I live about an hour away from Munich, but frankly don’t travel there a lot. Yesterday however, we hopped on a lot of trains to travel to all kinds of destinations throughout the city. We also spent quite a lot of time in the area around the main station, which is represented in TSW. This made me realize TWO things… 1. The scenery is quite good! BUT 2. The timetable seriously needs some love! Regarding the first point: The overall vibe you get from the main station and the surrounding, smaller S-Bahn stations is seriously good. In some TSW routes, the scenery can feel quite bland and stale, but the textures and models are seriously nice here. The only thing I don’t like is how they kind of botched the big hall of the main station, namely the section behind the buffer stops with all the shops. There’s a weird ramp in the game, while the area is flat in real life, and the models and proportions of the place just feel unfinished. There’s a nice terrace there, which would be an amazing Railfan spot. There are also staircases going down to the S/U-Bahn lines, which are entirely missing. Overall, it feels off and deserted… which is unfortunate since you’re looking directly at it every time you drive a service into Munich Hauptbahnhof. Let’s hope the Preservation Crew / Special Projects team can perhaps take another look at the area in the future. Lots of textures from Hamburg Hauptbahnhof (especially for the shops!) might be of use in that case. Chemnitz Hauptbahnhof seems to have a similar architecture, so it might be useful as well. Something I also wanted to raise… if you ever do a route in the Munich area again, like another S-Bahn line going though the Stammstrecke to Munich Ost for example, please include the Hauptbahnhof S-Bahn station. This is seriously the biggest missed opportunity of the whole route in my opinion, since it can’t be fixed later like a lacking timetable. The on foot connection between the two stations could be simplified like at Ebbsfleet on SEHS. It would be a much more sensible start/end point for S-Bahn services than the rather small and unknown Hackerbrücke station. Regarding the second point: Let’s be real… the entire area feels sooooo deserted. Let’s talk about drivable services first. I’m personally not aware if the service frequency of the ICE and regional services to Augsburg is true to life, but there should certainly be the opportunity to add more shorter services that stop at stations such as Donnersbergerbrücke (yes, lots of regional trains to cities like Rosenheim do that!) and Pasing (which is serviced by many ICEs and regional trains). There are also lots of S-Bahn trains (like the S7) that branch off the in-game section after a few stations. Secondly, AI services. The opportunities are infinite here. Let’s just say that large parts of the real life services going in and out of Munich Hauptbahnhof use stock that is identical or nearly identical to trains we have in TSW. Last but not least, a question: Why is this route unusually demanding for hardware? We don’t have the regional and freight trains on old gen consoles, even though routes like Kassel-Würzburg, Nahverkehr Dresden and Bremen-Oldenburg have much more service variety and are a lot busier. And even current gen consoles and PC don’t have a realistic timetable which includes short services to nearby stations and AI services. In light of the release of the Add-Ons manager, which should further improve performance especially on old gen consoles, could you perhaps take another look at the layers and find out wether enabling them on old gen is possible? TLDR: What do I want to say with this post? It’s in the title, the route need some love! Concretely, it would be a great choice for Joe’s next timetable improvement, since he wouldn’t just be able to add AI services (which was mostly the case on Hamburg-Lübeck), but implement actual drivable services using existing stock as well. And it would be great if the Special Projects team could take a look at route performance - including wether it would be possible to enable the layers on old gen after the Add-On manager is released - and the look and accessibility of the main concourse at Munich Hauptbahnhof. In the future, a route incorporating the S-Bahn Hauptbahnhof station, which is sadly not in the game, would be great to see. I’m tagging TrainSim-Adam and Joethefish because this post is mostly directed at the Special Projects team and Joe. Thanks for reading!
For 182 owners they need High Speed action here too this is the ÖBB Railjet 63/66 Frankfurt am Main Hbf Stuttgart Ulm Augsburg München Salzburg-Wien Hbf Budapest Keleti service at 20:40 & 08:40.
I think the main reason is the route can't handle more trains at Münich. It would require a complete rebuild and this is something the DTG management is not going to approve as it isn't sellable. Even on my rig, approaching München Hbf drops me below 30 fps and I imagine the performance on consoles is even worse.
revive some old tracks by extend the route and add more traffic timetables renew textures thats what i want the strategy must be clear SEHS was a example how to do it !
You know what HMA also needs... A TGV layer for the two services to/from Paris which HMA is currently lacking
I did some testing a while ago, and with proper AI, Munic really gets a Slideshow, was lucky If i got two digit FPS counts, but it didnt Crash. Of course you wouldnt need as much Ai as in the Screenshots so the game would be more stable but they really show how Munic could Look Like
I can imagine that Munich-Augsburg will also get a TOD4 upgrade together with the BR420 DLC. Maybe the traffic around Munich will be revised a bit too. If you compare HMA with SKA, SKA feels more alive and not as empty.
