Question For Modellers - Loft Transparency

Discussion in 'Technical Reports' started by Spikee1975, Dec 14, 2024.

  1. Spikee1975

    Spikee1975 Guest

    Hi.

    I've got a problem with a loft asset on Milano Mortara.

    It's semitransparent and shadows are visible through the walls, also the horizon gets rendered pitch black.

    What could be the reason?

    Assets\Mcs\Addon\Scenery\Procedural\it edifici\IT Edificio Schiera 01\IT_Edificio_Schiera_01_Interni.bin

    1.png
    2.png
    3.png

    Alpha channel looks normal
    2024-12-14 12_00_29-.png

    Loft blueprint
    2024-12-14 12_02_35-.png

    Shader used: LoftTexDiffTrans.fx

    Checking other lofts in the same folder, they are using Lit3DirSingle
     
    Last edited by a moderator: Dec 14, 2024
  2. maxtedrw

    maxtedrw Active Member

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    If its semi transparent then probably the white on the Alpha channel isn't white enough. I have come accross this issue myself in the past. I think it needs to be the full white monty (0,0,0) or is it (255,255,255) I can't remember off hand but its worth checking
     
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  3. Spikee1975

    Spikee1975 Guest

    Gonna check for 254/254/254 then. Thanks!

    I can't change the shader and change from Effect to ExplicitState material using Notepad, that's not working unless you know what each of the other entries are doing exactly and how it's interacting with the shape data that's just a BLOB for me.

    Edit: That's not it it seems... must be the wrong shader then. This is just a billboard scenery type and should be standard Lit3DirSingle. It's not that important though. Can't do anything without the .igs I suppose, except for hitting a comparable asset I can use to manually build the GeoPcDx.xml. I don't think Claudio Mussa has any interest in TSC anymore. ;)
    2024-12-18 21_45_41-.png
     
    Last edited by a moderator: Dec 18, 2024

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