As the title suggests, it would be great if we could have dynamic weather featured in TSW. This, in my opinion, would make a huge difference whilst driving, and make it a lot more interesting and realistic. I’d love to start off a service not really know what weather I’ll be experiencing down the line. In the most extreme cases, from a clear summers’ day to a furious thunderstorm or from nothing to a crazy snowstorm. Currently we always drive in the ‘same’ weather for the entire journey, or multiple journeys if we continue the session. The only way we can change the weather is by going back to the main menu and changing it ourselves, which is a bit of an immersion breaker. There are two ways the game could do this; 1.) The game will randomly assign the time of year and weather which changes dynamically 2.) The game reads real world data from various sources for the appropriate location(s) A bit of an Easter egg for all you that don’t know but TSW supports lightning and thunder sounds, and it looks and sounds great, however it is disabled. I assume it is disabled because it looks like it manually needs to be configured as to where and how frequent it shows up. Which naturally only DTG can configure. The way I was able to see it was via Unreal Engine Unlocker and enter in the applicable code for it manually. This, however, only produces a single lightning bolt per command. So it’s all manually controlled at the moment for experimental/‘testing’ purposes.