Finally the dial lights look good - not that opaque thick green texture anymore, thanks for that! But when the sun is behind the clouds, the scenery looks like a late 90's game - flat, dull, no contrast, very disappointing. Foliage looks like sprites - Ultra settings. OHLE appears much too thick in the distance now, I don't see an improvement here.
Love the new lighting. I was also pleasantly surprised by the new neutral section. Also, I got a UE crash when driving with the Vectron on this route, shortly before a red signal at Glaubitz. Service was Güterzug Röderau-Dresden at 5:49 AM, set custom weather to fully foggy. Error Message reads: "LowLevelFatalError [File:Unknown] [Line: 806] Internal Error: RemoveFromClassMap NumRemoved = 0 for SplineMeshComponent /DresdenRiesa/Map/Tiles/ST_x29_y-53.ST_x29_y-53:PersistentLevel.BPC_Road_DE_01_2L_8.DefaultSceneRoot.SplineMeshComponent_167"
(driving talent1442) wondering why i can't see the rain on my driver cab windows ... while it rains outdoor! all settings high. i'm the only one?
No martys#2375 you're not. The 442 glass has a nanotech finish that can't get wet it seems. The question is will DTG address this or not. I am really curious what will happen on Tuesday and if the GWE HST will - contrary case - actually remove the rain from the window. This has been reported but there was no feedback from DTG's side. Other forums have tags for bug reports (Confirmed, Will be fixed in next update, Not reproducible, User error) and often sort the known bugs into a list. Most in here will go under in the flood of posts, though the forums have been restructured. Now this feedback thread is mixed with opinions and bug reports, a bit confusing. A bug report is feedback indeed.
You’ve have really set the new standard with this route guys. It’s such a pleasant drive and the scenery is amazing. Those mountains really draw you in. This might be my new favourite route. Crazy I’m saying that, when I’m from the UK and should be defending the ECML.
The BRR 766.2 Introduction training never finishes charging the brakes and it completely locks out the controls preventing you from fixing whatever you did wrong
Getting a PZB emergency stop at around mile post 103.8. Running the ‘Labouring Home’ scenario. Didn’t pass a signal requiring a PZB acknowledge, under the speed limit. Tried this scenario twice and it’s down it both times. Second time tried it with the HUD on and wasn’t prompted to acknowledge PZB.
Have you set PZB to correct mode, "O"? It runs in freight mode M by default, which only allows <125 km/h. (1000 Hz <70 km/h, 500 Hz <55 to 35) Use the left Display and click the button under the cogwheels, then use the arrow buttons and the lower "3" key to set "O", Enter to confirm. (Can't post an image here) The Vectron is a fantastic loco, well done DTG and partners!
There is a GPA (Geschwindigkeitsprüfabschnitt) in that location I think. Is that the section when speed drops from 160 to 130? There are three magnets making sure you're not going faster than 130 there, probably that was the issue...
PZB set to O? It's in M by default, which will give you a penalty brake application when exceeding 125 km/h.
I just noticed something that was never a Problem in TSW2 and TSW3 But it is now in TSW4. I had a Freight Service to Röderau and then wanted to use FreeRoam to drive from Röderau to Riesa. If you take the curve out of Röderau, you will be kicked out of the Session.
I believe that’s always been the case. I recall hitting an invisible wall on foot on that track while exploring back in TSW2.
I know that this Wall has existed since TSW2. But I had Hope that DTG would remove this Wall in TSW4, since you can now drive there thanks to FreeRoam.
Can confirm the Talent 2 rain issue. The PZB Frei Button does not work on the BR 146. Can´t "befrei" most of the time. Just keeps blinking even though there is no 1000 Herz Beeinflussung.
Unexplained ZB (1st Vectron scenario) I've made the first dropoff and now am about 3 k out of Coswig; I've just started to reduce to 120 (and acknowleged it, even though I didn't have to)- and the kill switch comes on. Every time. Cannot figure it out! There is nothing to acknowledge, it isn't Sifa, I'm well under the speed limit (running in Mode O)- what the heck is going on??????
solicitr Do you mean the main circuit breaker by kill switch? I've had something similair, first time using it in timetable mode.
