
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  7. li150special

    li150special Well-Known Member

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    This is really complaining at a high level, but:

    The IC coaches did not have the new taillights in the 80s. Rather, before the modernization to withstand higher pressures, the coaches had round taillights like those found on the Silberlinge.
     
  8. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro console ( For completeness, I'll include it here too)

    Unfortunately, my concerns about the frame and chassis textures have been confirmed. It almost feels like something in the material settings or I don't know... Could it be related to the reflection of clouds in the windows or something? With increasing distance, the chassis loses its plasticity and becomes like a 2D texture in the fog. Anyway, for me, it's unwatchable.

    It looks a bit like a photomontage of 1020 next to Silberling


    IMG_7101.jpeg IMG_7099.jpeg IMG_7095.jpeg
     
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  9. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    On the way from Scharnitz to Seefeld I came across two shortcomings

    Just after Scharnitz there is an unprotected crossing, the inner filling is shifted
    IMG_7108.jpeg

    And about 4.5km before Seefeld, the bridge is moved

    IMG_7109.jpeg
     
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  10. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    And then maybe a stupid question, I've already noticed it on the Niddertalbahn.
    Why is the vegetation changing in front of the locomotive, I've already noticed that a deciduous tree has become a conifer... and why are some slightly more distant trees and bushes so brightly lit that they almost go dark in front of the locomotive?
     
  11. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    Entrance to Reith station from Seefeld. Tree trunk fell onto the tracks

    IMG_7110.jpeg
     
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  12. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    When entering Innsbruck Hoeting from Seefeld, there is still a warning ahead, even though the entrance signal is clear.
     
  13. iriv#7314

    iriv#7314 Well-Known Member

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    upload_2025-2-11_19-32-57.png
    It's one of the deaf cows too :D
     
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  14. ildario77

    ildario77 Well-Known Member

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    The Xbox Series X draw distance is totally unacceptable. Loved Niddertalbahn, but this is a big NO for me.
     
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  15. OldVern

    OldVern Well-Known Member

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    First impressions are very favourable. Think I’m going to enjoy driving the Krokodil. A lot. Though setting all those switches to get going puts it on the semi expert level.

    During the Training Centre Tutorial, Matt forgot to mention you need to push the reverser lock button down to move the handle threw off into reverse but luckily I figured it out.

    And, maybe semantics, but why oh why is the first “proper” Journey element Kufstein Kerfuffle? It is pouring down with rain so you can’t see anything. Crawl around the corner then have to sit waiting a train to come off the single line. Couldn’t it just have been a nice Spring or Autumn full run of the line in clear weather, maybe a bit of twilight, to show the scenery off.

    Other observations, well just to confirm what others have said - that the 1020 chassis looks a little odd. Can’t put my finger on it, whether the textures are washed out or the geometry is flatter than they should be. Not a show stopper as 90% of my time will be in the cab driving. Oh one more thing to feedback as regards that. The height for standing means when the windscreen wipers are on and it’s raining you can’t really see upcoming signals clearly. Need to be able to adjust the height.
     
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  16. Thorgred

    Thorgred Well-Known Member

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    yeah killed a cow too :/
     
  17. vendys#6021

    vendys#6021 Well-Known Member

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    Now, whenever the cow was on the tracks, she never ran away, I feel like the instructions say it's some kind of bug
     
  18. vendys#6021

    vendys#6021 Well-Known Member

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    The problem is whenever you see it on the track, or see it parked and so on... anyway, it's strange, and it's the first model in TSW out of the many dozens that has this, I haven't seen it on anything yet. I believe that TSG will improve it
     
  19. WeightOnWheels

    WeightOnWheels New Member

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    In Klais on entry Signal F (coming from Mittenwald) you have and will irl always have a Hp2 with E50 entry no matter which platform you end up on.
    Ingame it's falsely a Hp1 entry.
     
  20. vendys#6021

    vendys#6021 Well-Known Member

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    Ps5
    Services 5483 at 14:10, 14:12 and 14:14 are described as Garmisch ... should be Scharnitz
     
  21. vendys#6021

    vendys#6021 Well-Known Member

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    OBB 1020 cannot give external views from the cabin window when the external camera is set to Head Out. BR111 can do that.....that's a shame
     
  22. Rutger Luiten

    Rutger Luiten Active Member

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    Why does the shadow distance cut back? Even in the cab the shadow is very low. I am on Steam (PC)
     
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  23. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    It snowed a little in the rotunda of the depot :cool:

    IMG_7116.jpeg
     
  24. jacob551551

    jacob551551 New Member

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    Signal X entering Martinswand going uphill is missing a indusi magnet, is this corect? upload_2025-2-11_16-13-2.png
     
  25. OldVern

    OldVern Well-Known Member

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    A slight gripe from me, then. Reverb definitely seems to be absent in the tunnels I’ve passed through so far. Even with the cab doors no discernible change in the audio. That definitely needs to be patched.

