Just recently the devs of Transport Fever 2 added mod.io support to their game, which for those unaware essentially allows mods on console platforms. It got me thinking could something like this be added to TSW? It's a shame that PC gets all the cool mods from the excellent modding community for this game and console users are stuck with vanilla content. mod.io supports Unreal Engine so could this be feasible? It would be so cool to see stuff like ballast mods, signal mods and timetable mods just to name a few across all platforms.
You're asking for a feature to be implemented when the team can't get DLSS/FSR or DX12 working properly within the engine. The idea is great though.
Focus use Mod.io on a few console titles, so hopefully it’s something that materialises. As above though, there is certainly an issue within DTG when it comes to doing anything technical.