Ok, the decompiler almost finished and I already looked into the main binary for the hidden debug engine/game flags. So it turns out, there are new flags that seem to disable a game over, and the IgnoreSPAD flag is still there, so I assume it's a left over or you it checks if you are running the game in a development environment, so yeah that's just my assumption. Spoiler: SystemSettings flags ts2.dbg.AllowAllVehiclesInScenarioDesigner=2 Does what it says, it still works ts2.dbg.AllowRouteMapSignalToggling=1 Never worked, haven't tested it yet though, with this flag you can theoretically toggle signals, but dev comment says it only increases the value, so I assume you cannot make a signal red ts2.dbg.ForceTimetableStartWithIncompleteData=1 Does what it says ts2.dbg.JourneyChapterLockOverride=1 Unlocks all journeys and thus alls chapters, if I'm correct ts2.dbg.ShowRouteMapAncillaries=1 Never worked, not tested yet, with this flag you can theoretically set a route in the map UI ts2.DispatcherV3.ReserveSectionsForReadyFormations=1 "If set, we reserve the sections for formations ready for service as if they were active formations. Ensures that trains don't get the wrong routes cleared for them when they come into service." ts2.gameplay.AutoFiringMode=1 Dunno what it does ts2.gameplay.IgnoreDerailmentGameOver=1 New flag, feel free to test it out ts2.gameplay.IgnoreSimulationGameOver=1 New flag, feel free to test it out ts2.gameplay.DisableJctDerail=1 Untested, probably the same as in UI config ts2.gameplay.IgnoreSPADGameOver=1 Untested, probably doesn't work ts2.gameplay.RuntimeValidateScenarioDesignAssets=1 If set, game won't validate the scenario designer assets at runtime, so you can do whatever you want with it and it won't mark it as invalid
Auto firing mode - will be for the SoS fireman, toogleable in the settings menu. Ignore Spad game over - does exactly what it says, there's an thread about changing this in the ini. Probably would have been useful to use on SoS when we had AI Spads. The ignore game over derailment is a strange one, and on the face of it hardly useful.not like you can continue a service with a derailed service.
What would be the "don't save at stations" flag? Or is this not needed because there is no save in TSW3?
That would be the restore points I'd guess for when if you ran a red you could go back to the last check point or whatever they called it.