Proposal: Parallel Development Of Tsw In Unreal Engine 5

Discussion in 'Suggestions' started by Damjan_2041, Aug 3, 2025.

  1. Damjan_2041

    Damjan_2041 New Member

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    I suggest that Dovetail Games launch a pilot project where a small portion of the team (even 1/3 or less) begins experimenting with Train Sim World in Unreal Engine 5, while the majority of the team continues maintaining and expanding the current UE4 version.

    This parallel development approach would:
    - Allow UE5 testing without risking current content
    - Open doors to Lumen lighting, Nanite geometry, and improved physics
    - Give players a taste of what future TSW titles could look like
    - Preserve backward compatibility by keeping UE4 content active

    It's a low-risk way to explore next-gen possibilities while still supporting the existing player base. Even just a few test routes or beta environments in UE5 would show how far TSW can evolve.

    Would love to hear what other community members and developers think!

    Best Regards!
    Damjan
     
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