I would love it to happen, but I doubt it will On the one hand, DTG have clearly stated that multiplayer is off the table. On the other hand, we got the PC Editor. For the sake of my excitement, I am going to believe that multiplayer is not coming until announced by DTG. What do you think, George?
If they do it, it should be implemented so that it's basically online timetable mode. You load into the server, you pick a service that's available and you go. The lobby owner could possibly set features like getting kicked automatically upon SPAD, microphone being required, or even no HUD. Definitely would need some TLC before it's ready for multiplayer
There are so many technical limitations holding TSW back, I will not be happy if any time at all has been spent by DTG on a multiplayer mode. Now if certain things are to be believed & Rivet is working on it, then im perfectly fine with that, for many reasons.
Multiplayer is the one thing DTG could put on the table to sell TSW5, but if it is going to be like the suspension.
The time spent making a multiplayer could be spent on literally anything else. Improving what we already have should come before adding such a massive and game changing feature
The option for TSW multiplayer would be pretty interesting, depending on how they'd implement it. You'd certainly want a server environment where the players were trustworthy and there for the same reason- from light running, to yards, to mainline ops etc. In all the years of playing Run 8 multiplayer I've only encountered two numpties and they were disappeared quickly by active server admins. Mind you the server I was on was pretty serious about operations and was run well. I loved it.
Well yes and no Yes but Ps5 to ps5 pc to pc ps4 to ps4 Performance Not every PC user has the same hardware, which can lead to restrictions Ps4 this console will cause a massive number of problems (because of the performance) Cost I think less the dtg the money to operate a server To Implement Not every player has a good Internet connection, which can lead to problems on the track Say you drive on, for example, Cologne Aachen, a player with a bad network blocks the track Trolls People who block the route for no reason. Admins DTG needs more staff to see if players Don't become racial or offensive And the work of maintaining the servers alone There is a multiplayer, there are certainly fewer and fewer new dlcs Sry for mistakes in translation/and writing
Not really, despite what may have been rumoured a few days ago. I mean, been there, done that in SimRail and Run 8. The latter was basically just a “good old boys” chat room where if you were a newbie they just blanked you. I left my train secure off the main line to return later and resume the run, to find someone had deleted or moved it. Enough was enough… As regards SimRail, well the developers have dug themselves into a hole by focusing almost exclusively on MP the SP game has been completely neglected. Half the servers are now empty so if you did want to run with other people no one is on. The ones that are busy, you take pot luck that you get a train and section of route you actually want to drive (or signal). I found myself doing the same short stretch around Zawierce each time I went on, when what I want to do is just experience the whole route driving from Warsaw to Katowice, saving as I go. And while at the start there was some quite good chat and banter as many of us playing on the English servers knew each other, the developers have now discouraged that and insist on essential comms only. If DTG wanted to do something different maybe they should consider adding a signalbox type simulation to the game, but then you would need some sort of randomisation to make it more interesting, in SP.
I would love to see some form of multiplayer, sadly I dont think it will happen though. You could do it on timetable mode and have real people driving the other trains you see, or have some form of creative mode where people can build and then load into their own or others maps/railway lines made to do fun stuff like race or anything really.
So, how would this go? It's 9:00am, I want to play some TSW MP. I would log into a server, choose the route I want to drive MP on, and then get a message: 'first available timetable service is at 11:35'... No, thanks. I'll stick with solo
I guess something like SimRail, which has multiple servers, so no issues with finding a decent slot. Works well.
Hm and yes, that's where we come to another point Not every player has all dlc For you as an example Southeastern high speed What if a game doesn't have the class 700. So you have to pack more time and resources into multiplayer than you have.
I think it would ruin the appeal of TSW. To me it’s a supremely relaxing SP game to play alone. I don’t want some noddy on the track in front of me called “BozoBigButt301” or something equally cringeworthy. In addition I get flustered enough already when I think a red light that never seems to change is a bug. Just imagine it with amateurs blocking the line because they’ve forgotten to press a button or something. Simrail is the place if you must have real people wrecking timetables, or even trains. In my experience MP seems to attract some right lemons who think they are the centre of attention, as well as the good guys and gals.
As I've said before, a co-op mode with a Guard and a Driver could be quite fun. If certain *cough* leaks *cough* are to be believed then Guard Mode may be on the horizon. (I think it probably is anyway, considering they've made it a thing in scenarios). Would I like a multiplayer more like Simrail or Roblox games? No. I think it bares the risk of someone going afk/trolling and deciding to block the entire route / accidentally breaking the dispatcher timetable. But having one player drive and the other guard could be quite fun.
