Creation Sharing Portuguese Community - Tsw4 Mods

Discussion in 'PC Editor Discussion' started by nunowow#4079, Feb 18, 2024.

  1. nunowow#4079

    nunowow#4079 Active Member

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    Hi DTG Forums,

    The Portuguese train community is producing content for TSW4 in the Editor. The projects I'm presenting here are authored by several users who are also here on the forums. Most of these projects are work in progress and are still subject to many changes.

    To start this showcase of creations, we'll begin with the CP 5600 locomotive, which is currently in the editor, and has a basic simugraph (it only moves forwards, and the dynamic brake system/air brakes/loco brake has yet to be implemented). They also have functional pantographs that can be adjusted to the height of the catenary, functional mirrors that reflect the real world, a circuit breaker system, and a functional reverser.

    This project is done by esbeleleu#8827

    [​IMG]

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    ´
    And some videos of the working parts already:



    Also by esbeleleu#8827 and BRD the passenger cars "CP Sorefame" is being worked as well. Here are some screenshots:

    [​IMG] ´

    [​IMG]
    [​IMG]

    On the same note as Rolling Stock, BRD made amazing work on the Tdgs wagons, which are also working, needing some tweaks only. Here are some images:

    [​IMG]

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    [​IMG]
    [​IMG]


    The OLHE, track (which is Iberian gauge 1668mm), and signal system are working in the editor as well.

    [​IMG]
    [​IMG]

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    (PBR textures are coming very soon)

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    Video of the signals working:



    All of this is still work in progress
     
    Last edited: Feb 18, 2024
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  2. nunowow#4079

    nunowow#4079 Active Member

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    Since LiDAR is not available we are trying to implement our solution, for our route-building needs.

    [​IMG]
    [​IMG]
    [​IMG]

    And that's not all. More projects are being worked on.

    [​IMG]

    [​IMG]

    Let us know what you guys think, I remind everyone that all you see here is a work in progress.
     
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  3. railroadamerica

    railroadamerica Active Member

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    Will keep an eye on this project.
     
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  4. Whiskey2shots

    Whiskey2shots Member

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    Oh wow this is all really cool!
     
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  5. StenioBlackHawnk

    StenioBlackHawnk Active Member

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    Nicee! I will keep an eye on this since I love Portuguese Railways, If everything goes well (and I hope will be), this already have a bright future. Greetings from Brazil!
     
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  6. BRD

    BRD Well-Known Member

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    I'm honestly surprised every time I see some update from esbeleleu#8827 or esbelaPT#4301 as they've been able to come up with all sorts of amazing things working on TSW4.

    We have regular calls on Discord and discuss ideas, do some brainstorming, and I often feel like we are currently at a point where we just need that "push" to understand simugraph better. We're trying to apply knowledge of how a locomotive works, what are the necessary components to make it work.

    At the moment, we're trying to make the whole brake system for the locomotive shown above ( 5600 series ). It would be so helpful if we could get some support / documentation about Simugraph.

    On another note, I'm happy to see some of you excited for Portuguese trains on TSW4. While I am obviously biased, I think it is a railway world that should be definitely represented in-game. :)
     
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  7. ripolles.eddy

    ripolles.eddy New Member

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    The quality looks amazing !! Well done guys
     
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  8. RobertSchulz

    RobertSchulz Well-Known Member

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    Your projects look super promising! Well done also what you've achieved so far. It's amazing.

    I have one question regarding this:

    Could you elaborate what you are exactly doing to solve the Lidar problem? Because I have a similar situation like you and am very interested about how you get a highly detailed landscape without Lidar.

    Also could be on a seperate thread or tutorial in case you want to keep it focused on your projects here in this thread. I don't want to clutter up.
     
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  9. nunowow#4079

    nunowow#4079 Active Member

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    Hi Robert.

    We are trying to use the Photogrametry tool, to make a point cloud of an area. Instead of producing the photogrametry itself, we generate a map that can be read as a LiDAR with GPS information and many more.

    We are still trying to test it in a near future. It's not being easy as there are laws in place for flying drones, and we are trying to get the license and insurance for the drone. If it's sucessfull i'll let you and everybody know more.
     
