New Suspension System

Discussion in 'TSW General Discussion' started by trinity#2970, Nov 10, 2023.

  1. trinity#2970

    trinity#2970 Member

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    The new suspension system is looking really good. It adds a lot to realisme. So now only one train has it, the 323? What plans does dovetail have for this feature? Which trains will get it and when?
     
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  2. trainsimplayer

    trainsimplayer Well-Known Member

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    The Pacer (Blackpool) and 642 (Maintalbahn) will have it at release.
    Other TSW4 trains will get it with the winter core update - whenever that is.
     
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  3. aeronautic237

    aeronautic237 Well-Known Member

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    It's a shame it won't come to all trains. I understand that it is difficult having to remodel them, but the Bakerloo line would have been amazing with suspension!
     
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  4. FredElliott

    FredElliott Well-Known Member

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    Can I use a stabilised Star Trek turbulence gif again here please
     
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  5. Myron

    Myron Well-Known Member

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    no
    edit: just kidding

    I hope the new suspension will atleast be brought backwards to TSW3... I'd love to hop around with the ICEs. otherwise maybe make it disable-able so all trains stay the same \_('-')_/
     
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  6. Spikee1975

    Spikee1975 Guest

    High speed tracks are very smooth in Germany and ICEs do not hop. The suspension actually makes sure you do not feel it. Let's keep it realistic please.

    If I want hopping I drive my truck through Kazakhstan in ETS2.
     
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  7. Myron

    Myron Well-Known Member

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    its not only about highspeed. I often ride them through switches etc on the TTC
     
  8. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Suspension is unlikely to come to anything pre-TSW4.

    Maintalbahn 642 will NOT have it at release - we don't have the required core tech for that one yet (its underway) so it will release without and then be updated with it later.

    Pacer DOES have it.

    Remember its not just "suspension", suspension comes in a variety of types, styles and circumstances from spring to air, bogies to non bogies and more. We're finishing up bogie suspension at the moment and then can start implementing it on bogie-spring type trains, and meanwhile engineering will get the air suspension done.

    Currently the 323 on training center has the very earliest prototype of the system - which doesnt properly support bogies and doesnt have air suspension at all (both of which the 323 needs) - so once we get them, we'll go back and update the training center 323 as well of course.

    I have also asked for a master on-off toggle to be added as well as part of this work as driving the pacer did make one or two of the QA team a little green - though you can modify the cab sway settings to offset some of that. The toggle is not going to be there for the release of preston but will come later, it was something that we realised was needed only relatively recently.

    Matt.
     
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  9. trinity#2970

    trinity#2970 Member

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    Thanks for clarifying Matt! The new suspension ensures that the trains do not feel like a block of concrete. Both internally and with the external camera the movements add definitely a lot of realism. Hopefully we will see this feature on more trains soon. The Pacer actually looks very good.
     
  10. Myron

    Myron Well-Known Member

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    but to confirm, are the dostos + 146 also affected when all TSW4 content gets the suspension improvements? because technically Dresden-Riesa is now a TSW4 base route as it's being sold as one, so the Dostos from there should have it aswell at some point, or am I wrong?

    and yes I know all the other doubledecker coaches from older routes don't get these improvements because well they're from older routes, except they can just copy the suspension physics to those, but idk how it works honestly. we'll see, right?
     
  11. Dinosbacsi

    Dinosbacsi Well-Known Member

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    So another feature that was used as a selling point for TSW4, yet not all TSW4 rolling stock gets it... What a surprise...
     
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  12. Myron

    Myron Well-Known Member

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    I mean I can understand it takes lots and lots of time recalculating the physics of every train but I also halfly don't get it entirely, I mean, can't they dedicate a bit of their time ONLY to the suspensions so all trains end up getting it at some point? idk how this works with UE but copy-pasting it across same or similar locos/trains would also make it faster while still keeping it realistic. I just tried the TTC 323 and I geniuely love it, but can't play it if some of my favourite trains which are back in TSW3 and TSW2 won't get these. I hope suspension physics will be moddable though, if DTG won't do the rest, maybe the community will.
     
  13. Myron

    Myron Well-Known Member

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    by the way isn't the "nose" supposed to go DOWN when braking and UP when accelerating? for me it's the opposite here. DTG Matt could you please look into that before we get wrong vertical suspension on accelerating/braking? or is that a thing only for the 323 and other trains will have it realisticly?


    edit: re-read matt's message above, missed that the new physics aren't fully and correctly applied to the 323
     
    Last edited: Nov 10, 2023
  14. Fawx

    Fawx Well-Known Member

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    DTG Matt,
    I know you have said that you aren't going to be adding the suspension to pre TSW4 content.

    With that said, since you are developing the system on the Training Centre 323, is there anyway it can be put on the Birmingham Cross City, and Glossop Line 323? Since I imagine they share physics? Seems like a waste if it's only going to be on the training Centre version.
     
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  15. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    I think we've mentioned on Roadmaps it'll be for Standard Edition content.
     
