Hi. I've got a problem with a loft asset on Milano Mortara. It's semitransparent and shadows are visible through the walls, also the horizon gets rendered pitch black. What could be the reason? Assets\Mcs\Addon\Scenery\Procedural\it edifici\IT Edificio Schiera 01\IT_Edificio_Schiera_01_Interni.bin Alpha channel looks normal Loft blueprint Shader used: LoftTexDiffTrans.fx Checking other lofts in the same folder, they are using Lit3DirSingle
If its semi transparent then probably the white on the Alpha channel isn't white enough. I have come accross this issue myself in the past. I think it needs to be the full white monty (0,0,0) or is it (255,255,255) I can't remember off hand but its worth checking
Gonna check for 254/254/254 then. Thanks! I can't change the shader and change from Effect to ExplicitState material using Notepad, that's not working unless you know what each of the other entries are doing exactly and how it's interacting with the shape data that's just a BLOB for me. Edit: That's not it it seems... must be the wrong shader then. This is just a billboard scenery type and should be standard Lit3DirSingle. It's not that important though. Can't do anything without the .igs I suppose, except for hitting a comparable asset I can use to manually build the GeoPcDx.xml. I don't think Claudio Mussa has any interest in TSC anymore.