I decided to get this route when I came out back on the 19th of August. Now I know that the launch of Rush Hour was needless to say, abysmal. There were a lot of issues with older routes not working properly among other things. But this review is solely looking at the Boston Sprinter route and what it comes with and NOT the issues of the update. The Route: This route is the North East Corridor action that this game was lacking since launch. Since the NEC route from TSW wasn't ported it's nice to have the highspeed rail. Getting in the cab of a ACS-64 and cursing a 125 mph is a load of fun. But if you want the challenge of commuter rail, then the MBTA is a fun and challenging services. The only thing that the route is missing is any freight. There are a lot of static CSX locos and train cars filling sidings and yards. I do like how they added this static trains, but it would be cool to drive them. This route also features trains that are for atmosphere. These trains are not drivable, but still show up on the route and still run a service. *The train in the foreground is an undrivable train and diverges at Boston Back Station This route is very good looking and really does capture the essence of New England winter. I am unsure why, but this route looks easily the best in the winter. While DTG did a good job with the scenery, there are some places that are just straight up unfinished or there is a lack of polish. There are many floating signs doting the track and some un even earth. Mansfield yard is probably the best example of a unfinished area. *Mansfield year, as seen from the tracks Services/Scenarios This is where quite a few of my complaints are. To start, the tutorials do cover everything pretty well. The scenarios is where I have a lot of problems. To start, the scenarios are pretty similar. "Cold as Ice" and "Reverse Engineering" are basically go to station, turn around and come back. Then "Foundations" and "Marching In" are putting a train together and drive it some distance. The only difference is what railroad it's for. My other big complaint is how tight the schedule in the scenarios are. On "Reverse Engineering", once arriving at South Boston, I had 7 mins to turn the train around. Keep in mind the reversing loop's max speed is 5 mph. That's kind of absurd. There were many times were I obeyed the speed limit and wasted no time, but still ended up significantly behind schedule. The ATC and ACSES works pretty well, but if you want to get a gold medal, you should just forget about using them. You'll be so later it doesn't even matter. However, this is more of an issue with warning systems like ATC or PBZ in TSW2 in general. Also, there is a glitch on "Reverse Engineering" were the trains block you from stopping on the Interstate 128 station at the end of the mission. *A picture of the glitch or oversight at the end of "Reverse Engineering" Locomotives: It's really nice to see the ACS-64 make a return to TSW2. After it not being included in the preserved collection, it makes it's return. As far as I can tell, it hasn't really changed too much. The F40PH-3C is a semi-new addition. This loco is based on the Cal-Train F40PH-2CAT, but it has a few differences. The biggest difference is the brake system not being a lapping system in the MBTA F40PH. My only complaints with this engine is the ditch lights are a little buggy and ONLY flash when the horn is pushed or the bell is on, the flashing doesn't linger after a horn blow. The other issue is that the brake sound in cab is still the Cal-Train lapping brake system. The CTC-3 Cab Car is the final "loco". This loco is my favorite personally from the dlc. It's a load of fun driving this older cab car compared to the newer ones. It's cool to see the simplistic design and it's unique addition to the game. A complaint I have with this loco though is how the brakes seem unresponsive. Rolling Stock: The Amfleet set makes a return with the coach class, business class, and the café car. These seem to be very well done and not much wrong with them. The BTC-3 commuter coaches are also very well done however there is a lack of some noises in the coaches. Also, it's really cool that these cars have the ability to know if the platform is a high platform or low and open the stairs properly. It's not quite perfect and needs some polishing. *An example of the platform difference and how the cars open their doors Custom Livery: I've had no issues with the custom livery so far and the models show up pretty frequently in services. So I don't have anything bad to say here. Final Thoughts: This route could be one of my favorites. But the route as a whole is missing that final polish that it needs. I think that the route's name might have been tarnished by the bad launch of the new Unreal Engine. I think DTG should have launched the new update first and then delay the launch of the Rush Hour routes. I hope that the rest of the routes that come out don't have as many issues. I love the atmosphere, especially in the winter. I also love how the route feels busy, with non-driver services and freight cars in yards and sidings. I'm hoping there is dlc for this route. I would love to see the double decker commuter cars with a GP40WH-2 or MPI HSP-46 for MBTA, so freight service, or even the Acela or Avelia Liberty. Heck, even a 90s legends pack were they use older paint schemes for the MBTA and bring the AEM-7 (Toaster) inplace of the ACS-64. Just some ideas. This route is worth it if you like NEC or fast American commuter rail, other wise I would maybe wait for it to get an update to polish it.