Who is actually satisfied with TSW5. Overall it ok but it can do better. Wanting more freedom in the simulator. Like taking any train on any route using time table services. Make it more unlimitless for everyone can enjoy. Besides scenario planner it not bad as well. But kinda feel even that is limited some how. When I’m in scenario planner it seem I can’t go end to end like some of the station doesn’t exists. So I given up on that to. Well maybe if there is TSW6 let hope there is more freedom to do what you want what ever you want with out some sort of limit. But enjoy to drive any train you wish on time table. So what are your thoughts are you satisfied. To add specially if you have fool collection. Of loco and route. I’ll give TSW5 8/10 they have potential. They are gaining momentum as well. Still in nice standing. Overall bugs crashes that doesn’t bother me. Nothing perfect in the world. You’re gonna get some damages. I am looking for more freedom to do what you want with your collections.
I would perhaps think that may be heavily based on whether it’s console vs pc. I have taken full advantage of the mods and really enjoy TSW. But I strongly suspect that may well be to due to the phenomenal work all the folks do on making mods that really enhance the overall gaming immersion and experience. That’s not to say TSW is without it’s issues but I’d give it a solid 8/10
It is what it is. It's the best out there at it's specific combination of features. You can always say something could be "better" but that's true with everything and it breaks down when people are asked what to change and how. Lots of different opinions, not everyone can be happy, and many demanding change don't have the hardware to support what they want. I'd prefer more bug fixes and curation on the older routes, but that's just not their business model. Customers by and large seem to accept that too, like just accepting that the cheap Chinese knock off you bought for half price is worth just tossing out if it breaks vs fixing it. You can keep telling a company "make higher quality" but if the lower quality stuff sells.... *shrugs* As I said, it is what it is. I continue to enjoy playing it, and that's all that matters really. If I didn't enjoy it enough, it'd be collecting digital dust with a lot of my Steam game collection. 9/10 maybe? Loses a point for routes and loco bugs (those now uncompleteable scenarios for example) and loses a point for lost opportunity by teasing with so much more content like unfinished sidings and track that exists but isn't used. Freight that doesn't use sidings, etc. Those would put it at 9/10. But if people keep buying and playing it even as a 7/10, then that's good enough. The bugs and omissions are "irritating" but don't make it "unplayable" by any means. Just learn to accept or work around them. I'm not gonna bash my head against the wall worrying about it. It doesn't have a many direct competitors. DIFFERENT games, but not direct competition. Lots of AI traffic and huge maps on Run 8 for example, but graphics are terrible by comparison and there's no real passenger, just freight. On the other hand, Derail Valley has really nice graphics and physics with a dynamic economy, but zero AI trains (which is kinda good given the map size), no passengers, limited locos, etc. Nothing is comparable to DTG's TSW (and TSC) offering all of it's features including timetables and wide variety of rolling stock from so many countries. (And no, Simrail offering a small selection of limited things from a tiny region of one country is not comparable at all) Overall, TSW is as reliable as my old 2012 Ford that has it's mechanical quirks, but is more or less reliable.
I think the current iteration of TSW is fantastic - and that is said as a console user (PS5). I did, however, play TSC from the very start so it is a little frustrating to endure the limitations of TSW. I do expect TSW6 to have a much improved scenario planner, but accept moving back across to PC is the only real way to fully experience TSW.
That sums me up 100%. I play with baseline set of mods such as JetWash's enhancements and the various route packs, without which the game would be a lot poorer for me.
At the end of the day If the game wasn't satisfying then it wouldn't be using up space on my pc. Although it's one of those games you have to be in the right mood for, when I'm in the right mood I'll spend several hours playing it. Out of all the train simulation games I have, the only one I spend more time on than tsw is TSC. And to be honest most of the time spent on TSC is editing.
I don't find TSW5 very satisfying at all and rarely play it due to it crashing at some point and I like to edit my routes with a lot more detail to make them more realistic. I spend most of my time on TRS22 these days and occasionally TSC due to their great editors and being more stable on my system.
I’ve said before when TSW does things well, it really shines. However the current situation seems it has got a bit big for its boots and the people running the project have become over ambitious with what it can deliver. It is also starting to get rather expensive. The neglect of and failure to build on older existing content is also annoying. At present I would rate it 6.5/10. Good but could and must do far better.
My satisfaction with TSW got worse and worse over the years while playing on my Xbox Series X console. It started with TSW4 and missing mountains on Vorarlberg. The final nail in the coffin for TSW on console came with all the blurry mess we got broadly introduced in TSW 5 on some more demanding routes. And lets not forget the Mittenwald Scenery Desaster for Xbox on release, until it got improved after lots of complaints. The reality now on Console is : Pick your Poison ! - Either stripped down timetables or - blurred graphics and crashes. In case of Frankfurt S-Bahn You dont even have the choice anymore .. DTG picked it for You. Now after the move over to PC Gamepass my satisfaction with TSW 5 rised again significantly.
I like Preston Carlisle and the Dutch route but that's about it. Honorable mention to Mittenwald because it's a really well made route but I just don't enjoy driving the included stock on it. Been waiting ages for GWE Remaster and the Koln Aachen timetable on console but both seem to be out of reach for a while. Core issues aside I think i've spent way less on content this year compared to previous games mainly due to lack of interest or in the case of Cardiff lack of polish and scope.
