Personally I really dislike the current way routes are "announced" via leaks from the Steam Database and PS updates. The first I hear of a route should be from DTG themselves and not via any other means, its just doesnt appear professional. It leads people to speculate and form an initial opinion of a route based on very little, this will then mean they switch off from the main announcement because they think the route is "too short", "not varied" etc etc OR they will formulate in their mind what it should be and then when the actual announcement doesnt live up to their expectations, become disinterested in the route and think its a let down. Whilst I certainly dont speak for everyone, and nor would I want to. I am sure I am not alone in this opinion. So please DTG get yourself organised and actually make the announcement prior to it appearing online elsewhere. I mean surely you know when Steam & Playstation are going to make things visible to some degree?
Agree 100% Also leads to misleading speculation like the thread started about a DB 111, which looks as if it was a hoax and now we also have something about a Polar Express type product.
Yep, it all seems very backwards for it to appear on the platform sites before DTG even announce it. Surely by the time it’s ready to appear on the platform sites, the full scope of the route etc is final.
I don't think dtg can do much. Things start populating on steamdb a few weeks before release and people will go in and look in the game files and other info to find stuff and then post it. I don't think dtg could like eliminate that. But there's always going to some sort of leak before dtg can release the dlc based on the history of tsw
Point is DTG should know when steam etc start populating stuff and announce the route prior to this date, surely thats not hard?
I feel like the easiest way to fix this is to announce routes on the Roadmap earlier than they do now, but not like they used to do when TSW2 launched.
Fair enough. But wouldn't people still be able get to it first before dtg does since there since there is always someone skilled in doing that
Quite right. Let us know what’s coming sooner so that johnny screenshot doesn’t get the big scoop. Nobody is asking for six months’ notice here, just a bit sooner than the tech spills the beans itself.
I don’t get why wait to announce the routes. Doesn’t make any sense to me.announcing at least a month before release should suffice.what’s the point on doing it just two weeks before release. I Don’t get it
I maybe being simple minded here, but wouldnt the time to actually make the announcement be the same time you provide the data to the stores? I mean if you know what the achievements are the scope of the project must be fairly well set in concrete, they dont need to provide detailed preview videos and imagery, even if just just a vague article and skeletons of the new rolling stock and other assets to wet the appetite? Take the new German route, its got a 155, 110 and n-wagen acheivements and a name, a simple article detailing this last week (or even announced at Warley) with a few dev drawings/imagery would suffice with more to follow.
Hopefully they’ll announce the US loco and route before it gets leaked. Let’s hope they have learned from this.
We've had this coversation internally and the reality at the moment is that we have to release some of the files (like in the example of achievements) early. Otherwise it risks them being under-tested and broken, and we already have enough broken ones being looked at. Usually when we find a patch that we can add in the achievements, we aren't ready to announce the route because we don't have the creative assets (Trailer video, article images and copy written) and the build release dates won't always line up to when we want to announce. For right now we've taken the stance that we'd rather have more time for things to be tested and working for everyone and if the most dedicated players find out early then they get a bit of advance on everyone else. We are aware that it isn't ideal, there are some solutions we are looking into (hidden route names etc) but they usually require more work under the hood for the teams.
DTG is taking so long to reveal new releases, I don't know what's with this new policy of delaying it for so long. I'm not asking for more than a month but a week just doesn't seem long enough, because we end up finding out through other unofficial means. I don't think there's a videogames studio that delays the announcement of new DLC this long. I remember I used to look forward to many days waiting for new information, articles, streams and reading here on the forum everything users posted about the new release because of the anticipation that was generated. In my opinion some of that magic has been lost and now we don't even have time to get hype!
In a period of time when home finances are being stretched I am sure this short notice is hurting day 1 sales. As many people don't have as much disposable income especially at this time of year, as they would have done even 6 months ago. More notice = more opportunity for players to budget for their purchase.
Personally, I don't mind the leaks... Gives an opportunity to speculate, make calculated guesses, and have some fun... I can understand the other side as well, people have a justifiable opinion who don't want leaks.
redrev1917 This is the way how the modern days off gaming is. Exemple: COD have leakes 1 year before release and other games as well... Internet is a open book and everything is out in the open. So in a perfect world this would not be happen but I can say for sure this is not the perfect world. But rather than that it's for me a good hype and I love clues like this. Sort off inspector gadget
doesn't make sense to me. Leaks 1year before is one thing. Getting leaks because they decided to announce it a week before release is another.
I don't see the harm in leaks. I actually like leaks. I've been used to being exposed to tech leaks since I'm on the internet. It's a part of internet culture. If there are no leaks about your products it means no one is interested enough to research your products.
I think leaks can be a blessing and a frustration at the same time. Of course every developer, producer or artist wants to keep secret what he has been made with in the last few months in order to conjure up the element of surprise in his audience. But in the internet age of code crackers and hobby hackers, you only need a bit of programming experience to read out game update files completely, as is it was the case with BRO. Then such a forum is the best place to forward it to the waiting community. Someone like me then looks for the right image material and the discussions pick up speed. On the other hand, the developers can listen in and get initial feedback. Which is actually not bad at all. Sometimes first screenshots are intentionally posted to ask the community for their opinion. I can still remember, before the (very creative) announcement of TSW3, there was already a long thread about a possible TSW3 in the forum. But I honestly didn't believe in it until the bomb burst at the end of August. No idea whether there was already leaked information.
If there are no discussion or speculation about the products it means no one is interested. Leaks aren't a indication of interest in itself, games can in fact not only gain excitement without leaks, but can in fact generate hype partially by being completely unexpected. Furthermore leaks might seem harmless, but can cost business relationships if management aren't careful. For example I remember this video from a few years back- (The section from about 7:44 to 10:10 is the part most relevant for what I'm talking about.) -where a employee leaked on purpose to screw the company they worked for. Also a leak happening can be a sign of worse stuff happening behind the scenes. Like that they're being treated poorly, aren't vetted enough, lack solid cybersecurity, or a combination of those factors. Not saying any of that stuff is the case with DTG's leaks, just saying leaks can absolutely be very bad.
I get your quoted 'announced', and that's what it is. Are you 'upset' that you didn't know how to access this information? This is not 'leaked' information. OK. I'll add and help. Work is tested via a Dev build. Steam (PC), EPIC (PC) works very differently to Sony (PSx) and MS (XBOX). PC can be tested 'locally' - variable memory, HDD/SDD, GFX, CPU/cores, etc - a console is pretty much a fixed can of beans. So, 'who' do we cater for? .... Inteligent people guessed consoles! No! WAIT. That's not right! ...PC users can exploit WAY more POWER AND GPU usage. I know. That's why DTG have Train Simulator Classic! xxx