PlayStation Overwhelmed Or Underwhelmed?

Discussion in 'TSW General Discussion' started by ben#4046, Sep 18, 2024.

  1. ben#4046

    ben#4046 Active Member

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    So far my experience of TSW5 on PS5 is that it looks beautiful. The detail in the new routes is some of the best if not the best I've seen to date, really impressive. My issue is on PS5 currently from a performance point of view the stuttering is really quite bad in places some of the worst I've seen to date and really for me impacting my enjoyment to the point of undermining the fine work that has gone into the route build and design...Definatly needs a tweak on that front. The interface is well refined and accessible but yes please guys perfomance it's dropping below 30fps at regular intervals on Frankfurt and Sam Bernadino...Actually I struggled to maintain 20fps coming into Frankfurt just now.
     
    Last edited: Sep 18, 2024
  2. rennekton#1349

    rennekton#1349 Well-Known Member

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    You have to give time for shaders to load which will cause the fps to become unstable while that happens. After that, it should feel smoother
     
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  3. ben#4046

    ben#4046 Active Member

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    Ok thanks. To clarify are you referring to this happening after the first time of rendering a specific detail? So maybe after the first few runs of a route where every or most details have been loaded for the first time or are you referring to each time this happens. Like muscle memory? I remember Matt referencing something to this on an earlier route on the last iteration of TSW but also mentioning that this night be a feature of the PC version...Do you know if it would work in this way on console platform as well? Anyway thanks for the response
     
    Last edited: Sep 18, 2024
  4. rennekton#1349

    rennekton#1349 Well-Known Member

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    It's for the first time around and the shaders are already built for future runs. The game remembers it. You have to do a complete run and keep on playing it and eventually it'll become more smooth
     
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  5. antwerpcentral

    antwerpcentral Well-Known Member

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    sounds to me like: keep on playing and you will get used to it ;)
     
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  6. armus

    armus Member

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    First there’s the DLC mess on PS5, then you get into the game and see TSW5 sloppily slapped over TSW4 on the intro graphics, and then profile imports doesn’t work in the USA.

    Yeah the LOVE was rushed out the door again before it was ready, like last year.
     
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  7. aeronautic237

    aeronautic237 Well-Known Member

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    This was probably a joke, but in case it wasn't, it really does work - even on PC. The first time you do a full end-to-end run of the route will increase the performance of the route for all future runs. It doesn't get better after each subsequent run, though. Only the first.
     
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  8. tsw#3471

    tsw#3471 New Member

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    Do you have to make the run without saving or can I run half and save to continue later?
     
  9. yardem

    yardem Well-Known Member

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    Does this shader thing apply to consoles, or just PC?
    One more thing: is this first run a one time thing, or every time I run the game? Do they cache stuff on the local drive that lasts between game starts?
     
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  10. CK95

    CK95 Well-Known Member

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    Console shaders are precompiled, it doesn’t work the same as on PC.
     
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  11. kevin.charb81

    kevin.charb81 Well-Known Member

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    Profoundly underwhelmed.

    currently not playing on ps5 because:
    - no profile import
    - map 2.0 bugs

    This whole launch from having to redownload an insane amount of content plus this and that just adds to the rigmarole that is an every new core TSW release.
     
  12. Ghostface1701

    Ghostface1701 Well-Known Member

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    This is incorrect, and DTG need to be clearer that this excuse only applies to PC. Shaders are pre-compiled on consoles, so the first run will be the same as the fiftieth.

    The three main causes for low FPS on consoles I've noticed, and that can be addressed by users, are:
    1. The new map being zoomed-in enough to show track names.
    2. Custom liveries on a train in rendering distance.
    3. Number of layers
    However, with a station as busy as Frankfurt, a drop in performance has to be expected.
     
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  13. CK95

    CK95 Well-Known Member

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    Having done a couple of runs now with all layers (on PS5), it’s no worse than any other route & significantly smoother than Victoria on BML.
     
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  14. aeronautic237

    aeronautic237 Well-Known Member

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    Oh you can break it up into services as well! So you can do a London Overground run from Euston to Watford, then an LNWR run from Milton Keynes to Watford.

    Apparently it doesn't work on consoles (or maybe it does?).
     
