I went ahead and bought this route as it is an area I really enjoy and I'm familiar with it as I've actually been there. Things I like, Great job on finally being able to implement longer trains, really nice to have something more prototypical. Great job on the improved physics, it actually feels like things are starting to approach realism. Overall the scenery looks great, really makes the drive enjoyable, and in many places I can actually begin to feel like I'm there. I REALLY enjoy driving a route that I've physically been to and can identify locations. I really like the modeling of the locomotives, nice job. When doing some switching in Laramie I heard a siren from a vehicle, nice touch! Overall I think the sounds are good, especially with the limitations DTG had to work with. Is there room for improvement? Sure, but again overall I'm happy. Especially the horns! So far I've done 2 timetable services, one scenario, and the training modules. I'm now going to list the problems I've found. Please note I'm listing these as constructive criticism, and I must admit, I'm overall disappointed with the amount of obvious bugs, errors, and what seems to be either a total lack of caring about the quality of the product, and/or management that is placing unrealistic deadlines on the development team, or possibly a combination of both. This thread is not intended to bash DTG, I really do want them to succeed, but something needs to change in their business model. Again this is coming from the perspective of a customer on the outside. I'm not saying I know what is happening inside the company, it is just the impression I get from the level of quality of the product. I'm not asking for perfection, and I know the product will never be perfect, however if the areas that need improvement are not pointed out, they will never be improved. DTG have stated in a recent stream that they want to hear feedback good and bad, so here it is. If I'm wrong about any of these, or if I'm doing something wrong, please let me know! 1. Draw distance of the track, the train, other trains, large structures, is dismal. Seeing the track appear in front of you, not being able to see your entire train behind you, or seeing other trains just pop into view really ruins the experience. I realize there are limitations to the draw distance, and I'll freely admit, I'm not a programmer so I don't understand all of the challenges. But if there is some way to have these items appear on screen, even at a much lower resolution at a greater distance it would go a LONG way towards improving the experience. 2. When coupling up to cars with the SD40 I often experience the PCS valve opening. I know this can happen in real life if the angle LOVE is opened to quickly, perhaps something similar is happening in the game? 3. Daytime scenery from the in cab view looks washed out, when outside the cab everything looks fine. I've noticed several others mentioning the same thing. 4. Night looks AWFUL, just plain AWFUL. The landscape is WAY to bright, and there is no transition from the sky to the ground. I realize there are a lot of lighting problems that need to be sorted out but from all of the TSW routes I own the night time view is by far the worst on this route. Another thing that bugs me about night times views is that when you are near bright lights such as a train headlight, cab lights, street lights etc., you are ONLY going to see the brighter stars, not a star filled sky. To me that really ruins the realism. 5. Where is the HOT (head of train) device for the SD40? How are we supposed to know when the brake pipe has been charged etc. without this? 6. Horn button on the RailDriver only works when pushed on the SD40, it will not activate the horn when pulled. It works properly with the SD70. 7. I can't always get the alerter to reset with the alerter button on the RailDriver with the SD70, it will maybe work 1 out of 5 times for me. 8. Where is the overhead crane in Laramie Yard? Maybe I missed it but I don't recall seeing it anywhere. Pretty sure I remember it being in the TS1 version, very prominent part of Laramie yard, seems like it should be there. 9. Displayed rail equipment next to the tracks is missing in Laramie. I realize this doesn't affect gameplay at all, but I was disappointed that it wasn't modeled, looks like there is some type of concrete block building with no roof located where this equipment should be. My son and I spent time looking at this equipment when we were in Laramie, I was hoping that it would have been modeled in the game. 10. This one is pretty major IMO, when using the dynamic brakes in the SD40 the amp gauge goes the wrong direction. 11. The airflow meter in both the SD70 and the SD40 do not seems to be working properly. In reality this is essential to properly operating a locomotive. 12. In a stream Matt mentioned that the stop locations had been improved. At the end of one service that I did I made a stop 19 yards in front of a red signal, I had to release the brakes and pull up so close to the signal I couldn't even see it to end the scenario. VERY unrealistic to how US engineers would actually come to a stop in front of a red signal. 13. The lights shining down on the locomotive trucks visible in daylight is annoying, it just doesn't look right. I believe these lights are actually there so the crew can look at the ground to see if the train is moving at night. 14. I've noticed there is no conductor in the seat at times? Was that changed? 15. It appears there is a bug with the dynamic brakes on the SD70. I realize that if you don't bail off the independent brake dynamic brakes shut down. However I could not get the dynamic brakes to work at all on a particular service. Sorry I forget the name of the service but it was one hauling all refrigerated box cars. I checked to make sure the dynamic brakes circuit breaker was on, it was. I made sure the dynamic brakes were cut in, they were. I bailed off multiple times but the dynamic brakes never actually applied any braking force, the effort meter just stayed at 0, and there was never any slowing of the train. On the first SD70 service I did the dynamic brakes worked perfectly for me so I really don't think it was how I was operating the locomotive, the same procedure did not work the next time. I will try to see if I can replicate this problem and provide more info. 16. The driver height in the SD70 does need to be lowered, but IMO only a small amount. 17. The Granite Quarry, it needs to be improved. At the state it is in, I almost think it should have been left out, it looks bad. 18. I don't think the accelerometer on the SD70 info screen is working properly, it seems to show figures that do not make sense to what the train is actually doing. 19. And no list about Sherman Hill would be complete without another request for the rest of Track 3!!! I really hope DTG will make the time to work on these problems along with others that have been mentioned. I'll be honest, if this wasn't a route that I REALLY enjoy driving I would have asked for a refund before the 2 hour limit was up. Thanks!