    Edit: Well it looks like some of the tunnels have reverb so possibly missed, if TSG are reviewing this seems like it’s the first two or three out of Innsbruck affected. Just going through a long tunnel now and the effect is there.

    And this Kufstein Kerfuffle was definitely not a good choice for the first run proper on the route. As I said in the other thread, should have been a nice summer evening, clear heading into the sunset to show the line at its best.
     
    Last edited: Feb 11, 2025
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  26. dr1980

    dr1980 Active Member

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    I’m having a hard time understanding how to use Raildriver with the 1020. I pushed the throttle lever forward and the tapper increased as expected. Then I tried moving it backwards to reduce power but the tapper increased again? I’m glad Raildriver is supported but I didn’t see anything in the manual explaining how to use it. I’m guessing it’s a unique setup given the rheostatic brakes and the switch that alternates between them and the throttle.
     
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  27. vendys#6021

    vendys#6021 Well-Known Member

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    I tried two scenarios and both showed 1992 as the date... I thought the map was set in 1989?
     
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  28. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    I took the liberty of making a small texture comparison between BR111 and OBB1020. The BR111 also has light parts on the chassis, but the result is the standard one we know from TSW. There must be some strange effect applied to the OBB1020 that ruined it.

    IMG_7117.jpeg
     
  29. Rutger Luiten

    Rutger Luiten Active Member

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    The problem is the shadow distance, it's cut down with this DLC, also the route has the old trackshadow distance. On PC it's possible to change the engine.ini file.
     
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  30. OpenMinded

    OpenMinded Well-Known Member

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    I have done two complete services, so far, one 1020 going from Garmisch to Innsbruck and one the other way in a 111. I am a real fan of this route and its rolling stock! Especially enyojed the new sounds of the BR111, they really make more of a difference then I would have thought. But the whole experience is really satisfactory. Those grades really keeps you on your toes constantly... As the Germans would say "very big cinema":D

    One or two questions I have come up with, while driving.

    - A question about the timetable and how this is supposed to work. On my run to Innsbruck on service 5435 I had to stop at Reith. I was supposed to leave at 13:40. I even arrived about 2 mins ahead of my actual arrival time. However, I had to wait for service 5482, which was still comming up the hill. There is no passing point down the hill, hence, per timetable you have to cross at this station, however, how can 5435 leave before 5482 has actually arrived (as 5482 actually arrives past 5435 departure time)?! It delayed my by a couple of minutes, which I was able to make up for before my final destination. Not saying this wasnt done this way, however, this seems like a pretty dodgy way of compiling a timetable, no?!
    upload_2025-2-11_23-51-0.png

    - Another thing I noticed was the entry signal into Garmisch, which always greets you with a happy hp1. However, hp1 would only be correct into Platform 3. All other platforms should indicate a hp2, I would believe?!
    Here the entry into Platform 3, allowing track speed of 60:
    upload_2025-2-11_23-56-46.png
    And here entry into Platform 4, also allowing 60, however, should slow you to 40:
    upload_2025-2-11_23-58-26.png

    I am pretty sure that I have encountered this issue on at least another station on the way, however, I will look into this in more detail and would simply write a bug report at some point.

    - The service to Garmisch (E682) was an interesting consist, hauled by a 111 with a 1020 at the back and 6 Silberlinge in between. I liked the fact that the 1020 was actually powered down, however, zg2 was not switched on at the back. Again, not really game braking, however, as I could imagine, TSG would be interested to know also those small details:cool: After all, I would suspect that this train as AI would also not show zg2...

    Thanks, so far, for this wonderful add on!
     
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  31. Mikey_9835

    Mikey_9835 Well-Known Member

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    This is for sure one of the prettiest routes in the entire game with it's lush scenery and foliage. The OBB 1020 provides a challenge as steep as the mountain itself but is also a loco with much care and attention put into it, the suspension on both this and the 111 is also very good. Performance wise the route seems to run at a stable 60fps on a base PS5 at all times with little to no stuttering so far which given the higher quality textures and foliage on display is a relief.

