Ok, it's multiplayer. "Yeah they know think of something original" How many times have you seen posts like this: "add multiplayer plz" end of. Well I'm here to add a little life to it, go into detail and try and sell the idea to you and hopefully dovetail. Want me to add anything to this post? I've got a thread for that in Off-Topic, please try not use this thread to post suggestions. Contents The Game Lobby Set-up Getting into a game In Game Roles Dispatching Guarding Conducting Driving Passenger Other Misc. Suggestions Cross-platform Play Split-Screen The use of Livery Designer & Scenario Planner Setup In TSW2: Multiplayer, you can select Multiplayer from any route you own, and still play other routes in multiplayer; Once you get there you can choose between Creating a game and Joining One. Joining a game If you are invited by a friend, you would join however you usually do (For example, on Xbox you would do this via the Xbox Menus or the Notification). However for Public Lobbies, you can join via this menu All Public Games are shown here. Any game which is set as Private is hidden, until made public, if made public. As you can see with the LIRR Example, some games are 'incompatible' meaning you do not own the content within the server. Until the DLC(S) on a route are confirmed, that game cannot be joined. All other games are open to join, provided they have room. Scenario Planner Lobbies are only able to use locos from that route in the planner. Creating a game If you choose to create a game you will be treated to a menu like this: As you can see, the Host chooses the Route from their route list. Once the route is chosen, you toggle the Locos, as you can see they sit underneath the route image. Once you press confirm, you continue to the Settings section, here you choose the other things, as you can see. Once those are confirmed the other buttons open up, and you get started. Once this is all over, you are all set to go, and you now choose the Roles Nice Transition, amirite? Dispatching You choose your spawn point the way you would if you were on foot. You don't begin Dispatching until choose to, so feel free to take a ride to the big terminus before starting. Once you are there, you begin by selecting a blue marker. Now you get the mission marker in the top-right. This tells you what train you are dispatching at what platform and when. When you arrive, see out the remainder of the Loading/Unloading Proceedure and then - after checking the signal - blow your whistle for the driver to Close the doors. Double-check the doors are shut, and raise your baton to signal it is clear to depart. Once the train is on its way, you will get the points for mission complete and off you go to the next platform. Guarding I think I shouldn't need to describe guarding to you. Similarly to Dispatching, you may spawn in on foot, however you can also spawn in on a service. Here is how that works if you spawn on foot: Pay close attention to the top left here. Instead of Dispatcher's who stay at stations, you (obviously) continue with your driver. This - more than dispatching - i believe is possible, as things like Guards Buzzers are already working buttons in game. Just the Whistle Systems and Batons would need to be made. But anyway, I don't need to run through guarding. Conductor/Ticket Inspector https://forums.dovetailgames.com/threads/ticket-inspector-mode-deepfake.39854/ Driver Same as usual, except you have to interact with Dispatchers and Guards etc. I'd like to draw attention to a point made by AirbourneAlex about Shared Controls, which would allow players to switch over, this would be interesting to have, as you could simulate driver swaps on longer routes. This would work via a pop-up requesting transfer. For obvious reasons (like button miss-clicks due to operation) this would be restricted unless the train is stopped. To avoid trolling. Other Misc. Suggestions [Filler incase this ever comes to use] Cross-platform Play As saltychipz#3569 said in the related Off-Topic forum, Cross-Platform play is a big one. I have had a long think about this since I found this thread again. I think Cross-platform is possible. Now I would understand the issues with this and would understand if it didn't come at first, but it would be good to see. Split-Screen This one is one that came to mind but I doubt. Split-screen would be a good alternative for 2 people on 1 device (well, duh) however I don't know how it would work in TSW. So put this in the "maybe" drawer. Livery Designer & Scenario Planner If you look at the concept art closer again, you'll notice Scenario Planner & Livery Designer are mentioned. There are one way I can think of to do Livery Designer, when enabled you select what liveries you wish to have on and you then do a live-share of the liveries. Albeit you don't get this livery permanently, only whilst in the session. This would trigger a small wait whilst the liveries sync. As for scenario planner this would involve the server operating the custom timetable. This could involve the Host syncing the Scenario (like the liveries) and the entire lobby having access to the schedule etc. Due to the limitations of DLC, Off the Rails mode would have to be restricted. Notes: Controls used are Xbox as that is my chosen device. Things like Dispatching etc in this suggestion are based on the UK. If it is different elsewhere then that can be changed. Want to suggest something to be added to this thread? https://forums.dovetailgames.com/th...ike-to-see-if-multiplayer-ever-arrived.40805/ is your place. Thanks for reading.