It seems to me that Rivit games have made a timing error on the Cornish circle drive. Pick up class 150 at Longrock, prepare the train take it through the wash,,, having to get out and manually operate a set of points first, then get to platform 1 to load passengers all in 12 minutes. Now I have a nephew who is a driver trainer and after enquiring with him, that movement would take in real life, at least thirty minutes. So they have got it wrong unless there is a way of altering the start time to suit.. Anyone know how.
In my view they got heaps of things wrong with this route. Hoping that they will be put right eventually as they have done with the excellent Arosa RhB pack just released!!!
You can’t alter the start time and West Cornwall remains a mish mash of half hearted route, train and as it turns out timetable creation. Best course of action if you’ve played less than two hours is refund.
I like wcl, but rivet seems to have improved only the visual aspect of the unreal engine compared to ts, and 0 on the technical side. 90% of the tsw2 locos have animated brakes with cylinders. The br class 101 can be started from outside and you can see the mechanicsl shafts turning. Rivet is way behind on all that and still create the addons in a ts style without using the benefits of simugraph. In ts you sit inside the cab alltime, but now with tsw we can couple trains, walk around etc. So i expect a certain quality standard, since there is no advanced version of the locos. TSG is a one man show and proved it can be done.