Since this is absolutely broken with the IC coaches from the old 101 DLC, I wanted to ask if the doors of the IC coaches from the new (expert) 101 will open (and correctly) when using the door controls from both the Vectron and the Taurus? Maik Goltz
Nothing seems broken to me, at least on pc. Mostly door controls are working. Can you be more specific? The vectrons switch for the ZS (zugsammelschiene) is inop. But you can add a taurus at one end and the vectron on the other end of the ic coach, power up the coaches and disconnect the taurus. The vectron keeps up the voltage snd the lighting is working, also door controls.
If I'm not mistaken, IRL the driver only unlocks the doors; they open, individually, when a passenger pushes the button. They then auto-close when a timer runs down. The driver then locks them (which also closes any which are still open); or the train moving causes them to lock. In general, you don't want a door standing open letting the heat out and the cold and rain in, unless someone's actually using it. At any rate, the opening and closing is for the most part not done by the driver; the subway-like "all open together" is a TSW fudge.
You are not mistaken, and this is very nice insight, but I am not sure how it applies to the question.
Because if this study-level 101 is all it's cracked up to be, then the door operation should be prototypical.
well funny thing is that this did work before a certain update (I believe it was the winter core update 2) completely ruined it. the Taurus trick may work but is just too much to do for a simple thing that should've worked normally anyway
The doors of the IC1 don't have a timer, if they open they will stay open until the door is closed manually. This is done through the Zf (Zug Chef) centrally, who then signals to the Tf (driver) that the train is ready to depart by the signal Zp9 (https://www.tf-ausbildung.de/SignalbuchOnline/zp9.htm). The way I understand the process is as follows: - Below 25kph Tf selects the side of the platform (I believe the process actually requires the TF to do this only after the train has stopped) - Passengers open the doors as required. - When the exit signal shows allowance to depart, departure time has come and all passengers have moved out of the doors, the Zf (not the Tf) closes all doors. Only when all is safe he signals Zp9 to the Tf. The Zf keys his door to remain open until he has done that. The train can actually start moving, there is no traction lock! - Tf sets door selector to "0" and starts moving. From an expert DLC I would actually expect some kind of simulation of this process. Probably not to its full extend (ie, I believe that it will be difficult for the AI to check that the next signal after the platform actually signals anything but Hp0), however, I would expect a Zp9 and that you only need to deselect the doors after this. EDIT: forgot to mention that the whistle of the Zf (to my knowledge only to get the attention of the passengers) starts the door closing process. Very audible, also for the Tf. Would be a nice touch to include this into an expert DLC.
Zug Chef - by his title it seems that he has the stature and responsibility level of a US conductor rather than a British guard
Yes, I mean it is probably poorly translated, me being a German. In fact when I wrote it it did remind me on someone in white clothes and a big white hat on his head;-) But you are right, he basically manages the train. He directs the driver to start moving, not the other way around. Chef is more in the sense of boss, rather then cook
This is probably meant as well. Thanks to this, the IC services on the Vorarlberg line are practically non-functional https://forums.dovetailgames.com/threads/ic-coaches-and-door-unlock.81344/
The "broken" services on Vorarlberg are definetly not the coaches. Its either from the locos or the route. But for players there is a walkaround, unfortunately the a.i is getting stuck because the doors are not opening, which is not caused by the coaches. I have made some tests: - 1116 + DB IC coaches 800Ampere --> ZS + lights are working --> ÖBB /DB Door mode is working but doors only open /close when selecting both doors - dispo 182 + DB IC coaches 800Ampere --> ZS + lights are not working --> door mode is inverted, to open / close the right doors just turn the selector to left doors - mrce es64u2 + DB IC coaches 800Ampere --> ZS + lights are working --> door mode is inverted, to open / close the right doors just turn the selector to left doors
Yes, there is an invert door option possible for the player.. but the AI won't open it, it will block traffic, which is unfortunate ... Hopefully DTG can fix it, it worked fine originally, only later did something "break"
The IC coaches that come with the BR101 Expert are separate from the old IC coaches (or other similar coaches like the ÖBB IC coaches etc) so trying to infer how the "IC Expert" coaches will act based on how some other coach acts currently in the game is wasting your time I can't talk too much on how exactly the IC Expert coaches will act, what they will be able to do or not do at this time, but making the door operation more (more does not necessarily mean fully since there are limitations in TSW) realistic is definitely one of my goals, and I have already achieved this in certain aspects. One feature is quite stable so I feel comfortable sharing it: the doors have cylinders simulated in Simugraph that requires battery power and air. This will have some effect on how they act. Mostly it will go unnoticed in normal circumstances, but one factor is that the doors are not going to unlock instantly on sending the release signal, since it takes ~ 5 seconds for the close/lock cylinder to vent. While the official regulations (iirc) are to only release the doors when stationary, it is theoretically possible to do it while moving below a certain speed to skip the 5 second delay