Need Some Help, How I Can Get Passenger On Platform

Discussion in 'PC Editor Discussion' started by sahilgaming dxyt, Jul 14, 2025 at 8:30 AM.

  1. sahilgaming dxyt

    sahilgaming dxyt New Member

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    how I can get Passenger on platform Can someone make a video adding Passenger on the platform because I check some forms about this, but I can't get Passenger on the platform
     
  2. Daunfr59

    Daunfr59 Active Member

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    I suggest you look at the thread "Custom Station Creation" as the issues around getting passengers to appear on the platforms, Navmeshes etc. are discussed at some length in that thread and a previous one.

    Hopefully, those threads will help you.
     
  3. sahilgaming dxyt

    sahilgaming dxyt New Member

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    i Am getting an Issue,I added the navmesh and CharacterSpawnVolume and i also make the station directory but, passengers didn't spawn in the platform and pre-loaded passengers in the train didn't exit

    I Hope you can Understand this problem
     
    Last edited: Jul 14, 2025 at 2:01 PM
  4. Daunfr59

    Daunfr59 Active Member

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    I can't really offer any help without more information.

    When you say the passengers are not spawning on the platform - do you mean no passengers appear in the Spawn Volume itself.

    If passengers appear in the Spawn volume and simply stay there (as if they are trapped in an invisible box) I think you have a Navmesh problem.
    If passengers don't appear at all then I think your Station set up is wrong.

    I spent many months experimenting with this and these are some of the things you should check :-

    In your Route Definition have you selected a set of characters as the Default Characters. (I think it is best if you choose characters that go with the carriages you are using for the train -from the same DTG route.)

    In the Station Directory have you set the "Passenger Density" and "Probability Curves" for the station you are testing.

    Most importantly do you have a Station Blueprint properly set up for the station.
    It should have at least one Platform Object linked to the Track Marker where the train stops. I think the Character Spawn Volume should be parented to the Station (not the Platform) although you can have a second Spawn volume on the platform if you like.

    Please check these settings first. If you can get passengers on the station but they won't board the train that is a different problem.

    As a final suggestion, consider how are you testing you station.

    If you just have a test timetable you are using in Play in Editor mode I suggest you try making a proper Scenario (with a Scenario Definition file). I found that the passengers work better in a Scenario (although others disagree) and you get on screen objectives such as "Stop at Station X" and when you complete that "Unlock Doors" -"Load passengers" etc. Are you getting these messages when you test your station?

    Hopefully some of these suggestions will help you.
     
  5. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Thanks for your Reply
    so, I follow yours step and still passengers don't appear, and I don't know What is the issue i give some ss if you can find what i am wrong doing here, can you please provide Me a video setuping a platform and adding the passengers in the platform Because it's too much complex for as a beginner. and i am using pre build Bpc_platformspline_ost_550 03 form the vorarlberg dlc Screenshot 2025-07-15 202312.png Screenshot 2025-07-15 202222.png Screenshot 2025-07-15 202159.png
     
  6. Daunfr59

    Daunfr59 Active Member

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    Sorry, but I have neither the time or the skills required for me to produce a video tutorial on station setup.
    Like you, I started my project as a beginner and any knowledge I have is what I have learned after many hours of experiment.
    I am not an expert in Unreal 4 or the TSW Editor.

    However, having looked at your screen shots I think I understand where your are going wrong.
    Your Station Blueprint has a Spline Platform Mesh as the top level object and I think this is causing your problem..

    I think of the Station Blueprint as a sort of "virtual object" which tells the game where a station is so that the trains can interact with it.

    The visible station that you see (Platforms, Buildings, lights etc.) should be the Static Meshes which are parented to the Station object.

    I think you need to set up a new Station Blueprint using a Static Mesh for the visible platform and it should then work correctly.

    I am putting together some screen shots and will follow up later with another post which may help you with setting up the Station Blueprint.
     
  7. Daunfr59

    Daunfr59 Active Member

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    1.Platform Static Mesh
    The first requirement for a station is to create a Static Mesh for the Platform (s) - you can either have all the platforms as one mesh of separate meshes for different Platforms. The Static Mesh can be made in 3D software (such as Blender) but, because it has to fit the track you will need a guide to get the right shape.

    You can export the Track Layout (after converting to a Static Mesh) to your 3D software and model the platforms manually ( which is how I made mine) or you can drag a Platform Spline along the Track where the Station is.(which I think is what you did.)

    The Platform Spline then has to be converted to a Static Mesh and exported to the 3D software where it can be used to build the Platform mesh using the spline as a guide to the shape of the platform edge.(Good for curved tracks etc.)

    Once you have made and textured your platform it is exported back to the TSW5 Editor as a static mesh. Blender allows you to create Collision Boxes for the platform which can be exported as part of the FBX file or you can add these later in the Editor.

    2.Station Blueprint Setup
    I create my Blueprint using the "BP_Station _Base" . This will give you a blank Station Blueprint with one platform one static mesh.
    I name this BP_Stn_xxxxx where xxxxx is the Station Name used in my Station Directory.

    Station_Bluerprint_2.png

    This screen shot shows the Top Level where I have added the Station name. Also note the "SM_Platforms" at the bottom where the platform mesh will go. The first Character Spawn Volume is a child of the Station object as are the four platforms.


    Station_Blueprint_3.png

    The second screenshot shows the platform level with the link to the track marker.
    Also the Platform has its own Spawn Volume and three Passenger Wait Areas. These are boxes (seen as purple in the photo) which are placed along the Platform Edge (but not too close) and the Passengers will stand in these boxes waiting to board the train.

    The Platform meshes and the Buildings are defined in the Static Meshes at the end of the list as children of the main Station Object.(not in the Platform Objects.

    Once you have a basic Blueprint drag it into the game and position it next to the track using rotation etc. to align it to the track. I use a cube object (made to UK Platform height and spacing) to get the correct position.

    Hopefully this will help you set up a Blueprint and your passengers will now appear when you run a test scenario.

    Getting the passengers to leave and board the train correctly is another problem and I still struggle with this myself.

    Hope this is helpful - good luck with your project !
     
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  8. sahilgaming dxyt

    sahilgaming dxyt New Member

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    I really appreciate your reply and the quick tutorial! I'll give it a try and let you know if it works. Thanks for your time!
     
  9. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Thanks for your help! I'll test it on my route to get passengers to spawn. I think the issue might have been adding the character spawn volume as shown in the screenshot. After creating a group blueprint and added character spawn volume it, passengers started spawning. However, there's another problem now—passengers are spawning but not boarding the train, and the pre-loaded passengers aren't exiting. I've already added the navmesh and built all the paths.
     

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