    Make no mistake though while the route is gorgeous this isn't like Bernina Linie or Semmeringbahn where you have cruise control to help you, you have to constantly be on top of the power and brake handles to combat the steep inclines and declines of the route, if that sounds fun to you than this route delivers.

    I think a hotkey could be added to controller to instantly reset the throttle wheel on the 1020 as it takes quite a while to turn using a gamepad, the quick-off button helps but it has no hotkey either and the wheel needs to reset to 0 anyway before features like the dynamic brake can be applied. Some of the tutorials and scenarios seem to have a minor issue with repeating instructions however I found the manual much more helpful than the in-game tutorials.

    Overall while it won't be for everyone, the route is solid and a nice break from the busy commuter routes.

    8/10
     
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  32. Heerenrailfan92

    Heerenrailfan92 Active Member

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    I absolutely love this route and while I haven’t encountered real issues (okay I had to get used to Indusi) I have one major flaw. The passengers are way to modern for 1989, they carry laptops, have modern jackets, earbuds, you should have used the passengers from the English routes set in this era, cause now they look out of place
     
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  33. DominusEdwardius

    DominusEdwardius Well-Known Member

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    Yeah no, there won't be any teleporting power controllers, thats not how reality works!
     
  34. Mikey_9835

    Mikey_9835 Well-Known Member

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    Well it could be faster I think! It would help for accessibility reasons :)
     
  35. TimTri

    TimTri Well-Known Member

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    Just started playing on PS5:
    • There is a surprising amount of scenery issues. So far, I’ve noticed…
      • Floating rocks near Hochzirl, low-quality scenery (polygon-style surface modeling, grass on walkway, floating trees) on/near the footpath heading directly north from Hochzirl, gaps in the walls of multiple tunnels between Hochzirl & Leithen, lighting issues in the small gap between two tunnels a few hundred meters west of Hochzirl (incorrect shadows under guardrail + incorrectly darkly lit rock formation).
      • Floating scenery near the Innsbruck West station building (a few floating walls/buildings and tons of floating vehicles, all within short distance of the tracks).
      • Texture glitch on the wooden barn south of the station building at Mittenwald (the bottom of the big rectangular doors/gates is flashing). The big yellow house west of the station building (other side of street) has a floating front entrance stairway.
      • There’s an oddly deep hole in the ground right next to the street a few hundred meters east of Klais (a white Mercedes is parked there).
      • The pathway west of the iconic little wooden footbridge over the river near Garmisch Partenkirchen Kainzenbad is partly floating. The footbridge itself is also floating at its eastern end.
      • Many of the “sort skis” collectibles have partly sunken into the ground (examples: Hochzirl, Scharnitz)
      • Seefeld in Tirol: Overhead wires aren’t casting shadows.
      • Some remaining tunnel light baking issues.
    • On the 2nd class Silberling passenger coaches, a prominently placed number texture directly below the DB logo is cut off. There’s also a fine black line running vertically through the polished “silver” texture and the DB logo (not sure if that’s prototypical considering the black line is missing from the 1st class Silberling coaches). On the 1st class Silberling coaches, the central window frame (the one above the DB logo) has a glitchy texture.
      • In the Silberling coaches, I’m allowed to sit in seats that are already taken by AI passengers.
      • AI passengers are having trouble climbing the stars into the Silberling coaches, especially at stations with very low platforms such as Scharnitz.
    • Many of the textures in general are quite low-res, including on the Krokodil and the Silberlinge.
    • Krokodil: The train brake is very sensitive with the PS5 controller (L1/L2). Very easy to accidentally put it into shutdown. There should be a bit of resistance built-in after release. Maybe a shortcut for the red throttle quick off button?
    • The numerous voice line and subtitle issues in the introduction mission and tutorials are super bad. Very sad as this is the first impression many will get of the add-on.
      • The tutorial for the BR 111 appears to have been copied straight over from the modern version of the loco, which is problematic because some of the features/levers mentioned in the objectives don’t even exist (like the in-cab door controls).
    • Conductor mode wants you to blow your whistle inside the train, even after closing your own local door. Isn’t that super unrealistic? Close all doors -> whistle -> close local door -> depart seems more sensible.
    • BR 111 DBB:
      • At certain sun angles (tested late morning in summer), the metal “visor” bolted onto the top of the driver dashboard lets a noticeable strip of sunlight leak through. The general quality of shadows in the cab (such as those caused by window frames etc.) isn’t super good.
      • Very loud buzzing sound when putting the train brake into approx. step 7 while at a standstill (and also while moving). Was coupled to 2 Silberlinge at the time, during the Runaway scenario.
      • The Electric Brake has a very jagged/glitchy animation when it is released together with/by the Train Brake. If the Electric Brake is released on its own, the animation is smooth.
    • I’m not super sure if the TSW5 track shadows are part of the route. I can definitely see a noticeable shadow “ending” a few meters ahead of me.

