Steam Noise/screendoor Effect On Trains

Discussion in 'TSW Troubleshooting & Issues Discussion' started by josh_the_tech, Jul 26, 2023.

  1. josh_the_tech

    josh_the_tech Active Member

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    Hi!

    Something I've seen for a long time but never bothered asking about. I have quite noticeable screen door effects on train windows and also on other parts of trains. Is it a limitation of UE4 or is there an Engine.ini setting that could sort it/causing it?

    Here's my settings on Engine.ini:

    Code:
    foliage.LODDistanceScale=10
    r.ViewDistanceScale=8
    r.StaticMeshLODDistanceScale=0.7
    r.SkeletalMeshLODBias=-2
    r.MaterialQualityLevel=0
    r.LandscapeLODDistributionScale=3
    r.LandscapeLOD0DistributionScale=3
    r.TemporalAACatmullRom=1
    r.TemporalAASharpness=1.0
    r.TemporalAASamples=64
    r.TemporalAAFilterSize=1.0
    r.TemporalAAPauseCorrect=1
    r.Shadow.DistanceScale=2.0
    r.Shadow.TransitionScale=2
    r.Shadow.CSM.TransitionScale=2
    r.SSR.Quality=2
    r.DFDistanceScale=10
    r.CreateShadersOnLoad=1
    r.Streaming.LimitPoolSizeToVRAM=0
    r.Streaming.PoolSize=7000
    r.Streaming.MaxTempMemoryAllowed=3000
    r.RenderTargetPoolMin=1200
    r.Streaming.FramesForFullUpdate=2
    r.Streaming.Boost=2
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    s.LevelStreamingComponentsUnregistrationGranularity=10
    s.LevelStreamingComponentsRegistrationGranularity=30
    r.Streaming.NumStaticComponentsProcessedPerFrame=200
    gc.TimeBetweenPurgingPendingKillObjects=200
    Attached are the images showing what I mean.

    Any assistance or guidance on if this can be rectified or if it's just how it is, would be greatly appreciated. Thanks!
     

    Attached Files:

  2. rennekton#1349

    rennekton#1349 Well-Known Member

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    I think it has to do with taa which can cause ghosting on windows and when you are doing fly by camera shots. There is also ssr, but idk if it's causing that.
     
  3. josh_the_tech

    josh_the_tech Active Member

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    Well these issues are also at a stand still, just standing on the platform looking at a train, or sat on the train. I don't do fly by shots and also I have TAA turned off in my settings. It's not as bad with TAA on but I don't like the ghosting it creates.
     
  4. stujoy

    stujoy Well-Known Member

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    It’s the reflections in shiny surfaces which are rendered in a lower resolution than the actual surfaces. It’s visible on any reflective surface not just the windows but does stand out badly on windows.
     

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