I suggest that Dovetail Games launch a pilot project where a small portion of the team (even 1/3 or less) begins experimenting with Train Sim World in Unreal Engine 5, while the majority of the team continues maintaining and expanding the current UE4 version. This parallel development approach would: - Allow UE5 testing without risking current content - Open doors to Lumen lighting, Nanite geometry, and improved physics - Give players a taste of what future TSW titles could look like - Preserve backward compatibility by keeping UE4 content active It's a low-risk way to explore next-gen possibilities while still supporting the existing player base. Even just a few test routes or beta environments in UE5 would show how far TSW can evolve. Would love to hear what other community members and developers think! Best Regards! Damjan