Steam Peak Forest Tod / Lighting Up Time

Discussion in 'TSW Troubleshooting & Issues Discussion' started by JetWash, May 23, 2023.

  1. JetWash

    JetWash Well-Known Member

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    As Matt confirmed some time ago, all new routes (probably since BCC) should have their world lighting coming on and off based on the ambient light of the environment rather than a binary specific time of day.

    As was the case with MML, this again doesn't appear to be working as it should in Peak Forest. It would appear a couple of stations are working as intended but the vast majority aren’t. All world lighting (cars, houses, sidings etc) is definitely not coming on based on ambient lighting.

    Again, another promise made but the delivery isn’t living up to it. Why is this sort of thing proving so difficult to get consistently right in this game?
     

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