Hello, after playing and Binging and reading some old threads here about Pzb choice... I would love your input on two scenarios. 1) I noticed that Hamburg-Hannover allows 130 with freight and the Dispolok 189 defaults to Obere. Assuming the wagons can handle it, would drivers use Mode O given the high route speed (and to reduce conflict) as well as Lzb (meaning your expected brake distance is not 1km but 2-5)? Part of the motivation to do so is to avoid overslowing to 70 or even 55 when passing a 80 (or 60 way ahead). 2) I guess the game is based on train mode, but general setup (on Köln-Koblenz) is to use Mittlere for road freight and Untere for road switching (well, I mean the 101 and the 294, but using the American-ish terms correlates well with the activity). Container trains tend to have low brake effort (weight), it works on Hamburg-Hannover with Lzb but on Köln-Koblenz it's quite easy to SPAD (using full brakes at 87% is basically required). If you were drive this for real, would you use Mode U for these trains? (I guess physics are off but let's assume they aren't, we're transporting bricks or whatev.)
HH is pretty much broken in terms of safety systems and scenarios needing you to run at 160 km/h with a freight train. LZB is broken in cab 2 of the included 101 iirc. Generally speaking, you have intermodal trains in mode M (120 km/h) and heavier trains (fuel, gravel, etc) in mode U (100 km/h). O is for passenger trains with the fitting brake hundredths (brake weight / train weight * 100) In reality these are often operated slower than PZB allows (the dispatcher has the final word and can lower speeds for your train). As a rule of thumb, you'd drive an U train at 80 or 90 km/h (depending on the track - 90 might aready be too fast to brake in time on gradients and get below 55 km/h), and M trains at 100 km/h. Forget about Career Scores here I would advise getting HHDeluxe from rail-sim.de, which improved scenery and fixed a lot of bugs (the wrong LZB 200-160-200-160 sections which are straight 200 IRL )
Thanks for the details and suggestion Replying without multiple quotes: Sure, that was weird. I guess it has an arcade element, on top of German, electric, fast, agile, yay Kinda like the Hagen-Siegen speed limits. And then ICE Cold. True, it reads backwards. The Dispolok 189 is correct. Ctrl+Tab, Shift+G suggests that bidirectional locos are an illusion (hack). I like to do both So now that I've earned my 2x1000 I was wondering how would it be real. Like on Hagen-Siegen I did run 30-40 below speed limit when I did the free roams, learning from a Flirt cab ride. Thanks, might check it out, I have like 15 DLC for HH. You know my default, but... I wonder if that's for arcade / keep awake reason. The 189 scenarios route the player with markers named Force Player to opposite track every now and then, and with the speed cap being 140 (133/137) I suspect it's there to avoid the joys of doing nothing for 50 minutes That said I actually consider to have ICE2 run itself end to end while I watch from the sofa or something.
It took DTG a long time to have an acceptable PZB/LZB implementation. HH is very old, and Kuju only had AWS to offer.
Drive H Hh with a loce with proper PZB implementation (like the Virtual Railroads BR101), and that part of it is not too bad. Same goes for Köln Koblenz.
For Köln-Koblenz: https://railomanie.eu/filebase/entry/260-köln-koblenz-v2/ By the way: you can get these for most German routes.