Bit underwhelming for me. Constant crashes, takes an age load up, the 2D map is faulty, The passenger system is kaput, blurry textures, FPS can be dreadful at times. For UK DLCs the effort by DTG has been lacklustre and are now reliant on Rivet which is never a good thing. However for the stuff that works it's pretty good, Fast Travel for the most part works, Just Trains and Skyhook have worked wonders with their DLCs, Johannes has been outstanding with his North London Line DLC and a free extension is a great touch. But on the whole.... underwhelming, it's the first game where DTG have made it clear they are chasing the money. So yeah, for me underwhelming. This is on PS5.
I used to be. Knowing I've been incredibly critical of TSW and DTG recently. I still can't deny that TSW does alot of things incredibly well that I haven't been able to find on my recent purchase of TSC, understandably so. What I know now about the alternative rail sim options that PC has, and having experienced those. I can say that TSW, still is somewhere near the top of my list. Graphics. The graphics of this game are and have been always impressive, no doubt to the usage of the Unreal Engine. Even back on my console, from Xbox One S to Series X, it is incredibly stunning to look at. It is at times despite the frustrations of the game, that when the sun is setting and you're playing on something like Tharandter Rampe, that this game really hits well. Ease of use Getting into TSW was never a hassle, no annoying control schemes, no lack of support for gamepads and still maintaining most of what you need for more advanced functions. Something that the game does so right, and therefore makes it relaxing to drive. More recently, due to need assistance options, it's much easier to learn something like PZB than it has been before, as in having to watch vague youtube tutorials and flip through the PDF manual a bunch. Freemode This feature, by far is my favorite as it's allowed me to run whatever I want, wherever I want with the timetable without the hassle of having to create a new scenario. It's something that I've regularly used before I left and I still very much crave for something like TSC due to the fact, that while quick drive exists, you have no control over through where it routes you. For example, Leipzig - Dresden routing me over the slower commuter route instead of the faster route. As much as I like the creativity of scenario creator, it's just a whole bunch of extra time I'd rather not have to use. Platform Accessibility TSW has always been very much the first to bring a Train Simulator of its kind, onto consoles. The primary reason, why I got back into rail Simming, was the day I saw TSW2020 on storefronts for Xbox. It genuinely blew my mind that a studio would do something like that. None of this, of course negatesthe current mounting amount of issues that are just piling up in the corner. But it's something I keep in mind for whenever this game is finally improved enough. 6/10.
4/10 on console. PC is no alternative for me. I want to use my gaming machine like a car. I want to press the starter button every time and it runs for years without tuning and upgrading it the whole time. Another thing is the missing of the fast moving external camera on consoles by using a controller. We had that feature in TSW, TSW 2 and TSW 3. Then DTG took away that feature with TSW4 and TSW5. I don't think it is rocket science to make that feature possible again.
It remains one of my top played games. I always end up coming back to it, so they must be doing something right. It doesn't get a 10, because nothing is ever perfect. I'll give it an 8/10.
Prior to the blurry textures 8/10 but with them probably an 6.5/10 currently. I do have faith it will be fixed but I don't expect it anytime soon, and expect more cuts to gen9 content. I'll be real upset if they have to cut the 350 and 390 on the ATS route. But looking at my stats I'm up to 197d 21h 05m with the entire TSW franchise. So I may have a problem quitting.
I started rail simming in Railworks back in the day- missed the whole MSTS thing despite a friend badgering me to try it. I've got a stupid number of hours in the franchise-- the precursor to TSW in particular. I've enjoyed the TSW experience from it's beginning, some iterations more than others. TSW5 is good- I'm really liking the latest couple of dlc, Spoorlign-Grolle, and Frankfurt S-Bahn. Quite satisfied at the moment.
Haven't touched it since March and barely over 30hrs involved, so my satisfaction with it is decently down. Though as a whole I'm just not interested in Train Sims atm (TSC was last touched in February)
It works no doubt, but for the money I’ve put into it I don’t expect crashing and blurry textures to persist for nearly a year
I do find it remarkable the ‘stuttering’ is ever present. This issue was raised when Microsoft Train Simulator was released over 20 years ago
I don't expect cuts in timetables on gen9 for the next view years. Otherwise console players will kept their wallets closer than before. DTG should prioritize at the core of the game, the train simulation. Watch at London Commuter it is much more crowded the Frankfurt SBahn. Especially at Clapham junction there is a Commuter train each minute at minimum. You have freight there too and it runs on Gen9. Matt self said, that there are a lot of things to reduce memory consumption massively.
Thing is, its not how many trains are on the map that is the issue, its how many types of trains that are loaded in. The area around Frankfurt is a monster on resources, Brighton Mainline has nothing anywhere near as complex track wise. Then you have the stock running on the routes, BML is mostly Electrostars which are plain, basic trains. Meanwhile in Frankfurt, you have various types of ICEs running, which count as multiple vehicles as each coach is unique, then you throw in all the IC, S-Bahn, Regional and Freight layers then yeah, it's going to get heavier on the hardware. Another thing to note is that BML's stock is from TSW2, older stock tends to be lighter on resources when compared to more recent, more feature-rich rolling stock.
Exactly that is the point, the newer stuff needs much more memory compared with the additional value of the stuff. The problem is the combination of always new not really important things, that cost a lot of memory with not not proper data consumption optimization. We had that years ago already. When SPG came out on TSW2 freight trains had 50 freight cars on Ge8. 2 years later at Cajon Pass they had around 40 only. And probably if we will get ever an american freight route in the near future, perhaps Gen 9 will have 50 freight cars trains. Instead of the 100 we got at Sherman Hill 4 years ago.
Frankfurt also has those miles and miles of overhead catenary above pretty much all the track to draw, compared to a diesel or third rail route.
3rd Rail on the other side has more rails, the electric rails. And London Commuter had 40 percent more timetable stuff and that 4 years ago.