    Is there a small possibility that PS5 may have an outdated version of the route? I’m still having a good time, but it seems less polished than during the previews.
     
    Last edited: Feb 12, 2025
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  36. DominusEdwardius

    DominusEdwardius Well-Known Member

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    Lock the brake key again once the brake handle is in running, that will prevent you moving past release and entering shutdown by accident.
     
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  37. tom.frame

    tom.frame Member

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    Hi I 'm on Steam and I'm getting double voice overs in Multiple training modules it seems ever since the February update I did get the new DLC release February 11 but I did a couple training modules before I downloaded the new DLC so for example Matt says " ....Combined, the E94 and OBB 1020 had 200 units produced and now still run 80 years later " for a quick eq then right away he says it again it has done it on other modules maybe a code error I have video but I don't what to post it on a social media channel I've seen a post about this but no reply to it just FYI thanks
     
  38. DTG Lukas

    DTG Lukas Developer Staff Member

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    this is known, its a game wide bug thats supposed to be fixed soon, not a route problem sadly
     
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  39. TimTri

    TimTri Well-Known Member

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    I’ll give that a try, thanks! :D
     
  40. dr1980

    dr1980 Active Member

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    Other than my comments above about Raildriver, here's my thoughts after my first run, using the 1020 to Innsbruck:

    - Overall, a beautiful route, the mountains in the winter are absolutely gorgeous.
    - A nicely challenging route, trying to handle the grades with no AFB and the slow wheel response of the 1020 is good fun.
    - I'd second (third?) the request above for a keybind for the throttle quick off button. Same for the throttle / brake toggle switch. A raildriver bind would be well appreciated as well.
    - The OBB 1020 is a really fun and different locomotive to learn, very nice to have it in the game.
    - I did notice one broken mountain on PC, image attached.
    - I need to learn how the rheostatics are meant to be used. I didn't find them overly useful for the descent as they would trigger a horn at pretty low settings...the range I could use them without the horn wasn't overall helpful so I mainly descended on the train brake.
    - Indusi 60 is interesting...similar enough to PZB but different enough to be interesting. I noted there's no messaging in the HUD for the Indusi like there is PZB. There were a few times I expected to need to acknlowedge it but it turned out I didn't have to - particularly distant signals that were not clear.

    I also play a lot of flight simulator and have virtually flown into Innsbruck many times...the terrain is very recognizable from flight simming right down to the switchback road on the mountains across the valley. When I exited the tunnels approaching Innsbruck, and had a nice view over the valley, my though was "wow I'm still quite high, going to have to lose a lot of altitude to get down to Innsbruck". Such a cool mountain railroading moment and the meeting of two sims :)
     

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  41. Raph'

    Raph' Well-Known Member

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    My apologies, peripherials are not my forte and I think the manual just wouldn't really be the place to write about essentially niche peripherials? That'd also increase the amount of space taken. If you read it, you'd see I just didn't at all include any information about keybaord or controller layouts. So overall I have to apologise but these are a few reasons why I didn't include anything specific regarding raildriver to the manual.
     
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  42. paulossj4

    paulossj4 Active Member

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    I don't know what happens, but on my PC this route is running between 15-25 FPS...

    I was comparing this route with the Boston Worcester. While in the first one my GPU utilization is 30 to 40%, in Boston it is between 70 to 90%...
     
  43. Raph'

    Raph' Well-Known Member

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    Well, I'm glad that helped! That is obviously one of the main considerations I take when writing those manuals for TSG, so even though I wish the in-game tutorials also helped a bit (I mean that's how we learnt to drive in TSW didn't we?), I do appreciate to see that I can at least help people navigate those DLCs I wrote one for. :)
     
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  44. dr1980

    dr1980 Active Member

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    No need to apologize, I don't think it's a manual issue (I was mainly writing that in advance of someone asking if I had checked the manual for my issue :) ). Hopefully either the dev who programmed the Raildriver support or another Raildriver user can weight in on how it's working.
     
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  45. Raph'

    Raph' Well-Known Member

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    Well I've seen that a youtuber named Jimmy Dali made it work somehow on his PC, maybe have a look overthere and/or ask in his comments section, he will be willing to help!
     
