Sony has unveiled the PS5 Pro. Highlights include: Faster GPU Faster RAM, an increased amount of which will be accessible to developers/games. This could potentially help TSW play better. More RAM is always welcome. However, at £700 it’s a lot of money.
Goodness me - glad I went with the PS5. Very expensive for this, though the performance would of course better.
Yes, I’m very interested in the Pro. I would like some clarification if TSW5 will take full advantage of the PS5 Pro? DTG Matt do you have any information on regarding this? Thanks.
I think the Pro upgrade for me will be with GTA6. Sure they'll be a nice bundle. You know Sony and MS are gonna be all over that game to garner hardware sales.
That's right, today was the big PS5 Pro presentation. Mark Cerny, chief system architect at Sony, who also developed the PS4 more than 10 years ago, presented it in person again. In short: 67% more GPU units installed and 28% faster memory, making gameplay 45% faster overall. There's also a 2TB SSD. Another important innovation: PSSR (comparable to Nvidia DLSS), i.e. AI-controlled upscaling, which calculates the image resolution in real time to be sharper and more detailed. Up until now, the older consoles since the PS4 Pro only had checkerboard rendering to offer for upscaling. In addition, high fidelity graphics with 60 fps are now be possible, while the standard PS5 only allows 30 fps in fidelity mode. Furthermore, the PS5 Pro is offered without a disk drive; if you want one, you have to buy it and plug it in, like with the PS5 Slim. Another point is the price: at €800, £700 or $700, it's still very expensive. That's why I, who am currently completely satisfied with the standard PS5, would wait for a discount. Since many Playstation players are still on PS4, it's probably only the long-awaited GTA6 next year that will provide a sales boost. The PS5 Pro will certainly be offered in a cheaper bundle then!
It is the exact same CPU with a slight 0.35Ghz overclock. All CPU reliant PS5 games will still have performance issues.
Improving the GPU and RAM is going to do nothing to improve performance for CPU heavy games, and it is going to remain a bottleneck.
Nothing to report - I imagine we'll get a dev kit at some point and run some tests and see if we need to do anything. But, as I say, we have no plans to do anything at this time. Matt.
That’s what they said when Gen 9 arrived, but when the real Gen 9-only games appeared it brought them to their knees. On the PS5 Pro you’ll get high fidelity graphics, or you’ll get a good 60 fps: not both. It’ll likely be 1440p with PSSR upscaling and 60 fps. Still, the frame pacing should be more consistent than the base PS5 and the presentation better overall.
I think it’ll be interesting to see what natural improvements the pro brings, there are problems related to ram cropping up on the PS5 build & obviously there are still routes which struggle in places. At £700 and you don’t even get the stand for it in that cost, the pricing is…optimistic.
From what I’ve read and watched on the presentation stream, their main focus is to target better performance whilst keeping the best fidelity w/ ray tracing. Right now, just like Xbox you either choose graphics mode or performance mode. The Pro is going to eliminate that.
I will probably get one (usually have good trade in deals for my old PS5 that pop up at GameStop). If they’ve set it up where the power automatically improves games, this will be good. I had a PS4 Pro before and the best thing about it was that it improved FPS in some games. Whether or not it’s worth the price though is a different story. It’s about $100 more than I was expecting it to be. To be honest my current PS5 looks and plays games amazing EXCEPT FOR TSW. That’s the only game that has stutters, crashes etc. If it’s not optimized well for PS5 I don’t think a bit more GPU power will solve much.
The extra horsepower will hopefully reduce some of the PS5 choppiness on newer TSW routes, but don’t expect miracles. The other fly in the ointment is that DTG are very unlikely to implement PSSR upscaling; let’s face it, they haven’t even added basic FSR or DLSS upscaling and frame generation yet, whereas many other simulation titles have had those benefits for a while now.
Not to mention the fact that they didn’t even differentiate the draw distance between the Series S and X. If they won’t bother optimizing for the Xbox Series X I can’t imagine much happening for the PS5 Pro other than whatever benefits come automatically with the extra power.
Its been confirmed that there is a similar setting to the Game Boost mode in PS4Pro https://blog.playstation.com/2024/0...-impressive-way-to-play-games-on-playstation/ "Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games."