After some hours on the route, I can confirm what the original poster said. The route is very overexposed and bright. Even more than other TSW routes. We despartly need a slider to turn the brightness down. In fotomode it´s possible, why not for the whole game? It seems to be one of the biggest issues with the game and at the same time so easy to fix. Even when you watch Youtubers playing this game, they all say after like 10 seconds: "wow, this is much to bright"
Some things I've noticed playing on this route in the TSW4 version. The 185 displays a driver assist message saying that I need to raise the pantograph and close the main breaker even know I can draw power no problems, message comes up anytime you increase or decrease the throttle. The talent 2 has no rain on windscreen and the light cones are too far forward from the actual lights.
If you are on PC install god mode mod, then you can turn down the overall lightning. It helps a bit, but the lightning system is still broken. You also notice that on Voralberg for example. It is a shame :-( EDIT: btw. BR 146 PIS is working on AI trains but not on Player trains, even if you select the destination manually it is not shown, or do I get old?
So here is a comparsion: S Bahn Service (S1) 8:04am - same day, same weather settings TSW 4 Skylight Intensity 1.0: Tsw4_100 by TKessel posted Sep 24, 2023 at 9:42 AM TSW 4 Skylight Intensity 0.4: Tsw4_040 by TKessel posted Sep 24, 2023 at 9:42 AM TSW3: Tsw3_100 by TKessel posted Sep 24, 2023 at 9:42 AM
And the same at night, I miss the perfect night lightning of DRA :'( TSW4 Skylight Intensity 1.0: Tsw4_night_100 by TKessel posted Sep 24, 2023 at 9:48 AM TSW4 Skylight Intensity 0.4: Tsw4_night_040 by TKessel posted Sep 24, 2023 at 9:48 AM TSW3: Tsw3_night by TKessel posted Sep 24, 2023 at 9:48 AM
I'll check this, running below 40 km/h. I have the suspicion there's a 500 Hz magnet that is always active no matter what aspect the linked block signal shows. If I get the red 500Hz light, I'll file a bug report as that is evidence enough. (In TSC I could fix that myself within a minute... ) The first Vectron scenario, would that be "Dresden Diversion" then? Edit: ...how I wish people would just always name the Scenario or Service... seems to be a different one then, no drop off in that scenario (which is the first 193 scenario in the list) Ok, it's Special Delivery... ok... set PZB to O, turn rear headlights off on the loco.... approaching the yard, contacting signaller, hold "PZB Befehl" to pass the signal, tbc... Arrived at Coswig, no issues when crawling so it is NOT a 500 Hz magnet, it must be a misconfigured GPA (speed check section, three magnets, last one being a 2000Hz, if you pass that one before it turns off after a preset time, you're too fast and get a Zwangsbremsung. It's like the french toll stations, you'll get a speeding fine if the time you need between two toll stations is too short.) Might check in FreeRoam at which speed you're allowed to pass (should normally be 130 at this point)...
Got past it by reducing early to 100, so I suspect you're right; there's a rogue GPA. Could be that this line ordinarily handles freight so it's perma-set to 120; light locos at line speed freaked it out.
GPAs are always set to a fixed speed limit, depending on how far the magnets are apart. They are making sure to check for speed reductions for which a 1000Hz trigger cannot be used, that's restrictions above 80 km/h. But this one is definitely wrong, as there's a line speed reduction from 160 to 130, to prevent derailing the GPA should check for 130 here. Btw, a GPA is basically independent of your PZB mode, as it is only 2 contacts and usually a 2000Hz magnet which acts like a red signal if you're too fast. (There is exceptions, using a 1000Hz magnet though.) Positive feedback: The 143 tutorial which was broken in TSW3 because of using a path that lead to the wrong track (Gegengleis) has finally been fixed (PC/Steam) With the new ToD4 and GodMode for adjusting Skylight, it looks terrific! And the Vectron is the best loco (next to the DB BR 101 for me) in the game. Enjoying this game more and more, think it's the best TSW so far.
The BR 143 tutorial. After the emergency brake and waiting for brakes to release , they never do . I can move the cursor around but the buttons do not work. I was going try the MCB but they are no all unresponsive PS5 Edit: Tried a second time and it happened again . Everything around is working , trains running past except for the controls in the train and the BC sticks on 0.8 I left the train to see if that made a difference but I couldn’t get back on because I was unable to climb up Hi hum
In my opinion it looks the worst in TSW3 (TSW2 lighting). It's 8 in the morning (1 hour past sunrise if the in-game seasons reflect reality) but looks like evening/twilight. I'm not sure which of the TSW4 screenshots that I would prefer.