I think it would be great to see other players driving around the routes. Sure there’s things that need to be sorted so you can’t ruin anyone else’s experience but a system could be designed Eg players that run behind timetable get prompted to “warp ahead” to catch up or get dropped, ghosting/dropping of afk, rating drivers on their ability to keep to timetable so serious players are clubbed together on the same instance where they all follow the rules. With If something well designed was launched I’d love seeing other drivers going past on the routes and bringing the game more to life
Multiplayer seems to be very polarising, I for one would love to see a SimRail type of it in TSW. SimRail MP runs almost flawlessly for me whenever I'm playing, I've never seen any trolling etc whenever I've been on their servers. If we can't have random AI delays in TSW, MP is the next best option. However, I understand that a lot of people don't care for it, fair enough. Single player would always be available in TSW. I've a feeling MP was one of the most requested features whenever we had the polls, although I may be mistaken. However, I've a strong feeling we won't get a SimRail type of experince, more likely a guard type of MP.
I see your point here. It would be hard to implement this as people would not have certain DLC, So its basically a non starter idea.
SimRail caters for this very well. You can't SPAD as such - if you barrel through your train just stops suddenly at the red light. Also, if you are idle for too long (a set time) the AI will take over your train and carry on automatically. So it's very hard for the spoilers to spoil the experience. MP can be done, it's just going to take a lot of work to get it sorted for TSW I think.
Could be difficult, but apologies to bang on about SimRail again - they've sorted this problem out by having the unowned DLC available as passing trains only. For the folks that don't have the DLC the option to drive those trains is greyed out in the menu.
Same in Run8 or ETS2. All the extra DLC is already on your harddrive, a purchase will just activate them for you to use (that's why it only takes a few seconds "downloading" a truck DLC). When they release these new packs, you'll notice the game will receive an update whether you buy or not. In Run8, you'll see placeholders instead (box cars with Run8 branding, shrunk/expanded to the size of the stock they replace). But then, I do not see MP ever coming to TSW.
Only possible because SimRail includes them in the core, everything in TSW is kept in its own box so to speak.
Hm, yes, but there is a possibility (although it is characterized by loss Edition selection -Standard 1 Route -premium 2 routes -make you poor version like always
Will only happen if it's making them money. Seeing how long it takes them to address the simplest of bugs (one to two years, seeing the current updates and the first bug reports mentioned), I think we can rule out MP. It would destroy the whole house of cards the games is imho.
Don't need it, don't want it. My opinion. Not everything needs to have a multiplayer just because it can. I'm more in single player games
Make MP an option- don't like it/don't want to rail sim with friends, then don't. Simple. Really rather easy. As to MP being a 'non-starter' because people don't have a license for some DLC then take a page from Run 8 where the devs provide free versions of rolling stock and power sporting the Run 8 logo instead of UP or BNSF, CSX etc. As you collect more DLC you'll see it replacing the dev version. If someone tries to get around that and add their own skins, then make it inoperable, or ban them. Make servers 'listen servers' so you can control who comes in to operate a train and who can't. You'd have admin tools to kick, ban, etc. DTG doesn't have to pay for a server, that would be on the players. Use g-portal for instance.
Yep, I don't think it's coming, but the single player experince can be a bit bland, knowing that the sequence of events in the timetable is fixed (although we can bodge this a bit by being late as a player). If MP is not feasible, some kind of AI delay feature would enhance the sim 100% imo, knowing that there's a chance of a different signal sequence. Maybe DTG could implement this as a test feature with the proviso that it could most probably break the session. Maybe one for TSW5/6. Getting away from the MP discussion, but MP would bring in these delays/events naturally.
TSW is designed to be a Single Player game. Routes, Trains, New Features and Bug Fixes is what most of us are here for. No from me.
My one in a year adventure to the DTG forums and I see this post. I've made some suggestions in the past here on how MP could be implmented. https://forums.dovetailgames.com/threads/how-multiplayer-could-be-implemented.72398/#post-698306 But to implement Multiplayer in TSW would require a massive rework of how TSW works/plays, something DTG has little to know idea how to do.
If multiplayer got added, i think it would be servers on either the training centre, a new fictional route, or free roam in any route you want You would be able to spawn in a station or siding of your choice, in any train of your choice, and be able to spawn in things such as coaches, wagons, etc. Owning a train wouldn't matter, so if one of your friends owns a loco you want, you could try it out before you buy it. Starting off it would maybe be private parties only, though things like public servers and maybe even split screen would be able to be added eventually
Personally I would rather not have a 300GB install just so other people can drive past me using a train I don't own.
I’m not really against it, as long as I can still play alone when I want. It could be cool to hang with some of the forum members on there. Besides people mucking around, I could also see it being a situation where knowledge is shared and what not. Great way for a friend to teach another friend PZB in a live setting, for example.
I wouldn't mind coop style multiplayer on TSW. Full multiplayer like simrail is simple not possible with TSW and Dovetail. But I would rather hope Dovetail sticks to improving their core than adding more features that they abandon after first patch.