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  10. spikeyorks

    spikeyorks Well-Known Member

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    This is excellent work. Well done. :)
    Very much looking forward to seeing how your projects progress.
     
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  11. sergey1989

    sergey1989 Member

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    just a question about the ETR470. is it possible to make a Swiss variant of it in the future? like the Cisalpino
    [​IMG]
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  12. jpcpt#6971

    jpcpt#6971 Member

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    Our current goal is only to work on portuguese railways, it is possible if someone else wants do make it, but we will not do it. :)
     
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  13. nunowow#4079

    nunowow#4079 Active Member

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    Hi all,

    More stuff coming from our side. We are considering using Photoscan for some "use cases".

    Happy to share some screenshots, from a rail signal from a test made with a photoscan (keep in mind that is not finished yet, and not suffered a polish in 3D):

    [​IMG]
    [​IMG]
    [​IMG]
     
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  14. captaingunadeep

    captaingunadeep Well-Known Member

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    So happy to see more countries slowing adding into TSW.
     
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  15. BRD

    BRD Well-Known Member

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    esbeleleu#8827 and I managed to implement Portuguese speed limit signs into the game. The text shows the speed limit set on the tracks. :)

    VMA_AVMA.JPG
     
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  16. BRD

    BRD Well-Known Member

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    Today's work: distance warning signals for different types of signalling ( main signals, block signals, precaution signals and signals to protect triangle junctions ). :)

    [​IMG]

    upload_2024-2-23_0-25-37.png
     
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  17. BRD

    BRD Well-Known Member

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    I have been learning how to lay tracks and managed to make the full layout of the railway station of Alfarelos, on the North mainline. :)

    The more I learn to work with the track laying tools, the more I like it. It is super flexible and easy to use! One thing I absolutely love about it is how the parallel "track tool" allows you to lay tracks exactly as the track on the side you want the tracks to be parallel, following the curves and everything. One thing I was absolutely missing on TS Classic was to be able to connect to an already existing track without having to be forced to create a "fake junction" ( and delete it after ). I'm really excited to work on this!

    upload_2024-2-23_23-59-59.png
     
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  18. eumogli

    eumogli New Member

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    Nice. Keep good work.
     
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  19. RobertSchulz

    RobertSchulz Well-Known Member

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    Love laying parallel tracks, too. However, an important thing is that you keep track of the distances between the tracks on different sections, because I figured out that they could be quite different. I usually work with 4.4, 4.6 and 4.8 meters distance. I think there are also standards for each country. Maybe you can find these infos anywhere?

    However, these "fake junctions" are a big problem for me still. Got all over the places the remainders of it and need to erase them out by hand and need to be very carefully to find them (sometimes need to go under the surface to see). Maybe there could be an improvement to the Editor that junctions are not automatically created every time you connect to pieces of track and only when you want to on purpose.

    BTW: You're so lucky that you lay tracks now, because all of the last months I got crashes of the Editor every 200/300 meter once I laid track. This issue seems to have been fixed lately thankfully. I guess it was because I mentioned it in the February roadmap.
     
    Last edited: Feb 24, 2024
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  20. Matin_TSP

    Matin_TSP Well-Known Member

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    I'm surprised the portuguese community is so well into development of TSW content. Keep it up! You guys are awesome!
     
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  21. rf642004

    rf642004 Member

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    Olá
    O meu coração de repente disparou . Algo cá de casa.
    Espero não complicar mas via estreita esta nos vossos planos ?
    Não sou programador mas fiquei feliz por ver as nossas linha, cujo material é muito diversificado, embora algum já saiu de serviço.
    No que puder ajudar, mandem PM.
    E já está disponível ? E aonde ?
    O meu grande Obrigado do fundo coração.

    PS: Alco 1500 RSC-2 e MLW 1500 iram aparecer ?

    Now in English

    Hello
    My heart suddenly skipped a beat. Something from home.
    I hope it doesn't get complicated, but is the narrow road in your plans?
    I'm not a programmer but I was happy to see our line, whose material is very diverse, although some of it has already been discontinued.
    If you can help, send a PM.
    And is it already available? And where?
    My big thank you from the bottom of my heart.

