Just wondered when DTG might think about dragging the passenger/pedestrian graphics into the 21st century! I mean, i've seen more realistic people in Minecraft! Also might want to think about collision detection as the platform pedestrians are mysteriously walking straight through shelters, undergrowth, each other etc. Kind of an immersion killer.
It has ever been thus, Miggs. My latest irritation with passengers is that nearly all of them are checking their watches while I'm working.
I think these things need to be taken for granted. I play games since 1989, it is acceptable for me as the game is really good in other segments. The maps are HUGE, it's really hard to have the game perform smoothly and have more complex character models I guess. In TSW they are better.