Since the last TSC update, the “sometimes bug” has become chronic. It is simply not possible anymore to make QDs with AI traffic. Even the first AI spawn point has broken page two. DTG JD You have acknowledged this in another thread. But since it is now completely broken, maybe a hot-fix would not be out of place. link to youtube video https://youtube.com/shorts/zSUxDSN26HE?feature=share
Not broken for me but less relaible than it used to be. Sometimes it does stop working but usually deleting and restarting that AI placement fixes it. This is in quickdrives so I don't know if that applies in this case. I would say it works in 90+% of the time I use it.
Cautiously optimistic. Seems to be fixed in the latest update. I note that the update notes says a lot of things fixed in relations to things adressing 32bits instead of 64bits, and i’ve said for years that that indeed was the problem with qd spawnpoints.
DTG Jamie Been enjoying getting back to working on advanced Quick Drives since the latest update. So THANKS to the team for fixing this bug. Please please give them a high five from me!!!