    PS: Will Alco 1500 RSC-2 and MLW 1500 appear?
     
    Last edited: Feb 24, 2024
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  22. BRD

    BRD Well-Known Member

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    I believe we do have a technical document in regards to this somewhere, yes. So far I've been doing the track laying based off Google maps overlay. The distances are about the same as you mention. :)

    Can you tell me or show me examples of how those "fake junctions" look on your end? So far I've had luck to not create anything weird. However, I do have a spot where there's a junction button on the 2D map but I see no junction in-game. Not even in the editor somehow. I drove a train over it and it didn't derail either. I wonder if that was somehow created with this procedure of connecting tracks?

    I think nunowow#4079 mentioned that while we were on Discord calls recently. He was surprised how quick I managed to come up with the whole station layout. I even done several corrections too because I wasn't able to create shorter junctions until I found out that when I put a track piece too close to another, the new track piece goes underground but it doesn't stop me from putting it back on the right height and create a tighter junction.
     
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  23. BRD

    BRD Well-Known Member

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    With the editor becoming a bit more stable and with the team being quite adventurous tackling a lot of "unknown areas" such as Simugraph and others, we've been able to figure out a lot of stuff I couldn't imagine being possible to do without the help of the modding community and the bits and pieces of information scattered around all the place. :) We're very much looking forward to make a fully functional route! I think TSW has a lot to offer.
     
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  24. BRD

    BRD Well-Known Member

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    Boa tarde amigo ;) Acho que já nos conhecemos há muitos, muitos anos atrás. Na altura jogavas no MSTS com comboios de mercadorias pesados dos EUA.

    Há muito por fazer e o conteúdo que está feito até este momento só está disponível para quem trabalhe no conteúdo, seja no 3D, seja decoração, seja construção de vias, seja organização de documentação, etc. Ou seja, ainda não há nada público por assim se dizer. Está tudo numa fase de trabalhos em progresso, não está nada concluído para disponibilizar ao público.

    Neste momento apenas temos uma 5600 semi-funcional ( falta de documentação de simugraph e outros para colocá-la a funcionar como deve ser ), temos vagões Tdgs e Us balastreiros também semi-funcionais. Neste momento o mais fácil de desenvolver é em termos de cenário, linhas e sinalização. Portanto não sei quando irá aparecer uma 1500 / 1520, mas certamente também queríamos chegar a esse ponto algum dia. :)

    A nossa comunidade virtual Portuguesa está ativa no Discord "Trainsim Portugal". Posso enviar uma mensagem privada com convite para entrar no server, se quiseres.

    English:

    Good afternoon friend ;) I believe we know each other for a long time. Back then you used to play on MSTS with heavy freight trains in the US.

    There's a lot to do still and currently the "available" content is still limited to the community team who is working on the content, be it with 3D, route decoration, route building, documentation, etc. At the moment, nothing is public or published per say. Everything is still in WIP and there's nothing yet ready for public release.

    We have a semi-functional 5600 series loco ( we are missing simugraph documentation and any other documentation needed to understand how to make the loco work properly ), we have Tdgs e Us ballast wagons also semi-fuctional. At this moment, the easiest content to develop is mostly the scenery, tracks and signalling. I don't know when we will have a 1500/1520, but we would certainly love to get to that point one day. :)

    Our community is active on the "Trainsim Portugal" Discord. I can send you a message with an invitation to our server.
     
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  25. nunowow#4079

    nunowow#4079 Active Member

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    ´

    I'm finding the editor beeing quite stable. We have been using the CTRL + S, as we go, when laying tracks. Can't say the same when using other features, but i'm sure DTG will get there.
     
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  26. RobertSchulz

    RobertSchulz Well-Known Member

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    What I mean is the remainders when creating curves. But there are two ways how one can create a curve, therefore I need to explain a bit more about it.

    The first option (and maybe this is what you're doing), is just placing the curve continously the way it goes (just like it is with placing straights).