Dont be to optimistic! The GPU is more the issue. TSW is a GPU game. So the CPU and RAM not the issue for TSW. For pc my advice is also to invest in a GPU instead of a CPU. For me i had an AMD RX6750 and an AMD Ryzen 7 3700X and i was thinking whats the best change here... Ive changed the GPU to a RTX4070ti and thats the biggest change i can made for sure. I play in 4k with a steady 60fps with 115% screen percentage. When i changed my CPU i will never get there. In a PS5 is a build in equivalent of Nvidia 2070 so thats not the best card on the market anymore and maybe old at the moment! Its from 2018! Edit: they have upgrade the GPU! But thats not a major step... Its an equivalent of the AMD RX6700 at the best.... This card is not new and a bizar small step... The specs are not that much to buy a new PS
Games that offered both a 30 fps graphics option and a 60 fps performance mode should get the best of both worlds with the graphics option level of detail running at 60 fps, but as TSW doesn't provide options all we'll see is less dropped frames. According to my VRR display the PS5 version of TSW regularly runs at about 52 frames per second, the PS5 Pro will easily lift that to a steady 60, without DTG needing to do anything. If TSW is all you are using a PS5 for then the Pro is definitely not worth the £700 asking price.
Although 799 Euro is a lot of money, think about how many DLCs you can buy for that amount. I am very interested in "PlayStation Spectral Super Resolution" and how that will work out for Train Sim World.
Fingers crossed, the Pro boost mode should lift the worst offenders like London to Brighton with all layers during rush hour at least into the 30-40 fps range, and LIRR at Jamaica into the 20-30 fps range with any luck.
Don't expect any magic. The ps4 pro was slammed by a bunch of people for being a minimal difference in quality and that was more than twice as fast as a regular ps4. This ps5 pro is an abysmal 45% faster. In the world of diminishing returns that's practically nothing. At 1080p an extra 45% is roughly 1280p, are people going to spend a whopping £700 on a machine that can't even improve 1080p ps5 games to QHD? AND the kicker is you don't even get a disc drive so now you're spending £700 for a console with fewer features? The ps5pro will not be worth developing seperately for with the nonexistent user base and 'improvements' it will bring.
...strange comparison: 45% more overall performance does not depend on the screen resolution! If a game is low poly and simple, it can easily be played in 8K at 120fps. But if it's complex graphics with volumetric lights, raytracing, etc., then of course optimization always has to be done so that the overall performance is consistent. 1080p was the former standard of the old PS4 (although 900p was often used), while the standard PS5 is trimmed to 4K (even if it is not native 4K, but often upscaled from 1440p). Of course, the PS5 Pro is not yet a PS6, but the direction in which consoles will develop is already shown.
Looking at what the PS5 Pro offers it doesn't seem like it would benefit TSW much. Naturally, you might see faster loading times and more stable frame rates but the game doesn't have ray tracing nor do I think the AI upscaling will be compatible with TSW without a patch so expect the difference to be minor. I don't know what Sony are smoking charging £699 for this console without a stand or a disc drive but I want some. For TSW at least just stick with the base PS5, for £699 you can get a decent PC rig too.
You can get *a* rig, but it should be at least as performant as a console and at it's something to build on. You also unlock control over TSW to fine tune it and make it a smooth experience, plus access all the great mods out there.
Thats the main reason why i would go back to Game PCs. But that would cost me at least 4000,- My PS5 just had a 2Tb upgrade and it's running very smoothly, no fine tuning necessary
If you were to splash out on a 4090 and choose only the best components, plus a top-notch monitor then sure, you could make 4000 dollars/pounds/euros disappear very quickly. The original poster's point was that you could build something half-decent for much less. I own that I do rather enjoy the fine tuning even if it's not for everyone.
This was pretty much my only reaction to it. I was somewhat interested in the Pro prior to the ridiculous price reveal. And that's not even including a disc drive, which is an essential feature to me. Pretty sure I'll wait until the PS6 for an upgrade instead unless the pricing changes and/or the improvements are much better than what has been shown and discussed so far.
Considering how TSW doesnt support FSR which the consoles can use or DLSS on PC I doubt DTG would bother with something completely platform restricted if they can't be bothered to use the open options we have.