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  15. Ghostface1701

    Ghostface1701 Well-Known Member

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    It does not. PCs compile shaders at runtime because each PC has a unique hardware and software configuration that can't be anticipated by developers. Consoles are a known fixed entity, so they're pre-compiled.

    (I almost sound like I know what I'm talking about, but I got it all from the experts at Digital Foundry)
     
  16. ben#4046

    ben#4046 Active Member

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    You can save and finish route later
     
  17. ben#4046

    ben#4046 Active Member

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    Yes route does Improve with more runs(I think). Apologies I'm by no means knowledgeable but either they have patched it which they have(I believe) to include performance improvement or as above...Either way it's running pretty smooth right now. Very interesting route, not too sure what the bad feedbacks about. For me it's one of the best routes to date.
     
    Last edited: Sep 21, 2024
  18. ben#4046

    ben#4046 Active Member

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    It is fiddly. Think the best thing is to exercise a fair degree of patience. I think you should be able to import profiles now I was. Map seems ok so far to be honest it's not for me a really big issue as long as it's fit for purpose which so far it appears to be. Not sure about the new features. Having followed the progress of this game for a while I've learnt to hold a fairly low bar of expectation on new features. They will improve it in time, have faith hahaha. For me this version is definatly an improvement on 4. It's moving in the right direction.
     
    Last edited: Sep 21, 2024
  19. ben#4046

    ben#4046 Active Member

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    Think they've improved on last year for me anyway. Not perfect but it's getting there. At first I was impressed in general but then the fps let it down which has been the major bug bear for me over the last few years, this seems to have been addressed, anyway seems they're getting they're head round the refinement process.
     
    Last edited: Sep 21, 2024
  20. Fitz

    Fitz Well-Known Member

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    As it is I'm very unimpressed. Rushed out the door to hit it's deadline sums it up.

    I'm back playing TSW4 until a few more updates land and I see where TSW5 sits then. The amounts of bugs, errors and half finished content in the new trains, routes and UI has me put off from using it.

    The overall release condition of TSW5 content on its own is very very poor overall imo. That's from quality of the UI to the routes to the trains themselves. TSW4 was in a much, better condition when it released and I was more than happy to move to it from TSW3.

    Even from 7 years of playing TSW I'm shocked at the condition of this release but I know it was forced out and why. Sad it's come to this really.
     
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  21. anthonyruk

    anthonyruk Member

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    I agree, I love playing TSW and often support them but this just feels like an early access game. It feels like nobody has actually played it and tested it which is disappointing. Even issues in the UI such as the wrong options being pre selected on menus, the "tip" message showing with no tip and service descriptions being labelled as "late night" even though they are running at 3 in the afternoon is poor. I'm not even going to mention WCML.

    They did so much work on TSW4 with the summer patches and have somehow undone it all with this release.
     
  22. ben#4046

    ben#4046 Active Member

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    Wow, tough crowd. I really don't think it's that bad...Sorry to hear your having a bad time. The things you mention really don't seem that bad to me. A bit nit picking, sorry to call you out it's just I've experienced very little issue so far other than the fps which seems to be remedied. The games just come out give them a chance. Incedently. I remember TSW3 and how rough it was. Maybe that's why you were so Impressed by 4. For me. This is better on release and a natural evolution. Actually a way better game but ok.
     
    Last edited: Sep 21, 2024
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  23. ben#4046

    ben#4046 Active Member

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    You say the routes and trains are very poor but don't support this sweeping statement with any evidence. The routes I think are some of the best so far. Incedently you don't like the UI? I think it's better, more refined, streamlined, accessible. It's not that different from 4 anyway for me
     
    Last edited: Sep 21, 2024
  24. anthonyruk

    anthonyruk Member

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    The route (WCML) doesn't allow you to drive into Euston without a memory crash on Xbox Series S and X Cloud (running Series X Hardware). This has been mentioned on many posts. The UI is poor, and this also has been flagged in numerous posts.
    As mentioned, I really enjoy TSW but I feel I've spent £50 on something that doesn't work.
     
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  25. anthonyruk

    anthonyruk Member

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    Evidence provided...
     

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  26. ben#4046

    ben#4046 Active Member

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    Ok fair point that would upset me too. Sorry to hear your having this issue! I think we are for now lucky on PS5
     
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