    However there is an issue in terms of precision with that when you want to fade into the second straight again, because once you "come out" of the curve, the track end high probably isn't in the right angle to lay the following straight correctly further (if you would you going to end up that this straight will have an offset angle at the other end of it).

    In the masterclass video about tracks & signals, Lukas (DTG developer of german content), mentioned that the better practice to place a curve is to lay down the straights the curve is going to connect first, and then thereafter you place the curve to connect these two.

    And indeed this is the better and more precise way to do it, however - and that is what I'm talking about - it often creates junctions at the end of the curve because the straights are a little bit longer than needed for the curve's angle.

    Here is a screenshot of that (I'll keep it a thumbnail picture to click on only, not to confuse people in your thread it would be part of your work):
    Screenshot (10010).png


    Now the problem is to get rid off A. the parts of the straights we don't need, B. the junctions switches and C. these weird little poles (in german "Grenzzeichen"/ border sign) which usually is placed automatically at the end of the straights said to be in point A.
    Screenshot (10013).png

    It's a bit of annoying to do all of that every time you create a curve. And sometimes (if not the majority of times) either these "Grenzzeichen" or the parts of the straigths I don't need are hidden under the surface or in the case of the tiny little border sign, you have to be Sherlock Holmes to discover them anywhere in the track ballast and delete them.

    Now think about how many times I've done this on a 78 km route mostly running through hills. Wasted so many time with that!

    With the 2D map, you mean the route map? Well, I would say if the route map says there is a junction, there maybe still is one (with its remainders as discussed above). Go underneath the surface to check everything is cleared. Why underneath the surface? Because you usually can spot (and select) these remaining parts pretty easy from below (I do this trick all the time) while from above the surface often you don't see them:
    Screenshot (10014).png

    Not exactly understand what you mean with that, but yes you can get every piece of track at the surface again by selecting the end node(s) in Node Height Mode (CTRL+Alt+H) and dragging the blue Z axis arrow of the Gizmo.

    When I laid tracks for the last months, I only could get so far by pressing CRTL+S (Save) and CTRL+Shift+S (Save All) every 20 or 30 seconds, because laying tracks was the number 1 (and even moreover only) reason that the Editor crashed for me.

    One important advice from me is that you always should click on "Save All" (CRTL+Shift+S) - either in combination with "Save" alone or even as substitution, because "Save All" stores the modification of all tile types (TT,TS,LT,ST), while "Save" alone does not.
     
    Last edited: Feb 25, 2024
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  27. rf642004

    rf642004 Member

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    Olá
    Sim continuo com os americanos, noTSW2,3 e 4 e em escala N ( cada mais difícil de arranjar material ),
    Pode mandar o convite sff ?
    Tenho de procurar fotos das locomotivas de via estreita que tenho para ali ( Se não foram para o lixo ). Tirei antes de a estação de Boavista fechar.
    Alem disso brinquei muitas vezes na passagem de nível em Contumil, junto á Remise. A minha Tia -Avo era guarda da passagem de nível. Vi toda aquela mudança naquela area.
    Devesas era outro local de brincadeira quando, os meus Pais mudaram para Gaia.
    Saudades de infancia
    Obrigado por tudo
     
    Last edited: Feb 25, 2024
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  28. BRD

    BRD Well-Known Member

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    Yesterday I have finished our "A to B" project, the first Portuguese route for TSW4. It goes from Alfarelos to Coimbra-B.
    Alfarelos layout is fully ready. I've also managed to finish the layout of the south side of Coimbra-B railway station. It is about 18 kms of distance, great for starting to test a timetable and create typical Portuguese assets.

    Our current work phase is to somehow create somewhat realistic gradients, based on pure guessing because LiDAR data of Portugal is not available. So we're using only DEM / SRTM data.