  16. rennekton#1349

    rennekton#1349 Well-Known Member

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    They probably don't have the time or team members. It's not a simple thing to implement at all since it's every single train individually. There is no apply all button and no copy paste. It's like asking them to bring the brand new lighting to all tsw routes when it can take up to a month for one route to receive it. Can't have everything unfortunately with how the game is built
     
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  17. Myron

    Myron Well-Known Member

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    aw.
     
  18. OpenMinded

    OpenMinded Well-Known Member

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    I understand that only standard edition TSW trains are going to be updated, which means the Vectron will not get this treatment. However, is this going to be a new standard feature going forward and will all new locos have suspension?
     
    Last edited: Nov 10, 2023
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  19. rennekton#1349

    rennekton#1349 Well-Known Member

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    Read Matt's comment above but the team are working on other types of suspension so some newer dlc might not have it until dtg are finished. 642 on maintalbahn won't have it on release since it's not finished yet.
     
  20. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Didn't we have 'floating' suspension on the TSW0 incarnation of the original Sand Patch? And those funny elastic air hoses that were reeled in on every camera change?
    Those features were dropped for performance reasons or because of Simugraph limitations?
     
  21. OpenMinded

    OpenMinded Well-Known Member

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    Yep, sorry, it was a rather non-precise post. I was aware that those will have it as well, however, very often brilliant new features tend to disappear after a while again (ie reflective signs) and, hence, I was wondering if there is actually the intention to really equip all new locos with this tech or if this is more experimental and we will see what comes out of it.
     
  22. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Hoses are very much still present. The bug that meant they kept attaching themselves to the tile origin was fixed a long time ago.

    Not sure what you mean about floating suspension.

    Matt.
     
  23. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Yes it is the intention for TSW4 releases to have the new suspension as and when the system is there to support it.

    Matt.
     
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  24. DTG Matt

    DTG Matt Executive Producer Staff Member

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    You can't copy-paste physics. You're not just turning a tick box on to "enable" it internally, it all has to be set up both structurally on the model and then all the tension levels, heights, variations of the spring etc all need to be tuned up. It's not a 5 minute job, and definitely not a copy-paste.

    I'm hoping we can refine the process down to something much quicker - and if that becomes true, maybe we can revise our estimates on what will receive it.

    As of right now, I have low confidence we can achieve anything more than the standard edition stock, so rather than promise and not deliver, we are promising low. We can always revise that if more things become possible.

    This is not me promising that we will do that though. Just to be clear.

    Obviously modders can use the system in their own trains, I have no idea if it is remotely practical to consider modding an existing train to add the suspension - I have no idea personally how the system is implemented but I would have low hopes on that front.

    Could the other 323's get the suspension from the TTC 323? Possibly, but i'm not promising it - obviously it's the next easiest thing to do once that TTC323 is done, but once done it then requires a decent amount of retesting of both BCC and MGP routes - so it's far from a quick job just at that level. Not promising it, but its in the back of my mind of course.

    Matt.
     
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  25. OldVern

    OldVern Well-Known Member

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    Re the motion sickness, not something I normally suffer from but just finished watching the Blackpool South to Preston section of the stream while on the exercise bike and towards the end of my 40 min pedalling felt quite nauseous. Of course it could be something else and this was watching on a large screen TV as opposed to the PC monitor. Will have to see how it goes when (if) I buy the route on Tuesday but I frequently watch normal cab rides on the EB either YT or off disc and not had this issue, even some of the old low quality Railscene ones.

    So some sort of toggle or modifier for the feature is probably needed.
     
    Last edited: Nov 11, 2023
  26. Maik Goltz

    Maik Goltz Well-Known Member

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    Since these settings are mostly on SimuGraph a mod would need to add a whole new SA file with all the bits and pieces (weeks and months of work if its a complex train) in it to add suspension. SA files can't be inherited to simply add a single thing.
     
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  27. DTG Matt

    DTG Matt Executive Producer Staff Member

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    As said, definitely coming and the person who got queasy playtesting found it improved by adjusting the cab sway percentage in the mean time which presumably offset the suspension effect to some degree.

    Matt
     
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  28. OldVern

    OldVern Well-Known Member

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    That's good to hear Matt. I am a huge proponent of cab sway and the fact some of the earlier sims miss it (or in the case of Kuju's first rendition of RS had a peculiar lateral shake) was always a bit of a negative. I suspect it may have to do with focusing the big screen and just watching rather than operating the train, looking away at the keyboard etc.

    So I will definitely try it and as you say worst case scenario will knock down sway for the particular route/traction combination. Probably keep to 20 or 30 minute sessions at a time.
     
  29. max#2873

    max#2873 Well-Known Member

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    So maybe tick some boxes for the freight cars (livery) substitution atleast (you promised it long time ago as it was just tick/box issue), from new features only photoshoot work as intetended (free adds source for DTG btw) rest is crippled (cc, cars/locos substitutions, free roam) or absent (formation designer, suspension)
     
    Last edited: Nov 11, 2023
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