With the BR 420, I think munich will get an additional, alternative timetable. I don't know if TSG makes that or DTG. But I hope, that at least some IC traffic, ICE 1's as well as railtours with the 103 and 110 will also have a place in that timetable
How about the DB BR101 Motorail Hamburg Innsbruck which is the 22:50 Munich 23:23 Augsburg return from Hamburg Altona to Innsbruck 06:30 Augsburg 07:30 Munich Hbf. For that one use the OBB Scotty timetable website and TGV layer to Paris est on HMA you need to write in Augsbourg on the SNCF timetable website to know it's exact times
Unfortunately, I have to say that I'd rather accept a little less AI than trundle through Munich at 10 FPS, because that's really no fun. Of course, dead silence is LOVE too. At the last larger stations like Bremen or Würzburg (with significantly fewer sidings like in Munich), the FPS often went into the basement. At the even larger stations like Munich or Frankfurt (maybe in the future), however, I see black for a lot and realistic AI traffic without the performance suffering extremely. DTG is certainly aware of this.
I built the timetable for this one. It should be based on reality, as far as I can recall I got all the passenger services in that were possible using the trains we had in the game at the time, and added two layers for freight so that RRO's containers and the general from other routes could be used. You're missing services from all the other places that go out of munich of course, which is why munich feels a bit quiet perhaps. As to why it's memory intensive - the track database must be in ram at all times, and Munich <-> Pasing is absolutely massive, super complex. Then you've got light bakes to get the lighting right inside munich hbf itself and a number of stations along that area, loco storage, and a range of trains being loaded throughout the route - and the Munich area will just push it over. This route also has the most signals, by far, of any route in the game (something like 3,000 signals - when i think the highest elsewhere is more like 2,000, and trenton might be that route) - and again all signals are loaded all the time because all the AI trains need to be moving around etc. Adding more variety of trains could be done but absolutely only as a gen9 thing and even then, currently gen 9 includes series s and I suspect that couldn't handle it with its reduced ram so we'd need to engineer the game to exclude Series S from that as well. Currently no plans to do this, just to be clear, but I get the desire, very much so, I really enjoyed making this timetable. Matt.
This isn't a route I have, yet, but I have to say from videos on Youtube Munich looks very impressive with its myriad of signals. Must have been a mammoth task placing all those on the route.
I am going to get it as I am building up my German route collection. I don't tend to play many scenarios but will definatley give that one a try, thanks.
It's one of my unplayed DLCs, but, as I've returned to playing (with successful saves!), I might make the trip there next. I found a spreadsheet clearly showing how all DLCs layer, quite a long while back, although I'm not sure what happened to it... So I bought a bunch of discounted DLC based on the layering. I think this might have been one that layers into another route(s). I wish I could find that sheet again; I can't remember how everything layers now.
This route provided the ICE 3 BR 403, and I think the BR423 was first on this route too with all its LZB funkiness. It has numerous layers coming in from other places too, cant remember what exactly other than the two freight layers, but i tried to bring in everything remotely relevant at the time.
Is this what you're thinking of? Courtesy of @breblimator whom I can no longer find on the forum. Cheers
Thanks for the insight, Matt! Totally get your reasoning, the Hauptbahnhof-Pasing area is indeed massive. The train I always use to travel to Munich joins this big bundle of tracks slightly east of Pasing, and seeing all the parked and running trains to the left and right while approaching the main station is amazing in real life.
The 425 from HRR, for some of the Regios; the 146 (MSB version) with Dostos for the rest of the Regios (143 available to sub). ___________________________ I once tried in TSC to model one hour of RL timetable traffic at Munich (including all the S-Bahn lines and all the private operators, as well as the OBB and SNCF arrivals). It broke the game; after a certain number of trains, it slowed to a crawl and then crashed.
420 is still coming. Hma could probably still handle additional locomotives or mus on next gen consoles, just that there is going to be a limit eventually. I think it's a matter of having every single train loaded in at once which could be a problem. On last gen consoles, there might be optimizations made to allow the 420 to run since those are still supported to this day. We'll just have to wait and see
It seems to me that there is a wrong stopping point at this station. There was still a large piece of platform in front of the cabin. RE 57019 - 08:39
Regarding the Austrian Federal Railway ÖBB trains did you use the existing DB MRCE Dispolok Baureihe 182 to make them feasible or not? If yes then a future timetable can be used to improve them or optimize the route
Thanks for the clarification, but I ask you DTG Matt to consider adding at least some of the most highly relevant trains initially, namely the ICE 1 which is synonymous with Munich Hbf, as well as the BR 101 and so. I think this is absolutely vital as it does ruin the immersion when you have routes like Kassel-Wurzburg and Bremen that feature ICE 1 services going to Munich, but can't actually play them on the relevant TSW route in timetable mode. All pictures taken by myself
Absolutely correct and if you are wondering there are services that you can play on both Bremen Oldenburg & Kassel Würzburg the actual name for the route is Schnellfahrstrecke Hannover Würzburg. The inner city has a problem you need to turn it around in Munich using DB baureihe 363 since it is missing a driving van trailer the British terminology for a cab car