    [​IMG]

    [​IMG]

    [​IMG]
     
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  29. StenioBlackHawnk

    StenioBlackHawnk Active Member

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    OMG, this is so amazing, can't wait to see where this is going into future, good luck with the project!! :D
     
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  30. BRD

    BRD Well-Known Member

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    Today I have completed Coimbra-B railway station layout. The most complex layout so far, but the editor is just so good to work with. :) I did not have major issues at all.

    upload_2024-2-26_23-46-40.png

    [​IMG]

    [​IMG]

    [​IMG]
     
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  31. jpcpt#6971

    jpcpt#6971 Member

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    Greeting everyone!
    I'm here to share the latest updates regarding our projects, starting with the CONVEL system (being developed by esbeleleu#8827).

    CONVEL
    CONVEL is a type of ATC developed by Bombardier in the 90's, used in all the main railway lines of Portugal. It consists of a device that monitors the speed of the train in which it is installed, automatically activating the brakes if excessive speed is observed, or if the indication given by the signaling system is not confirmed or followed by the train driver. This system receives its information from transmitters (called Balizas) which are placed on the ground, between the rails.

    [​IMG]
    1. CONVEL Transmitter
    [​IMG]
    [​IMG]
    2. CONVEL on-board device

    [​IMG]
    We're in the initial stages of developing the system in TSW4, however a lot of progress as been made. Currently the system can read the max. trackspeed, what the next speed limit will be and if the train is running at excessive speed.

    3. CONVEL Demo In-Game

    Our next step is to find a way for the system to apply the brakes and read the signals.
    Linha do Norte - Alfarelos - Coimbra
    [​IMG]
    4. Coimbra-B layout, now with the platforms placed

    nunowow#4079 has placed platforms at the stations.

    Signaling System
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]

    esbeleleu#8827 (once again) is developing the signaling system. In the screenshots above you can see a 4-aspect main entry signal with a alphanumeric route indicator.

    [​IMG] Antunes has developed some Kilometer posts.

    See you soon with more updates!
     
    Last edited: Apr 30, 2024
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  32. nunowow#4079

    nunowow#4079 Active Member

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    We have been cooking as I said. Antunes from our teams, is making quite good progress in the Simugraph, and we managed to make the dynamic brake work. Still needs some tweaks, but we are getting there. This tests are beeing done in the CP5600.

     
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  33. RobertSchulz

    RobertSchulz Well-Known Member

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    Fantastic progress you made. One question: Did you noticed that many images disappeared from all of your posts in this thread? I guess the server went down.
     
  34. nunowow#4079

    nunowow#4079 Active Member

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    Yes, I've noticed that. We have those in archive, so it's not a big deal.

    We might stop posting progress for some time. We have been working in quite a few things here and there, and there are progress in most of the areas. We are still figuring some things out in regards to signaling, and our Convel (Or ATC), and other things that we can't discuss here, since the team is still working.

    If we can, we will update when it's possible.
     
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  35. terror#6298

    terror#6298 New Member

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    Boa noite. já ando a reparar neste topico ao tempo e fico muito feliz por saber que estão a trabalhar para trazer os comboios portugueses. Eu sou de portugal e isso me deixa feliz. Já que no jogo o interesse vai só para os paises da Alemanha, Suiça e inglaterra e não passa disso.
    Parabéns por estarem a trabalhar para trazerem os comboios de Portugal. e qualquer novidade, estarem atento ao fórum

    Goodnight. I've been noticing this topic for a while now and I'm very happy to know that they're working to bring in Portuguese trains. I'm from Portugal and that makes me happy. Since in the game the interest only goes to the countries of Germany, Switzerland and England and nothing more than that.
    Congratulations on working to bring the trains from Portugal
    and any news, keep an eye on the forum
    upload_2024-4-19_22-49-35.png




    Feedback
     
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  36. Matin_TSP

    Matin_TSP Well-Known Member

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    upload_2024-4-23_12-16-45.png
    I was just in Portgal and took the IC between Faro and Lisboa and Lisboa to Porto. Made a few pics of the loco. Let me know if you need more pictures :)
     
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  37. whoisducky#5716

    whoisducky#5716 New Member

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    Olá! Muito obrigado por estarem a colocar Portugal no mapa. Tenho duas questões, este mod irá ter linha de sintra? Já há datas previstas? Abraço

    Hello! Thank you very much for putting Portugal on the map. I have two questions, will this mod have a sintra line? Are there already scheduled dates?
     