I had it now two times that the Vectron MCB was cut out and I got the message that I should switch to the correct KV settings (which was 15KV DE and should be all over Dresden). Is their maybe a bug in the routes overhead which causes this? I've to check which services I got this message.
There is a GPA there, and there is a restriction to 100 km/h at the next signal (yellow light with green bar), announced 1km ahead (green flashing light). So, the GPA should be active above 120 km/h. However, it just stopped me when I passed it at 110 km/h, so it appears to be set up incorrectly.
No, this ist the correct behaviour. There is a special rule on former DDR routes which causes that you need to be under 105 km/h at this point.
I love this route. https://www.dampflok7.de/signale/07_el_signale.php The blue sign is a marker for a protected area "powerline" My guess its a dead spot and you move to another powersource on the line. Power to 0 , Switch of the MCB and reinstate MCB when you pass next blue sign and you good to go.
Interesting, I didn't know that. It seems weird, though. Like, why do they force you to slow down to the signal speed 485m beforehand? Wouldn't it make more sense to put the 105 km/h GPA at the signal where you have to be going 100?
Sadly i have to say that DRA is super unstable on the PS4 Version. Its a bit strange because i feel the performance isn't really that worse compared to TSW3 in my opinion, but i am experiencing far more crashes. Even getting to Dresden Hbf is mostly not possible. Quite frustrating as we had the biggest concerns out by the end of TSW3 regarding this route.
Another Thing i've noticed : The maximum Speed of the Br 363 was set down to 55km/h. It should be 60km/h instead . as actually quoted inside the Locomotive : if Engine is running on its own power the max speeds are 30km/h in Shunting Gear and 60km/h in High Gear. (75 if towed) I was wondering why i got so many penalty breaks in this thing but it seems it doing it automatically at around 58km/h. I should at least be able to reach 60.
I think the only thing I have noticed is that I was getting 'End of Session: Outside of area' errors around the yard at Roderau. My intention was to use the Riesa bound lines at Roderau to reverse a train back round to the Riesa sidings and pick up some containers..... I got as far as the mainline junction before I got the error.
I don´t know for #4 but for TSW2 & 3 we had a workaround for this. Give it a shot, I´ll let you do the beta testing. It wouldn´t surprise me if DTG has ported this bug over to the "new" sim. Nahverkehr Dresden Broke Introductions!
It seems the class 112 only subs into freight trains and RE50 runs in TSW4, which is a shame. The only trains in Dresden that actually use the class 112 in real life are the Dosto sets on RE15/RE18, and I definitely remember being able to use the 112 on those trains in TSW3!
I have the same issue on PS5, nothing helps, I can just stand up from the drivers seat, but not sit back again, nothing is working,it´s impossible to activate any function or open the doors to leave the cabin. The "i´am stuck" button in the menu don´t help either. So I tried the manual closing of doors, and it works! Thanks.
Sorry, but even in TSW 2 the BR112 was only in use for RE50 and freight services, same at TSW3. I would prefer to use it on other services, too. It would have been nice to have ICE 1 services or at least for AI. And sadly the 110.3 is still available which looks terrible with the DoStos and causes trouble when using the cab car, because you can’t raise the pantograph. But beside this DRA is still my favourite dlc together with LFR.
“Ballast Boogie” gets stuck at a red signal on PS5. Querying dispatcher thinks I’m off track. This is after switching the train and heading towards Riesa with 22km to go.
So it seems like the reflective signage is no longer present here, is this something the team is aware of or am I just doing something wrong?
I know it will not help you, but I played that scenario today on PS5, and no issues, so maybe you missed something...
A passenger train was waiting while I turned the train around and went ahead of me when I was ready to go so possibly it got my “turn” down the tracks.
All of this exactly. The route is horrible to play in TSW4. I'll take the TSW2 version any day. I've played this on both XSX and PS5 on an LG OLED. They both implement HDR differently but its far too over exposed even with HDR off. All of the older non TOD4 routes look far better overall.
This looks much, much better in TOD4, thank you for upgrading the lighting. Going to become one of my most played routes.