Having just bought a 2Tb SSD expansion for my PS5, I don't think I will be going near the pro anytime soon
700 pounds to play some old Ps4 games better what a joke. Stop the cross gen games and let's see what these consoles can really do as I'm still waiting to be blown away. I don't really understand what the pro can offer because of lack of games choice. Also please don't think that TSW 5 will run better on the pro won't make any difference. This game has played poorly since tsw. Stuttering. Pop ups. Sound drops.
The comparison is to denote the difference in performance that can reasonably be expected. Obviously devs can take advantage of it in many ways but the actual improvement you'll see is very minimal since we are already at a point of diminishing returns and the power difference between the ps5 pro and ps5 is FOUR TIMES smaller than the difference between a ps4 and ps4pro. So there won't be much of an uplift at all.
If games already offer a choice between fidelity and performance modes, an additional fidelity+performance mode isn't much of a stretch and will probably be mandated by Sony going forward anyway.
Forget the PS5 Pro. https://www.ign.com/articles/sonys-playstation-6-chip-contract-reportedly-in-the-hands-of-amd Save £700 and wait for a PlayStation 6 instead. It's closer than people think.
playstation 30th anniversary https://blog.playstation.com/2024/09/19/celebrating-30-years-of-playstation-with-a-nostalgic-look/
PS5 Pro isn't Gen 10. It's Gen 9 like PS5 only. Both have the same CPU, what is the most important if it comes to memory in TSW.
Correct me if I'm wrong, but didn't Sony set a date a number of weeks ago saying any games released after specified date *must have* PS5 Pro enhancements/support? In which case TSW5 would fall under this?
Do you have an official source for "the must have" of PS5Pro enhancements for all games to be released after the PS5Pro release?
Obviously not official, but many websites and forums (like NeoGaf) had statements like... "Tom Henderson now says that any PS5 game released after September 15 will need to support PS5 Pro features". Tom Henderson being someone who has correctly leaked insider stuff in the past.
And do have all new releases since 9.15. have PS5Pro enhancements? Btw. It's more sensefull to wait till PS6 release. You could watch it by TSW. You really didn't had an advantage with the PS4Pro. Because it's a CPU thing (memory) and not a GPU thing. That's why you need the PS5 instead a PS4Pro. Another thing is that the GPU enhancements of the PS5Pro are not a big step instead the jump to PS6.
I unsensibly pre-ordered my PS5 pro this morning (and that beautiful controller ). The digital foundry preview that dropped yesterday left them impressed with the machine, calling out some significant improvements to a number of games they got to try out, so worth the investment for me... hopefully DTG do something with it, if the console itself doesn't do apply some level of auto enhancement.
Just pre-ordered as well after the PS direct crashed on me yesterday when paying putting a 24hr lock on purchases. Surprised it was still in stock Hopefully DTG will make use of the pro but not betting my house on it that's for sure. With the extra GPU speed and minor clock increase for the cpu, I am hoping for increased framerate to at least get to a point where VRR is a viable option. As of right now it dips to ofter below the 48fps to be used At least the extra 1Gb of RAM that's going to be available for games might come in usefully for stability
Temper your expectations folks. History shows that DTG will do absolutely nothing with TSW for the PS5 Pro. However, the more powerful GPU should improve frame rates overall by sheer brute force. Despite the premium price though, the Pro is still nowhere near as capable as a high-end PC, although you should have a better overall experience than the base PS5.
That whole PSPro thing reminds me on the Sega Megadrive era. First the Megadrive. Then you had to upgrade it with the Mega CD and then with the 32 X. And nothing from that upgrades were comperable with the successor of the Megadrive, the Sega Saturn. So yes if you want a real improvement, then wait for PS6. The Pro is for marketing only.
Why on earth do you think this is for marketing only? You think everyone went 'yay' when they announced the price? This thing is aimed at the enthusiasts. People who already have a playstation games library and just want an improvement in how they are played Fact is this generation of consoles were meant to have 30fps as default, however, the majority of people other than those on the Series Spud are choosing 60fps (Sony say is 75%) As this generation roles on, the resolution of games running 60fps will more than likely be running 1080p or lower, especially as more UE5 engines games come out. This consoles strengths isn't the extra power as much but PSSR which will help when it comes to image quality. Digital Foundry are saying its up to DLSS generation 2 even at this early stage My betting is that if PSSR didn't exist neither would the Pro in any form