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  38. nunowow#4079

    nunowow#4079 Active Member

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    Hi, thanks for the feedback, i'll pass it on to the team. :)

    Hi, did you like our Portuguese trains? We do have quite an extensive library of photos (i do mean GBs and GBs of photos, videos, sounds and so on) but thank you!


    We are not aiming at the moment to go near Lisbon in the short term of development. But maybe some time in the near future we might. Thank you for the feedback! :)
     
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  39. nunowow#4079

    nunowow#4079 Active Member

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    Hi all.

    We have been working on quite some things. So why don't we show you guys, instead of text? The team is having quite some fun with Photoscan, and since we were all in the Nacional Railway Museum in Entrocamento. we as team, took quite some GBs of photos for future modeling materials and so on. :)

    upload_2024-4-27_21-46-8.png

    [​IMG]
     
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  40. RobertSchulz

    RobertSchulz Well-Known Member

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    That's insane. Glad to hear you're still working hard on your projects.
     
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  41. Matin_TSP

    Matin_TSP Well-Known Member

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    I LOVED it! The ride between Faro and Lisboa was very scenic and beautiful. I totally fell in love with portuguese trains. The IC coach was very comfy, although it was just the 2nd class. I'd love to see Faro in TSW - either to the west or east - in TSW. Imo it was even more beautiful than the route between Lisboa and Porto. I'm excited for this project and do hope that you sucseed! :)
     
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  42. jpcpt#6971

    jpcpt#6971 Member

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    Greetings everyone!
    As nunowow#4079 gave you a spoiler, here are the final results!

    Our team made a field visit this Saturday (April 27th) to the National Railway Museum. There we took some photos of the LE 2550 series cabin, in order to make a photogrammetry of it.
    [​IMG]
    [​IMG]
    antunes_85 working hard to take photos under the locomotive.


    We can affirm the results were a sucess :)
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Just needing some adjustments in someplaces, but the overhall result is great!

    We also had the presence of BRD in our team's LE 2600 simulator!
    [​IMG]

    As nunowow#4079 stated "We have been working on quite some things", progress is currently slow, since we all have a job and don't have full availability to work full-time on this. However you can expect news at least every month.

    Feel free to reply, give feedback or suggestions on our work, we will always answer. ;)

    See you all soon!
     
    Last edited: Apr 30, 2024
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  43. Matin_TSP

    Matin_TSP Well-Known Member

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    What software do you use for photogrammetry? That looks very interesting :)
     
  44. whoisducky#5716

    whoisducky#5716 New Member

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    Hey, i thinks it have an error, we cant see de images. Cheers
     
  45. whoisducky#5716

    whoisducky#5716 New Member

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  46. nunowow#4079

    nunowow#4079 Active Member

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    We use Reality Capture, it is the one that fits us the most. There are more solutions on the market.
     
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  47. nunowow#4079

    nunowow#4079 Active Member

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  48. jpcpt#6971

    jpcpt#6971 Member

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    Fixed :D
     
  49. nunowow#4079

    nunowow#4079 Active Member

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    Good Morning all,

    Hope you guys are doing well.

    antunes_85 and esbeleleu#8827 have been working on the CP 5600 Locomotive, and got the throttle and dynamic brake to work. We still need to make adjustments to the values to make it as realistic as possible. Here is a video from last nights "coding" session with the team. Like BRD said, we do regular calls where we do brainstorming and so on.


    I've also finished the ZKK wagon that was at the museum and now it's time to port it to blender and work on a "low poly" port for it, with textures from the Photoscan that we did.´

    upload_2024-4-30_11-39-27.png


    upload_2024-4-30_11-40-2.png

    upload_2024-4-30_11-40-22.png
     

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  50. CamposPT

    CamposPT New Member

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    Grande trabalho que estão a fazer. Boa sorte nesse grande projeto!!

    A minha pergunta seria, só vão fazer transporte de passageiros ou no futuro estão a pensar em adicionar material circulante para carga, mercadorias etc?
     

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