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  46. tom.frame

    tom.frame Member

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    Tha
    Thanks Lukas
     
  47. PseudoStalker

    PseudoStalker Well-Known Member

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    Sounds like your CPU is struggling. The GPU receives commands to display frames from the CPU. If the CPU is overloaded, it simply does not have time to process all the data that needs to be synchronized with the frame. Accordingly, the GPU is idle waiting for the CPU to finish its work and give the go-ahead to display the frame. That's why GPU utilization can be so low in hard scenes.
    If your GPU utilization down below normals without reaching vsync cap then there is insufficient CPU performance or a bad optimisation.
     
    Last edited: Feb 12, 2025
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  48. Kamaratko

    Kamaratko Active Member

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    PS5
    Pushing the Circle button triggers Indusi Wachsam everytime acknowledging Sifa as well , not only in desired situation when magnet should be acknowledged. Beep sound isn’t that annoying but anyway it would be great if you could fix this. Its awesome you made such a great optimalization for dualshock controller - driving the 1020 is so satisfying, even I can change Motoring/Braking with Square button which is a nice surprise for me and very useful for PS5 players, but this adaptive Circle button Sifa/Indusi Wachsam function which is working on all locos after TSW4 would be great too.


    • Little signaling confusion on ÖBB 1020 Timetable Service 5412 Empty to Garmish:
    -when service starts, it does not spawn me into train but randomly across all stations, incl. Freddy. After like 6th restart I was spawned at Insbruck Hbf and walked to train to start service.
    -At Reith station, the Hauptsignal unexpectedly showed Halt! so I put an emergency brake, even passed it and no “scenario failed, passed danger” showed, so maybe a signaling problem when wrong signal showed - Halt instead of Frei. Screenshot created after emergency brake, it was that R2 signal on the right side.
    IMG_9219.jpeg

    also, further down the route before and in Seefeld station it was same, Vorsignal 0 so I prepared to stop at Hauptsignal, on Hp the live map showed Frei but only red bulbs shined on signaling so it was a bit confusing If i’ve had to stop or to proceed. There was 5431 Mittenwald - Insbruck service waiting for me to pass in Seefeld, but I cant find logic why should I get Hp0 when he is waiting for me to pass that block (also Live map thought so)

    no big deal, just wondering if it would be helpful for TSG to know about this little signaling confusion.


    •When using rheostatic brake, after required braking affort has been made and then moving power controler to 0, there is still some little braking power left, Ankerstrom gauge still little above 500A, until I switch Motoring/Braking lever back to motoring. Is that intentional?

    PS: I think this is the first locomotive where driving with Dualshock is advantage and first time Im really in love I have Playstation 5 for this game. I cant imagine driving this thing on PC keyboard, thats maybe the reason why there was lot of overspeedig / circuit breaking on PC preview streams. Dont get me wrong Im sure they are lot of sim train drivers who can manage it all on PC too, but such lot of multitasking when combining rheostatic braking roleplaying trying to save ware of train air brakes pads, at the same time trying to not overpower the breakers… if thats not enough, blow that whistle when P sign shows before railway crossing, watch out for signaling when Indusi needs to be wachsamed and hit Sifa wachsam at the same time couse buzzer rings again! lol what a fun and challenge to drive this loco!
     
    Last edited: Feb 12, 2025
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  49. hyperlord

    hyperlord Well-Known Member

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    I did not much yesterday except the training module for the 1020 and the first scenario in the journey (that I did not finish because somewhere near the end I began to slide backwards ... don't ask ... :D

    One thing I noticed that has potential to drive me insane and avoid the 1020 in future: Has anybody tried to control the loco with the RailDriver? Oh...my...what have they done? It's almost impossible to "steer the wheel" up and down in small steps. The throttle is acting as strange as in the Vossloh G6 or 612- it's some kind of "pseudo pumping" and it it absolutely NOT intuitive. I didn't manage to activate/use the rhetrostatic brake mode neither. Same with the Führrerbremsventil, you jump incedibly fast past the "drive" position.

    Can someone please look into this or do I have to pray that Romansu72 fixes that (if he first gets the route anyway)?
     
    Last edited: Feb 12, 2025
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  50. hyperlord

    hyperlord Well-Known Member

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    I have had this thought, too. My guess: You don't know the loco and the route so a scenario where you are late by design and can't meet the schedule anyway doesn't put "more pressure" on the player already struggeling with the 1020 ;-)
     

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